Player Matchup

Medusa
Medusa
AnoonyQ
Medusa
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 140L
1,393 Elo+
Solo
Nu Wa
Nu Wa
FBI_Lyricz
Nu Wa
Level 66
God Stats
7W - 6L
1,827 SR
Queue Stats
12W - 10L
1,697 Elo+
Solo
Osiris
Osiris
Wacci88
Osiris
Level 46
God Stats
18W - 11L
1,285 SR
Queue Stats
42W - 45L
1,619 Elo+
Solo
Thanatos
Thanatos
WaveyWill_
Thanatos
Level 86
God Stats
7W - 4L
1,703 SR
Queue Stats
29W - 36L
1,504 Elo+
Solo
Ymir
Ymir
psyhcogunniboy
Ymir
Level 74
God Stats
254W - 218L
1,545 SR
Queue Stats
389W - 387L
1,515 Elo+
Solo
Team Averages
Level 68
1,572 SR
1,546 Elo+

VS

Team Averages
Level 40
1,401 SR
1,475 Elo+
Ymir
Ymir
Eltontm
Ymir
Level 35
God Stats
0W - 4L
1,500 SR
Queue Stats
17W - 38L
1,493 Elo+
Party 2
Da Ji
Da Ji
MissPxigee
Da Ji
Level 43
God Stats
0W - 2L
1,348 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Nawa03_
Heimdallr
Level 45
God Stats
78W - 45L
1,367 SR
Queue Stats
240W - 162L
1,394 Elo+
Solo
Anubis
Anubis
Ya boi Beann
Anubis
Level 47
God Stats
1W - 1L
1,289 SR
Queue Stats
79W - 82L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
santosmiguel07
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 39L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AnoonyQ
Medusa
13
1 / 1 / 11
7,915
565
7,775
6,799
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nu Wa
16
12 / 2 / 3
9,897
707
15,397
7,685
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Wacci88
Osiris
14
2 / 1 / 4
8,505
608
5,209
6,922
6,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Thanatos
WaveyWill_
Thanatos
14
11 / 0 / 5
9,066
648
7,282
6,272
4,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
7 / 2 / 7
8,755
625
8,178
9,518
6,467
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Eltontm
Ymir
10
3 / 8 / 0
6,850
489
4,287
14,809
7,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
10
2 / 7 / 1
6,444
460
5,016
11,914
3,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Nawa03_
Heimdallr
10
0 / 6 / 1
5,624
402
3,318
10,617
2,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
11
0 / 8 / 2
6,312
451
2,898
9,744
2,897
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 0
5,977
427
2,024
10,272
6,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
10
33
Kills
6
6
Deaths
33
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
AnoonyQ
Medusa
1
1
11
6.5
L
Ymir
Eltontm
Ymir
3
8
0
0.38
W
Nu Wa
12
2
3
6.75
L
Da Ji
2
7
1
0.36
L
Heimdallr
Nawa03_
Heimdallr
0
6
1
0.08
W
Osiris
Wacci88
Osiris
2
1
4
4
W
Thanatos
WaveyWill_
Thanatos
11
0
5
13.5
L
Anubis
0
8
2
0.13
W
7
2
7
5.25
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,841
Damage
17,543
37,196
Taken
57,356
21,771
Mitigated
23,387
16,878
Healing
8,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AnoonyQ
Medusa
7,775
3,202
0
4,267
6,799
2,244
2,525
2,216
4,583
0
41,787
L
Ymir
Eltontm
Ymir
4,287
1,484
0
1,486
14,809
7,513
0
4,933
9,804
20,992
0
W
Nu Wa
15,397
4,227
0
223
7,685
1,842
2,054
2,702
4,958
57,482
0
L
Da Ji
5,016
1,449
0
1,630
11,914
3,435
0
5,791
5,889
0
31,499
L
Heimdallr
Nawa03_
Heimdallr
3,318
1,783
0
2,065
10,617
2,994
0
4,136
6,419
0
24,507
W
Osiris
Wacci88
Osiris
5,209
1,914
0
1,620
6,922
6,969
1,387
0
6,662
11,508
32,192
W
Thanatos
WaveyWill_
Thanatos
7,282
1,853
0
9,043
6,272
4,249
793
661
5,611
7,412
40,493
L
Anubis
2,898
329
0
2,066
9,744
2,897
468
6,322
3,030
33,057
0
W
8,178
2,027
0
1,725
9,518
6,467
425
1,606
7,912
34,178
0
L
2,024
420
0
1,490
10,272
6,548
19
2,532
7,662
0
21,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,138
Gold Earned
31,207
385
Minions Killed
227
0
Camps Cleared
0
1,395,547
Distance Traveled
1,191,935
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,915
565
72
5
0
291,683
2
L
Ymir
6,850
489
29
2
0
224,346
2
W
Nu Wa
9,897
707
97
7
0
262,023
3
L
Da Ji
6,444
460
51
4
0
241,071
0
L
Heimdallr
5,624
402
47
3
0
229,575
2
W
Osiris
8,505
608
88
6
0
280,145
0
W
Thanatos
9,066
648
80
6
0
305,843
3
L
Anubis
6,312
451
63
5
0
210,352
4
W
Ymir
8,755
625
48
3
0
255,853
4
L
Guan Yu
5,977
427
37
3
0
286,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role