Player Matchup

Neith
Neith
HughGRection699
Neith
Level 100
God Stats
2W - 6L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Agni
Agni
JMZombie
Agni
Level 108
God Stats
2W - 2L
1,729 SR
Queue Stats
26W - 31L
1,275 Elo+
Party 1
King Arthur
King Arthur
Mercy Steroids
King Arthur
Level 44
God Stats
4W - 5L
1,500 SR
Queue Stats
13W - 16L
1,280 Elo+
Solo
Cthulhu
Cthulhu
SUN GOD JESUS
Cthulhu
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 53L
1,275 Elo+
Party 1
Tsukuyomi
Tsukuyomi
just_kenne
Tsukuyomi
Level 78
God Stats
6W - 6L
1,571 SR
Queue Stats
343W - 361L
1,441 Elo+
Solo
Team Averages
Level 83
1,560 SR
1,354 Elo+

VS

Team Averages
Level 79
1,476 SR
1,508 Elo+
Ymir
Ymir
 
Ymir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Kira-kut
Awilix
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
117W - 97L
1,500 Elo+
Solo
Hel
Hel
Savage-_-Relz
Hel
Level 61
God Stats
14W - 21L
1,373 SR
Queue Stats
210W - 241L
1,533 Elo+
Party 2
Sun Wukong
Sun Wukong
dun_talking33455
Sun Wukong
Level 51
God Stats
11W - 12L
1,509 SR
Queue Stats
625W - 649L
1,507 Elo+
Party 2
Izanami
Izanami
jdaramburu22
Izanami
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
58W - 64L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 3
10,726
488
9,823
12,973
4,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Agni
18
3 / 3 / 2
11,270
512
19,822
13,167
5,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Mercy Steroids
King Arthur
16
1 / 6 / 0
10,224
465
11,021
19,445
13,445
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
11
0 / 5 / 0
7,836
356
4,323
12,814
6,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
just_kenne
Tsukuyomi
15
2 / 8 / 6
9,865
448
13,462
18,427
8,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
3 / 4 / 10
10,266
467
7,976
21,271
24,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Awilix
Kira-kut
Awilix
19
6 / 2 / 9
12,017
546
10,170
15,031
6,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
6 / 2 / 3
11,246
511
9,561
16,442
6,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
dun_talking33455
Sun Wukong
18
4 / 1 / 8
11,280
513
14,602
20,252
11,150
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
jdaramburu22
Izanami
18
8 / 2 / 4
11,405
518
10,360
11,386
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
11
Kills
27
27
Deaths
11
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
4
10
2
L
5
5
3
1.3
L
Agni
3
3
2
1.33
W
Awilix
Kira-kut
Awilix
6
2
9
5.25
L
King Arthur
Mercy Steroids
King Arthur
1
6
0
0.17
L
Cthulhu
0
5
0
0
W
6
2
3
3.75
W
Sun Wukong
dun_talking33455
Sun Wukong
4
1
8
8
W
Izanami
jdaramburu22
Izanami
8
2
4
5
L
Tsukuyomi
just_kenne
Tsukuyomi
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,451
Damage
52,669
76,826
Taken
84,382
38,638
Mitigated
51,924
18,187
Healing
36,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,976
1,537
1,243
2,491
21,271
24,071
20
7,332
13,602
36,907
0
L
9,823
3,924
0
4,884
12,973
4,210
909
1,314
11,659
0
54,183
L
Agni
19,822
713
657
4,524
13,167
5,109
190
5,538
7,469
93,753
0
W
Awilix
Kira-kut
Awilix
10,170
4,007
609
7,654
15,031
6,200
850
2,525
12,463
0
90,931
L
King Arthur
Mercy Steroids
King Arthur
11,021
843
0
3,004
19,445
13,445
94
2,546
16,838
0
66,188
L
Cthulhu
4,323
146
0
500
12,814
6,948
0
2,888
9,862
27,855
0
W
9,561
109
2,367
9,556
16,442
6,700
1,295
9,447
6,922
66,893
0
W
Sun Wukong
dun_talking33455
Sun Wukong
14,602
2,856
0
8,483
20,252
11,150
933
3,017
17,226
0
68,123
W
Izanami
jdaramburu22
Izanami
10,360
7,405
0
4,063
11,386
3,803
1,112
1,228
10,024
0
63,680
L
Tsukuyomi
just_kenne
Tsukuyomi
13,462
3,558
378
4,240
18,427
8,926
392
4,809
13,461
0
56,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,921
Gold Earned
56,214
517
Minions Killed
541
0
Camps Cleared
0
1,786,858
Distance Traveled
2,144,082
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,266
467
32
1
0
381,556
3
L
Neith
10,726
488
95
4
0
359,010
1
L
Agni
11,270
512
150
7
0
407,878
2
W
Awilix
12,017
546
134
6
0
497,563
1
L
King Arthur
10,224
465
118
5
0
340,568
4
L
Cthulhu
7,836
356
66
3
0
337,961
2
W
Hel
11,246
511
127
6
0
453,202
2
W
Sun Wukong
11,280
513
121
6
0
420,948
8
W
Izanami
11,405
518
127
6
0
390,813
3
L
Tsukuyomi
9,865
448
88
4
0
341,441
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role