Player Matchup

Fenrir
Fenrir
Gold V
Astrosho7
Fenrir
Gold V
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 10L
1,682 MMR
Solo
Apollo
Apollo
Silver I
EvacUS
Apollo
Silver I
Level 146
God Stats
1W - 5L
1,500 SR
Queue Stats
51W - 59L
1,639 MMR
Solo
Bellona
Bellona
Gold IV
FatalMutation
Bellona
Gold IV
Level 142
God Stats
2W - 3L
1,694 SR
Queue Stats
59W - 67L
1,644 MMR
Solo
Chang'e
Chang'e
Gold III
Ranian
Chang'e
Gold III
Level 160
God Stats
2W - 4L
1,267 SR
Queue Stats
541W - 513L
1,716 MMR
Solo
Sylvanus
Sylvanus
Gold V
WillyªMonk
Sylvanus
Gold V
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 77L
1,641 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,492 SR
1,665 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 159
1,539 SR
1,703 MMR
Sobek
Sobek
Platinum V
CaptainDrÜpy
Sobek
Platinum V
Level 159
God Stats
5W - 4L
1,702 SR
Queue Stats
360W - 401L
1,714 MMR
Solo
Hun Batz
Hun Batz
Gold V
DoctorLfromXbox
Hun Batz
Gold V
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,724 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
OutInsiDe
Sun Wukong
Gold III
Level 160
God Stats
5W - 4L
1,599 SR
Queue Stats
38W - 28L
1,588 MMR
Solo
Danzaburou
Danzaburou
Gold IV
RektIord
Danzaburou
Gold IV
Level 160
God Stats
21W - 12L
1,607 SR
Queue Stats
68W - 62L
1,722 MMR
Solo
Janus
Janus
Gold III
TorpsterTV
Janus
Gold III
Level 155
God Stats
2W - 0L
1,285 SR
Queue Stats
19W - 11L
1,769 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Astrosho7
Fenrir
19
7 / 6 / 3
12,535
522
14,769
23,289
17,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
EvacUS
Apollo
19
2 / 7 / 9
13,028
543
12,783
20,511
10,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
15
0 / 7 / 6
9,902
413
8,813
26,382
26,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Ranian
Chang'e
19
7 / 6 / 5
12,953
540
17,754
21,402
9,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sylvanus
WillyªMonk
Sylvanus
14
4 / 5 / 8
10,240
427
10,811
24,300
28,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
SetPersephoneCu ChulainnNu WaRa

VS

Bans
Erlang ShenNemesisKing ArthurTsukuyomiOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 13
12,197
508
14,387
28,798
28,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
20
6 / 4 / 10
13,880
578
16,752
18,766
7,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
OutInsiDe
Sun Wukong
20
11 / 0 / 10
14,648
610
23,138
25,842
29,549
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
RektIord
Danzaburou
20
7 / 5 / 17
15,236
635
21,986
20,860
8,560
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
20
4 / 4 / 10
13,524
564
16,332
12,932
4,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
91
20
Kills
31
31
Deaths
20
31
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Astrosho7
Fenrir
7
6
3
1.42
W
3
7
13
1.36
W
Hun Batz
6
4
10
2.75
L
Apollo
EvacUS
Apollo
2
7
9
0.93
L
Bellona
0
7
6
0.43
W
Sun Wukong
OutInsiDe
Sun Wukong
11
0
10
16
L
Chang'e
Ranian
Chang'e
7
6
5
1.58
W
Danzaburou
RektIord
Danzaburou
7
5
17
3.1
W
Janus
4
4
10
2.25
L
Sylvanus
WillyªMonk
Sylvanus
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,930
Damage
92,595
115,884
Taken
107,198
92,218
Mitigated
78,724
34,460
Healing
42,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Astrosho7
Fenrir
14,769
6,932
0
3,741
23,289
17,769
0
4,469
18,691
7,786
81,942
W
14,387
740
0
9,841
28,798
28,666
192
11,880
16,580
37,648
0
W
Hun Batz
16,752
4,814
0
5,483
18,766
7,606
3,158
5,506
13,106
0
103,708
L
Apollo
EvacUS
Apollo
12,783
8,524
0
4,916
20,511
10,204
0
3,486
16,957
0
115,007
L
Bellona
8,813
1,576
0
3,882
26,382
26,244
0
7,363
18,842
10,288
37,255
W
Sun Wukong
OutInsiDe
Sun Wukong
23,138
4,668
0
9,970
25,842
29,549
1,766
7,958
17,698
0
98,585
L
Chang'e
Ranian
Chang'e
17,754
904
3,494
7,961
21,402
9,308
0
6,386
14,878
101,265
0
W
Danzaburou
RektIord
Danzaburou
21,986
14,041
0
12,063
20,860
8,560
7,507
6,496
14,224
0
126,315
W
Janus
16,332
1,258
851
4,653
12,932
4,343
1,659
4,369
8,469
98,874
0
L
Sylvanus
WillyªMonk
Sylvanus
10,811
1,814
4,391
6,075
24,300
28,693
0
8,349
15,797
42,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,658
Gold Earned
69,485
637
Minions Killed
663
0
Camps Cleared
0
2,258,322
Distance Traveled
2,569,603
20
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,535
522
138
6
0
475,188
1
W
Sobek
12,197
508
44
2
0
512,073
6
W
Hun Batz
13,880
578
140
6
0
542,585
9
L
Apollo
13,028
543
192
8
0
425,120
7
L
Bellona
9,902
413
84
4
0
464,432
7
W
Sun Wukong
14,648
610
155
6
0
536,718
6
L
Chang'e
12,953
540
162
7
0
429,669
3
W
Danzaburou
15,236
635
154
6
0
477,937
7
W
Janus
13,524
564
170
7
0
500,290
3
L
Sylvanus
10,240
427
61
3
0
463,913
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role