Player Matchup

Bellona
Bellona
Kallumasaurus
Bellona
Level 118
God Stats
4W - 4L
1,500 SR
Queue Stats
131W - 116L
1,426 Elo+
Party 1
Geb
Geb
bbtwitch
Geb
Level 66
God Stats
3W - 4L
1,591 SR
Queue Stats
6W - 15L
1,257 Elo+
Solo
Medusa
Medusa
hawper
Medusa
Level 60
God Stats
10W - 15L
1,352 SR
Queue Stats
995W - 984L
1,467 Elo+
Solo
Scylla
Scylla
inF1NN
Scylla
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
runningriot1998
Thanatos
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 76
1,489 SR
1,430 Elo+

VS

Team Averages
Level 72
1,500 SR
1,383 Elo+
Rama
Rama
Judahateu
Rama
Level 49
God Stats
1W - 9L
1,500 SR
Queue Stats
160W - 182L
1,390 Elo+
Solo
Arachne
Arachne
MikiPR
Arachne
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 14L
1,393 Elo+
Solo
Hel
Hel
O35talDoRafa
Hel
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chaac
Chaac
RugOFortune
Chaac
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 135L
1,160 Elo+
Solo
Nu Wa
Nu Wa
TheSiberias
Nu Wa
Level 86
God Stats
40W - 29L
1,500 SR
Queue Stats
259W - 235L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
5
1 / 1 / 0
4,489
408
1,738
3,236
2,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 2
5,033
458
1,284
6,996
3,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
hawper
Medusa
8
2 / 2 / 1
4,887
444
3,276
5,696
1,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
inF1NN
Scylla
10
5 / 1 / 0
6,311
574
4,230
4,121
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Thanatos
9
1 / 2 / 4
5,553
505
2,890
6,463
1,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
0 / 1 / 2
5,266
479
3,118
5,002
1,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
MikiPR
Arachne
8
1 / 3 / 1
5,087
462
2,617
7,496
1,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 3 / 1
4,826
439
1,840
4,059
747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 2 / 1
6,052
550
4,395
7,781
4,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
3 / 2 / 0
6,778
616
3,990
4,738
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
9
Kills
6
7
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
0
1
2
1
L
Bellona
1
1
0
1
W
Arachne
MikiPR
Arachne
1
3
1
0.5
W
0
3
1
0.17
W
2
2
1
1.25
W
3
2
0
1.5
L
0
1
2
1
L
Medusa
hawper
Medusa
2
2
1
1.25
L
Scylla
inF1NN
Scylla
5
1
0
5
L
Thanatos
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,418
Damage
15,960
26,512
Taken
29,076
10,770
Mitigated
9,727
10,332
Healing
11,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
3,118
2,665
0
2,615
5,002
1,282
0
621
4,381
0
22,678
L
Bellona
1,738
845
0
936
3,236
2,208
0
293
2,678
1,695
10,254
W
Arachne
MikiPR
Arachne
2,617
1,886
0
3,733
7,496
1,856
0
1,063
6,365
0
20,255
W
1,840
262
308
698
4,059
747
0
521
3,538
15,308
0
W
4,395
728
0
3,258
7,781
4,741
342
934
6,771
0
30,929
W
3,990
731
0
1,134
4,738
1,101
0
2,224
2,304
36,466
0
L
1,284
271
242
2,547
6,996
3,860
0
1,278
5,620
12,213
0
L
Medusa
hawper
Medusa
3,276
1,405
0
2,107
5,696
1,654
0
934
4,734
0
23,209
L
Scylla
inF1NN
Scylla
4,230
601
0
500
4,121
1,101
0
1,554
2,413
27,710
0
L
Thanatos
2,890
737
0
4,000
6,463
1,947
0
1,289
4,914
0
26,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,273
Gold Earned
28,009
201
Minions Killed
246
0
Camps Cleared
0
835,717
Distance Traveled
890,550
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,266
479
42
4
0
165,903
2
L
Bellona
4,489
408
23
2
0
78,172
1
W
Arachne
5,087
462
41
4
0
195,007
0
W
Hel
4,826
439
23
2
0
146,552
2
W
Chaac
6,052
550
61
6
0
190,972
0
W
Nu Wa
6,778
616
79
7
0
192,116
3
L
Geb
5,033
458
19
2
0
191,647
2
L
Medusa
4,887
444
40
4
0
192,012
2
L
Scylla
6,311
574
67
6
0
181,098
4
L
Thanatos
5,553
505
52
5
0
192,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role