Player Matchup

Osiris
Osiris
Silver II
HokageVamp
Osiris
Silver II
Level 146
God Stats
5W - 5L
1,500 SR
Queue Stats
54W - 50L
1,497 MMR
Solo
Rama
Rama
Bronze III
Kayhr
Rama
Bronze III
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 7L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
PremiumSuccess
Nu Wa
Gold V
Level 154
God Stats
10W - 9L
1,823 SR
Queue Stats
67W - 52L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold V
Pyro warduck
Xing Tian
Gold V
Level 129
God Stats
10W - 7L
1,500 SR
Queue Stats
75W - 82L
1,487 MMR
Solo
Fenrir
Fenrir
Gold IV
The BK Swagmire
Fenrir
Gold IV
Level 145
God Stats
17W - 11L
1,500 SR
Queue Stats
338W - 339L
1,541 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,565 SR
1,505 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,530 SR
1,411 MMR
Susano
Susano
Gold V
FaTaLiTy9780
Susano
Gold V
Level 147
God Stats
64W - 64L
1,401 SR
Queue Stats
455W - 433L
1,410 MMR
Solo
Janus
Janus
Silver I
Jflo95
Janus
Silver I
Level 160
God Stats
1W - 4L
1,500 SR
Queue Stats
143W - 141L
1,410 MMR
Solo
Ymir
Ymir
Bronze III
Lajin Buu
Ymir
Bronze III
Level 82
God Stats
6W - 7L
1,500 SR
Queue Stats
106W - 112L
1,414 MMR
Party 1
Mulan
Mulan
Silver II
Siren Genovese
Mulan
Silver II
Level 143
God Stats
43W - 37L
1,748 SR
Queue Stats
729W - 736L
1,411 MMR
Solo
Apollo
Apollo
Silver II
Yudala
Apollo
Silver II
Level 95
God Stats
5W - 6L
1,500 SR
Queue Stats
177W - 170L
1,411 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
HokageVamp
Osiris
16
1 / 1 / 3
9,323
518
5,628
11,262
11,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Rama
Kayhr
Rama
14
3 / 1 / 1
9,028
502
5,134
7,457
2,486
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
7 / 3 / 6
10,293
572
16,042
8,115
2,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Pyro warduck
Xing Tian
13
0 / 2 / 8
7,778
432
5,659
12,185
5,711
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
11 / 0 / 5
11,119
618
15,570
14,378
6,826
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
BakasuraNemesisTsukuyomiCthulhuDanzaburou

VS

Bans
ScyllaArachneSetSobekGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
13
2 / 5 / 2
7,999
444
6,653
13,294
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Jflo95
Janus
14
3 / 5 / 3
8,624
479
5,876
9,950
3,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
12
2 / 3 / 0
7,835
435
4,175
15,296
7,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
0 / 5 / 2
7,813
434
6,439
15,036
10,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
Yudala
Apollo
14
0 / 4 / 3
8,231
457
6,575
14,060
4,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
22
Kills
7
7
Deaths
22
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Susano
2
5
2
0.6
W
Osiris
HokageVamp
Osiris
1
1
3
2.5
L
Janus
Jflo95
Janus
3
5
3
0.9
W
Rama
Kayhr
Rama
3
1
1
3.5
L
Ymir
2
3
0
0.67
W
7
3
6
3.33
W
Xing Tian
Pyro warduck
Xing Tian
0
2
8
2
L
0
5
2
0.2
W
11
0
5
13.5
L
Apollo
Yudala
Apollo
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,033
Damage
29,718
53,397
Taken
67,636
29,319
Mitigated
31,004
18,411
Healing
17,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
6,653
1,107
0
3,100
13,294
4,711
0
3,137
10,157
0
51,743
W
Osiris
HokageVamp
Osiris
5,628
1,984
0
6,438
11,262
11,468
0
645
10,159
0
61,017
L
Janus
Jflo95
Janus
5,876
158
0
2,710
9,950
3,001
0
3,486
6,464
59,965
0
W
Rama
Kayhr
Rama
5,134
4,435
0
4,349
7,457
2,486
0
1,641
5,730
0
52,232
L
Ymir
4,175
561
0
1,789
15,296
7,621
0
5,834
9,462
19,550
0
W
16,042
3,279
0
1,573
8,115
2,828
383
3,064
4,917
70,113
0
W
Xing Tian
Pyro warduck
Xing Tian
5,659
368
380
1,647
12,185
5,711
138
3,455
8,525
27,478
0
L
6,439
1,029
0
3,903
15,036
10,773
0
5,442
9,594
0
44,086
W
15,570
4,825
0
4,024
14,378
6,826
0
896
13,470
0
78,721
L
Apollo
Yudala
Apollo
6,575
3,276
0
6,463
14,060
4,898
675
3,802
10,258
0
60,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,541
Gold Earned
40,502
475
Minions Killed
447
0
Camps Cleared
0
1,779,146
Distance Traveled
1,621,886
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,999
444
97
5
0
370,586
1
W
Osiris
9,323
518
97
5
0
354,075
5
L
Janus
8,624
479
115
6
0
326,156
6
W
Rama
9,028
502
109
6
0
346,703
11
L
Ymir
7,835
435
33
2
0
329,650
9
W
Nu Wa
10,293
572
120
7
0
324,478
3
W
Xing Tian
7,778
432
31
2
0
355,291
5
L
Mulan
7,813
434
81
5
0
269,932
4
W
Fenrir
11,119
618
118
7
0
398,599
4
L
Apollo
8,231
457
121
7
0
325,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role