Player Matchup

Osiris
Osiris
Platinum V
LeviathansSurge
Osiris
Platinum V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum V
Skrill21
Chang'e
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond II
Zachsyy
Medusa
Diamond II
Level 160
God Stats
30W - 18L
1,594 SR
Queue Stats
274W - 250L
2,364 MMR
Solo
Ne Zha
Ne Zha
Platinum II
littletime
Ne Zha
Platinum II
Level 136
God Stats
21W - 17L
1,500 SR
Queue Stats
385W - 377L
1,962 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
Ímpetu
Kuzenbo
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,519 SR
1,765 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,716 SR
1,835 MMR
Raijin
Raijin
Diamond IV
Napstyyyy
Raijin
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum I
Rundas
Tsukuyomi
Platinum I
Level 156
God Stats
22W - 22L
1,693 SR
Queue Stats
522W - 457L
2,103 MMR
Solo
Cerberus
Cerberus
Diamond V
Sanungle
Cerberus
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Platinum II
Shepz
Apollo
Platinum II
Level 160
God Stats
4W - 1L
1,864 SR
Queue Stats
45W - 41L
1,870 MMR
Solo
Izanami
Izanami
Diamond IV
Sizkk
Izanami
Diamond IV
Level 147
God Stats
54W - 24L
2,021 SR
Queue Stats
59W - 32L
2,203 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,621
544
7,785
9,159
9,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
Skrill21
Chang'e
11
2 / 5 / 1
6,928
495
7,132
8,244
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Zachsyy
Medusa
10
0 / 9 / 0
6,544
467
7,765
11,306
2,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
littletime
Ne Zha
13
5 / 3 / 1
7,928
566
5,376
10,001
2,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kuzenbo
Ímpetu
Kuzenbo
10
0 / 2 / 2
6,202
443
6,547
11,166
6,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SetPersephoneErlang ShenJanusNemesis

VS

Bans
Nu WaBellonaYemojaAmaterasuYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Napstyyyy
Raijin
13
1 / 3 / 4
8,251
589
5,129
6,572
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
Rundas
Tsukuyomi
14
6 / 2 / 3
8,404
600
7,204
10,335
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Sanungle
Cerberus
11
1 / 0 / 3
7,557
540
5,201
12,037
7,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Shepz
Apollo
17
13 / 0 / 2
10,145
725
12,385
13,556
5,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Izanami
Sizkk
Izanami
15
1 / 2 / 1
8,844
632
5,164
9,209
6,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
22
22
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Raijin
Napstyyyy
Raijin
1
3
4
1
W
Tsukuyomi
Rundas
Tsukuyomi
6
2
3
3.75
W
Cerberus
Sanungle
Cerberus
1
0
3
2.5
W
Apollo
Shepz
Apollo
13
0
2
14
W
Izanami
Sizkk
Izanami
1
2
1
0.75
L
Chang'e
Skrill21
Chang'e
2
5
1
0.5
L
Medusa
Zachsyy
Medusa
0
9
0
0
L
Ne Zha
littletime
Ne Zha
5
3
1
1.83
L
Kuzenbo
Ímpetu
Kuzenbo
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,605
Damage
35,083
49,876
Taken
51,709
23,595
Mitigated
25,382
14,025
Healing
24,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,785
3,383
0
3,007
9,159
9,269
356
483
8,676
6,890
47,198
W
Raijin
Napstyyyy
Raijin
5,129
563
0
1,154
6,572
2,180
75
2,058
4,392
51,664
0
W
Tsukuyomi
Rundas
Tsukuyomi
7,204
2,346
0
3,913
10,335
3,486
0
4,194
5,923
0
52,974
W
Cerberus
Sanungle
Cerberus
5,201
401
0
5,358
12,037
7,436
34
6,015
5,854
27,153
0
W
Apollo
Shepz
Apollo
12,385
7,622
0
9,680
13,556
5,813
1,986
856
12,688
0
73,865
W
Izanami
Sizkk
Izanami
5,164
3,358
0
3,950
9,209
6,467
1,986
1,056
8,153
3,901
60,465
L
Chang'e
Skrill21
Chang'e
7,132
517
601
2,728
8,244
2,213
0
2,999
5,003
38,829
0
L
Medusa
Zachsyy
Medusa
7,765
4,121
0
1,062
11,306
2,880
0
727
10,579
0
37,829
L
Ne Zha
littletime
Ne Zha
5,376
3,062
0
3,559
10,001
2,976
0
2,669
7,242
0
44,770
L
Kuzenbo
Ímpetu
Kuzenbo
6,547
2,133
0
3,068
11,166
6,257
0
3,511
7,551
21,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,223
Gold Earned
43,201
381
Minions Killed
520
0
Camps Cleared
0
1,365,777
Distance Traveled
1,344,794
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,621
544
108
8
0
284,824
5
W
Raijin
8,251
589
124
9
0
243,128
4
W
Tsukuyomi
8,404
600
83
6
0
314,075
3
W
Cerberus
7,557
540
50
4
0
283,149
9
W
Apollo
10,145
725
128
9
0
253,448
6
W
Izanami
8,844
632
135
10
0
250,994
5
L
Chang'e
6,928
495
88
6
0
275,287
6
L
Medusa
6,544
467
74
5
0
236,909
4
L
Ne Zha
7,928
566
88
6
0
293,618
2
L
Kuzenbo
6,202
443
23
2
0
275,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role