Player Matchup

Kukulkan
Kukulkan
CarlosMarcos204
Kukulkan
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 111L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ChildishDaKid
Cthulhu
Level 14
God Stats
1W - 1L
1,236 SR
Queue Stats
19W - 30L
1,294 Elo+
Solo
Xbalanque
Xbalanque
JokerBLN88
Xbalanque
Level 10
God Stats
8W - 6L
1,104 SR
Queue Stats
8W - 6L
1,111 Elo+
Solo
Ymir
Ymir
Vaughan Braaf
Ymir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,282 Elo+
Solo
Ra
Ra
richrrod83
Ra
Level 12
God Stats
2W - 5L
1,750 SR
Queue Stats
9W - 18L
1,686 Elo+
Solo
Team Averages
Level 12
1,418 SR
1,375 Elo+

VS

Team Averages
Level 8
1,498 SR
1,469 Elo+
Thoth
Thoth
El_Bocha_73
Thoth
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,666 Elo+
Solo
Merlin
Merlin
Ghost__Bandit
Merlin
Level 12
God Stats
8W - 5L
1,488 SR
Queue Stats
14W - 7L
1,462 Elo+
Solo
Cthulhu
Cthulhu
MarquisJ_07
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
TC_Tomi1045
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,219 Elo+
Solo
Ra
Ra
iJuvvn xll
Ra
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
14 / 6 / 6
16,564
974
20,880
18,274
9,840
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
20
0 / 3 / 7
13,607
800
1,403
14,008
5,127
Xbalanque
JokerBLN88
Xbalanque
20
19 / 6 / 12
17,949
1,056
33,632
26,210
9,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
4 / 1 / 19
18,878
1,110
12,533
19,052
26,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 0 / 2
12,037
708
36
66
15
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

94

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 5 / 0
12,087
711
1,783
4,248
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

20
15 / 4 / 0
18,595
1,094
42,658
16,774
7,003
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
MarquisJ_07
Cthulhu
20
0 / 9 / 4
14,015
824
5,768
20,172
8,130
Bellona
TC_Tomi1045
Bellona
20
1 / 8 / 5
15,197
894
8,287
23,286
27,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
0 / 11 / 7
14,612
860
13,173
17,388
8,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
32
37
Kills
16
16
Deaths
37
46
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
14
6
6
2.83
W
Cthulhu
0
3
7
1.17
L
0
5
0
0
L
15
4
0
3.75
W
Xbalanque
JokerBLN88
Xbalanque
19
6
12
4.17
L
Cthulhu
MarquisJ_07
Cthulhu
0
9
4
0.22
L
Bellona
TC_Tomi1045
Bellona
1
8
5
0.44
W
4
1
19
13.5
L
0
11
7
0.32
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,484
Damage
71,669
77,610
Taken
81,868
51,162
Mitigated
52,290
10,635
Healing
4,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
20,880
4,883
413
1,551
18,274
9,840
0
16,926
1,348
57,131
0
W
Cthulhu
1,403
64
0
0
14,008
5,127
0
11,323
2,590
8,163
0
L
1,783
306
0
64
4,248
1,275
0
1,577
2,671
5,286
0
L
42,658
1,694
0
2,529
16,774
7,003
0
5,807
10,967
80,149
0
W
Xbalanque
JokerBLN88
Xbalanque
33,632
21,146
315
6,740
26,210
9,576
0
20,513
5,524
0
64,188
L
Cthulhu
MarquisJ_07
Cthulhu
5,768
88
191
0
20,172
8,130
0
14,239
5,933
24,540
0
L
Bellona
TC_Tomi1045
Bellona
8,287
5,231
0
763
23,286
27,799
0
6,434
16,852
0
29,427
W
12,533
340
0
1,616
19,052
26,604
0
14,620
4,215
39,139
0
L
13,173
4,761
519
0
17,388
8,083
0
6,795
10,593
38,530
0
W
36
0
0
0
66
15
0
0
66
36
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,035
Gold Earned
74,506
249
Minions Killed
265
3
Camps Cleared
6
1,065,159
Distance Traveled
1,090,364
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
16,564
974
92
5
1
267,454
0
W
Cthulhu
13,607
800
20
1
1
211,396
0
L
Thoth
12,087
711
15
1
0
77,535
0
L
Merlin
18,595
1,094
83
5
1
250,750
0
W
Xbalanque
17,949
1,056
76
4
0
266,638
0
L
Cthulhu
14,015
824
52
3
3
221,405
1
L
Bellona
15,197
894
60
4
2
289,453
1
W
Ymir
18,878
1,110
61
4
1
304,768
0
L
Ra
14,612
860
55
3
0
251,221
0
W
Ra
12,037
708
0
0
0
14,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role