Player Matchup

Bellona
Bellona
AtropaHM
Bellona
Level 18
God Stats
20W - 6L
1,747 SR
Queue Stats
69W - 61L
1,614 Elo+
Party 1
Anubis
Anubis
DaveJohnson69
Anubis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,454 Elo+
Solo
Chernobog
Chernobog
FearAkura
Chernobog
Level 16
God Stats
4W - 4L
1,500 SR
Queue Stats
84W - 68L
1,690 Elo+
Party 1
Loki
Loki
PeeweeThree
Loki
Level 7
God Stats
33W - 23L
1,500 SR
Queue Stats
117W - 100L
1,500 Elo+
Party 2
Fafnir
Fafnir
bhaggomm
Fafnir
Level 8
God Stats
12W - 5L
1,500 SR
Queue Stats
152W - 145L
1,500 Elo+
Party 2
Team Averages
Level 12
1,549 SR
1,552 Elo+

VS

Team Averages
Level 6
1,500 SR
1,549 Elo+
Skadi
Skadi
Drosscott
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
HamschtiiLOL
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Yemoja
Yemoja
Knuddelratte
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Nemesis
Nemesis
RubeusHagriid
Nemesis
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
106W - 108L
1,500 Elo+
Solo
Bakasura
Bakasura
Siopoi
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,745 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AtropaHM
Bellona
14
7 / 3 / 3
9,233
616
11,123
10,571
10,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 3 / 3
8,697
580
5,996
8,321
3,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
FearAkura
Chernobog
14
8 / 0 / 10
8,944
596
10,531
11,627
3,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 2
7,272
485
1,991
6,609
2,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fafnir
bhaggomm
Fafnir
11
4 / 0 / 11
8,810
587
5,833
8,574
8,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Drosscott
Skadi
8
0 / 7 / 0
5,626
375
5,835
8,922
2,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
HamschtiiLOL
Kukulkan
11
2 / 4 / 0
7,059
471
6,965
9,178
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
9
0 / 5 / 0
6,107
407
1,309
9,419
3,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
16
5 / 2 / 0
8,770
585
8,982
12,160
8,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bakasura
Siopoi
Bakasura
10
0 / 6 / 1
6,482
432
3,978
10,922
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
24
Kills
7
7
Deaths
24
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
AtropaHM
Bellona
7
3
3
2.83
W
4
3
3
1.83
L
Skadi
Drosscott
Skadi
0
7
0
0
W
Chernobog
FearAkura
Chernobog
8
0
10
13
L
Kukulkan
HamschtiiLOL
Kukulkan
2
4
0
0.5
L
Yemoja
0
5
0
0
W
1
1
2
2
L
Nemesis
5
2
0
2.5
L
Bakasura
Siopoi
Bakasura
0
6
1
0.08
W
Fafnir
bhaggomm
Fafnir
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,474
Damage
27,069
45,702
Taken
50,601
29,329
Mitigated
19,984
20,665
Healing
13,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AtropaHM
Bellona
11,123
5,446
0
2,482
10,571
10,611
341
1,482
8,964
2,985
49,710
W
5,996
243
0
3,013
8,321
3,820
708
3,357
4,920
46,499
0
L
Skadi
Drosscott
Skadi
5,835
2,798
0
1,360
8,922
2,029
340
2,264
6,658
0
21,307
W
Chernobog
FearAkura
Chernobog
10,531
5,332
0
8,042
11,627
3,823
389
1,454
10,145
0
61,864
L
Kukulkan
HamschtiiLOL
Kukulkan
6,965
469
0
2,347
9,178
2,878
0
3,644
5,534
41,126
0
L
Yemoja
1,309
404
292
1,335
9,419
3,274
0
2,481
6,938
12,334
0
W
1,991
470
0
3,543
6,609
2,180
0
241
6,280
0
33,235
L
Nemesis
8,982
3,727
0
4,478
12,160
8,632
1,148
1,861
10,299
4,569
54,301
L
Bakasura
Siopoi
Bakasura
3,978
3,074
0
3,990
10,922
3,171
0
2,466
8,456
0
30,909
W
Fafnir
bhaggomm
Fafnir
5,833
1,499
0
3,585
8,574
8,895
0
2,207
6,367
22,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,956
Gold Earned
34,044
408
Minions Killed
294
0
Camps Cleared
0
1,425,140
Distance Traveled
1,361,255
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,233
616
118
8
0
304,574
1
W
Anubis
8,697
580
103
7
0
257,215
1
L
Skadi
5,626
375
35
2
0
224,327
0
W
Chernobog
8,944
596
106
7
0
273,245
1
L
Kukulkan
7,059
471
76
5
0
265,287
2
L
Yemoja
6,107
407
14
1
0
221,817
3
W
Loki
7,272
485
64
4
0
271,354
0
L
Nemesis
8,770
585
95
6
0
324,164
2
L
Bakasura
6,482
432
74
5
0
325,660
2
W
Fafnir
8,810
587
17
1
0
318,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role