Player Matchup

Khepri
Khepri
ChadVirgin
Khepri
Level 68
God Stats
23W - 16L
1,748 SR
Queue Stats
72W - 64L
1,566 Elo+
Party 1
Mercury
Mercury
Insanity2o3
Mercury
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 117L
1,763 Elo+
Party 1
Amaterasu
Amaterasu
ItsBlueFlame
Amaterasu
Level 156
God Stats
3W - 3L
1,500 SR
Queue Stats
169W - 161L
1,465 Elo+
Solo
Apollo
Apollo
RaphaelGrittens
Apollo
Level 155
God Stats
10W - 12L
1,500 SR
Queue Stats
203W - 190L
1,514 Elo+
Solo
Janus
Janus
SuperUltraAdam4
Janus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 23L
1,790 Elo+
Party 1
Team Averages
Level 126
1,550 SR
1,619 Elo+

VS

Team Averages
Level 143
1,509 SR
1,504 Elo+
Danzaburou
Danzaburou
EskimoMilk
Danzaburou
Level 159
God Stats
7W - 7L
1,805 SR
Queue Stats
375W - 355L
1,598 Elo+
Solo
Nu Wa
Nu Wa
Fly2Liv3
Nu Wa
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
286W - 262L
1,503 Elo+
Solo
Kumbhakarna
Kumbhakarna
T3d13undy
Kumbhakarna
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,516 Elo+
Solo
Nemesis
Nemesis
X1stStrike
Nemesis
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,561 Elo+
Solo
Osiris
Osiris
mazipan90
Osiris
Level 123
God Stats
4W - 9L
1,240 SR
Queue Stats
343W - 351L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ChadVirgin
Khepri
17
2 / 1 / 5
11,781
471
4,689
14,774
18,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Insanity2o3
Mercury
20
13 / 4 / 7
16,765
671
26,460
22,052
11,681
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
ItsBlueFlame
Amaterasu
20
4 / 6 / 10
13,839
554
14,326
27,376
22,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 2 / 6
11,376
455
8,180
12,160
4,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
3 / 6 / 8
13,148
526
11,465
16,345
6,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EskimoMilk
Danzaburou
19
1 / 4 / 3
12,198
488
13,246
22,349
9,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
Fly2Liv3
Nu Wa
18
6 / 5 / 8
12,549
502
22,081
14,379
5,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
T3d13undy
Kumbhakarna
15
1 / 3 / 8
10,491
420
5,985
22,555
26,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
X1stStrike
Nemesis
20
7 / 3 / 6
12,656
506
9,460
16,713
13,347
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
mazipan90
Osiris
18
4 / 9 / 4
12,277
491
14,006
20,686
22,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
48
24
Kills
19
19
Deaths
24
36
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Khepri
ChadVirgin
Khepri
2
1
5
4.5
L
Danzaburou
EskimoMilk
Danzaburou
1
4
3
0.63
L
Nu Wa
Fly2Liv3
Nu Wa
6
5
8
2
W
Mercury
Insanity2o3
Mercury
13
4
7
4.13
W
Amaterasu
ItsBlueFlame
Amaterasu
4
6
10
1.5
W
2
2
6
2.5
W
3
6
8
1.17
L
Kumbhakarna
T3d13undy
Kumbhakarna
1
3
8
1.67
L
Nemesis
X1stStrike
Nemesis
7
3
6
3.33
L
Osiris
mazipan90
Osiris
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,120
Damage
64,778
92,707
Taken
96,682
63,507
Mitigated
78,614
31,622
Healing
23,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
ChadVirgin
Khepri
4,689
410
0
2,564
14,774
18,151
965
3,146
11,375
31,473
0
L
Danzaburou
EskimoMilk
Danzaburou
13,246
6,245
0
12,317
22,349
9,961
1,063
3,620
18,587
0
110,586
L
Nu Wa
Fly2Liv3
Nu Wa
22,081
4,783
0
2,600
14,379
5,903
3,154
3,362
10,825
82,306
0
W
Mercury
Insanity2o3
Mercury
26,460
20,291
0
3,157
22,052
11,681
5,618
6,698
14,871
0
153,586
W
Amaterasu
ItsBlueFlame
Amaterasu
14,326
7,630
0
11,773
27,376
22,964
1,956
7,800
19,214
7,419
72,322
W
8,180
4,081
745
7,045
12,160
4,697
5,098
4,484
7,306
0
73,765
W
11,465
254
1,493
4,845
16,345
6,014
1,766
6,810
9,182
78,143
0
L
Kumbhakarna
T3d13undy
Kumbhakarna
5,985
555
0
3,005
22,555
26,721
263
3,351
19,108
20,741
0
L
Nemesis
X1stStrike
Nemesis
9,460
3,590
0
4,315
16,713
13,347
0
2,791
13,783
7,697
84,245
L
Osiris
mazipan90
Osiris
14,006
7,101
0
1,195
20,686
22,682
410
3,407
17,187
7,068
65,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,909
Gold Earned
60,171
611
Minions Killed
601
0
Camps Cleared
0
2,379,094
Distance Traveled
2,139,232
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,781
471
37
1
0
490,020
7
L
Danzaburou
12,198
488
161
6
0
375,879
4
L
Nu Wa
12,549
502
153
6
0
427,144
2
W
Mercury
16,765
671
195
8
0
562,739
2
W
Amaterasu
13,839
554
123
5
0
479,503
1
W
Apollo
11,376
455
106
4
0
403,892
5
W
Janus
13,148
526
150
6
0
442,940
2
L
Kumbhakarna
10,491
420
25
1
0
395,898
9
L
Nemesis
12,656
506
127
5
0
522,147
5
L
Osiris
12,277
491
135
5
0
418,164
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role