Player Matchup

Olorun
Olorun
Dakinni
Olorun
Level 26
God Stats
1W - 2L
1,313 SR
Queue Stats
17W - 17L
1,273 Elo+
Solo
Tyr
Tyr
Giiel
Tyr
Level 15
God Stats
1W - 1L
1,710 SR
Queue Stats
16W - 11L
1,693 Elo+
Solo
Neith
Neith
X0XTomaX0X
Neith
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 219L
1,505 Elo+
Party 1
Sol
Sol
abod7om
Sol
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 168L
1,374 Elo+
Party 1
Thor
Thor
khalid55
Thor
Level 9
God Stats
2W - 8L
1,290 SR
Queue Stats
81W - 99L
1,281 Elo+
Party 1
Team Averages
Level 21
1,463 SR
1,425 Elo+

VS

Team Averages
Level 22
1,451 SR
1,523 Elo+
Scylla
Scylla
Abdulbloodpie99
Scylla
Level 18
God Stats
1W - 1L
1,715 SR
Queue Stats
11W - 20L
1,269 Elo+
Solo
Fenrir
Fenrir
Hawkwill
Fenrir
Level 28
God Stats
3W - 4L
1,298 SR
Queue Stats
26W - 31L
1,774 Elo+
Solo
Ares
Ares
Moontouchz
Ares
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,500 Elo+
Solo
Rama
Rama
PooManBoo
Rama
Level 18
God Stats
5W - 4L
1,500 SR
Queue Stats
53W - 48L
1,464 Elo+
Solo
Neith
Neith
Vanaatje
Neith
Level 29
God Stats
19W - 34L
1,243 SR
Queue Stats
93W - 131L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dakinni
Olorun
17
3 / 10 / 10
10,944
456
14,276
23,998
9,571
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tyr
Giiel
Tyr
2
0 / 1 / 0
4,876
203
0
809
192
Neith
18
8 / 5 / 4
11,665
486
21,839
28,965
10,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Sol
17
5 / 5 / 3
11,652
486
12,499
18,687
6,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
14
0 / 7 / 1
9,660
403
6,088
18,934
7,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 11
12,290
512
16,628
13,114
5,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Hawkwill
Fenrir
18
8 / 3 / 8
12,300
513
14,012
16,388
15,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
4 / 5 / 8
11,965
499
9,856
23,751
22,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
20
8 / 1 / 8
14,095
587
19,869
16,126
6,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Neith
Vanaatje
Neith
17
3 / 1 / 9
11,920
497
10,533
12,594
5,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
72
16
Kills
28
28
Deaths
16
18
Assists
44
Player
Kills
Deaths
Assists
KDA
W
5
6
11
1.75
L
Olorun
Dakinni
Olorun
3
10
10
0.8
L
Tyr
Giiel
Tyr
0
1
0
0
W
Fenrir
Hawkwill
Fenrir
8
3
8
4
W
4
5
8
1.6
W
Rama
8
1
8
12
W
Neith
Vanaatje
Neith
3
1
9
7.5
L
Neith
8
5
4
2
L
Sol
5
5
3
1.3
L
Thor
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,702
Damage
70,898
91,393
Taken
81,973
33,937
Mitigated
55,795
39,039
Healing
19,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,628
435
0
1,724
13,114
5,733
1,205
5,230
7,884
58,182
0
L
Olorun
Dakinni
Olorun
14,276
7,553
5,283
9,596
23,998
9,571
661
7,004
16,994
52,816
0
L
Tyr
Giiel
Tyr
0
0
0
0
809
192
0
809
0
0
0
W
Fenrir
Hawkwill
Fenrir
14,012
2,669
0
4,476
16,388
15,265
0
4,321
12,067
6,842
76,362
W
9,856
420
0
1,730
23,751
22,510
294
8,419
15,332
36,752
0
W
Rama
19,869
15,607
0
7,413
16,126
6,916
8,243
4,277
11,849
0
99,892
W
Neith
Vanaatje
Neith
10,533
5,633
741
3,583
12,594
5,371
1,168
4,528
8,066
0
69,588
L
Neith
21,839
11,704
0
12,847
28,965
10,390
345
8,732
20,233
0
63,952
L
Sol
12,499
2,959
0
6,683
18,687
6,469
731
7,718
10,969
56,534
0
L
Thor
6,088
1,317
135
4,495
18,934
7,315
0
2,369
16,565
0
60,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,797
Gold Earned
62,570
350
Minions Killed
544
0
Camps Cleared
0
1,561,070
Distance Traveled
2,122,180
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,290
512
118
5
0
401,669
0
L
Olorun
10,944
456
68
3
0
359,667
4
L
Tyr
4,876
203
0
0
0
0
0
W
Fenrir
12,300
513
107
4
0
445,340
3
W
Ares
11,965
499
42
2
0
428,922
2
W
Rama
14,095
587
167
7
0
429,158
0
W
Neith
11,920
497
110
5
0
417,091
2
L
Neith
11,665
486
84
4
0
377,006
6
L
Sol
11,652
486
101
4
0
427,945
1
L
Thor
9,660
403
97
4
0
396,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role