Player Matchup

Medusa
Medusa
Silver I
Inmate
Medusa
Silver I
Level 69
God Stats
8W - 6L
1,500 SR
Queue Stats
278W - 183L
1,435 MMR
Party 1
Bellona
Bellona
Silver III
LDofPANDEMONiuM
Bellona
Silver III
Level 157
God Stats
4W - 2L
1,544 SR
Queue Stats
22W - 26L
1,486 MMR
Party 1
Merlin
Merlin
Bronze III
Prây
Merlin
Bronze III
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 13L
1,477 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,515 SR
1,466 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 95
1,426 SR
1,537 MMR
Cthulhu
Cthulhu
Bronze III
ISMAIARGAMER333
Cthulhu
Bronze III
Level 84
God Stats
5W - 3L
1,500 SR
Queue Stats
22W - 46L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
JiangYanli3350
Scylla
Bronze III
Level 157
God Stats
5W - 1L
1,500 SR
Queue Stats
22W - 30L
1,612 MMR
Solo
Achilles
Achilles
Bronze III
RidgyBobcat8
Achilles
Bronze III
Level 44
God Stats
3W - 0L
1,278 SR
Queue Stats
3W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Inmate
Medusa
19
7 / 5 / 3
15,586
678
14,672
17,441
5,050
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 10 / 5
13,797
600
7,764
21,713
13,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
Prây
Merlin
20
4 / 4 / 8
15,185
660
27,713
16,169
5,464
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ChaacAh PuchHeraKumbhakarnaCu Chulainn

VS

Bans
SkadiAnhurBacchusDanzaburouGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 16
13,711
596
9,428
25,744
28,752
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
13 / 5 / 6
16,334
710
26,490
15,969
6,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
RidgyBobcat8
Achilles
18
5 / 3 / 12
13,981
608
9,908
18,636
24,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
14
Kills
19
19
Deaths
14
16
Assists
34
Player
Kills
Deaths
Assists
KDA
W
1
6
16
1.5
L
Medusa
Inmate
Medusa
7
5
3
1.7
W
13
5
6
3.2
L
3
10
5
0.55
L
Merlin
Prây
Merlin
4
4
8
2
W
Achilles
RidgyBobcat8
Achilles
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,149
Damage
45,826
55,323
Taken
60,349
23,745
Mitigated
59,457
7,402
Healing
9,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,428
560
1,589
2,492
25,744
28,752
242
12,703
13,041
48,106
0
L
Medusa
Inmate
Medusa
14,672
5,755
0
886
17,441
5,050
1,468
11,787
4,995
0
78,269
W
26,490
2,635
0
750
15,969
6,376
2,011
4,263
11,706
87,258
0
L
7,764
2,729
768
3,335
21,713
13,231
837
12,514
8,712
6,752
45,961
L
Merlin
Prây
Merlin
27,713
2,005
0
2,413
16,169
5,464
1,059
10,756
4,988
126,477
0
W
Achilles
RidgyBobcat8
Achilles
9,908
2,538
561
3,611
18,636
24,329
1,212
11,248
7,388
0
41,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,568
Gold Earned
44,026
302
Minions Killed
216
0
Camps Cleared
0
1,160,996
Distance Traveled
1,153,609
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,711
596
50
2
0
438,598
2
L
Medusa
15,586
678
107
5
0
379,366
0
W
Scylla
16,334
710
125
5
0
321,414
0
L
Bellona
13,797
600
37
2
0
405,650
7
L
Merlin
15,185
660
158
7
0
375,980
2
W
Achilles
13,981
608
41
2
0
393,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role