Player Matchup

Zhong Kui
Zhong Kui
Bronze III
DSHUchiha
Zhong Kui
Bronze III
Level 150
God Stats
6W - 2L
1,500 SR
Queue Stats
296W - 300L
1,379 MMR
Solo
Serqet
Serqet
Gold V
DeathgazeSniper
Serqet
Gold V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 43L
1,354 MMR
Solo
Merlin
Merlin
Bronze III
GrImLoCk3917
Merlin
Bronze III
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 81L
1,376 MMR
Solo
Apollo
Apollo
Silver I
Macke9264
Apollo
Silver I
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 16L
1,427 MMR
Solo
Bacchus
Bacchus
Bronze III
SandrinoTeribile
Bacchus
Bronze III
Level 68
God Stats
0W - 2L
1,300 SR
Queue Stats
0W - 5L
1,365 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 122
1,460 SR
1,380 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 93
1,588 SR
1,493 MMR
Chang'e
Chang'e
Gold III
O19R
Chang'e
Gold III
Level 121
God Stats
6W - 3L
1,500 SR
Queue Stats
227W - 212L
1,600 MMR
Party 1
Ymir
Ymir
Gold V
Pudgyswoke
Ymir
Gold V
Level 123
God Stats
7W - 10L
1,700 SR
Queue Stats
246W - 204L
1,505 MMR
Party 1
Skadi
Skadi
Silver IV
Weedfourtwozero
Skadi
Silver IV
Level 98
God Stats
30W - 24L
1,739 SR
Queue Stats
63W - 58L
1,449 MMR
Solo
Anubis
Anubis
Silver III
crocozaur10
Anubis
Silver III
Level 41
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 6L
1,462 MMR
Solo
Osiris
Osiris
Silver III
sleepy-Danijel
Osiris
Silver III
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
548W - 549L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DSHUchiha
Zhong Kui
19
4 / 3 / 1
11,453
521
13,897
15,127
13,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 7 / 4
10,587
481
5,431
14,900
8,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
17
4 / 5 / 1
11,099
505
9,772
10,564
4,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
Macke9264
Apollo
16
0 / 6 / 2
10,370
471
7,599
12,880
4,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 8 / 1
8,924
406
3,185
16,113
10,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
SetBakasuraPersephoneJanusCthulhu

VS

Bans
Cu ChulainnBellonaTsukuyomiSylvanusYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
O19R
Chang'e
19
5 / 1 / 9
12,897
586
10,053
11,988
5,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 0 / 13
12,386
563
8,134
18,102
14,150
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
6 / 1 / 9
13,624
619
9,502
10,543
4,206
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
18
7 / 4 / 7
12,713
578
7,584
13,663
6,392
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
2 / 4 / 8
12,042
547
11,075
21,893
19,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
75
10
Kills
29
29
Deaths
10
9
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DSHUchiha
Zhong Kui
4
3
1
1.5
L
1
7
4
0.43
L
Merlin
4
5
1
0.9
L
Apollo
Macke9264
Apollo
0
6
2
0.17
W
Chang'e
O19R
Chang'e
5
1
9
9.5
W
9
0
13
15.5
L
1
8
1
0.19
W
6
1
9
10.5
W
Anubis
7
4
7
2.63
W
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,884
Damage
46,348
69,584
Taken
76,189
41,555
Mitigated
49,524
13,792
Healing
33,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DSHUchiha
Zhong Kui
13,897
1,545
0
7,339
15,127
13,909
139
3,055
11,554
71,902
0
L
5,431
1,252
276
1,242
14,900
8,811
0
4,546
10,116
7,471
72,056
L
Merlin
9,772
141
0
275
10,564
4,048
845
5,159
5,214
75,565
0
L
Apollo
Macke9264
Apollo
7,599
3,500
0
3,876
12,880
4,380
0
3,969
8,861
0
78,744
W
Chang'e
O19R
Chang'e
10,053
1,123
6,430
7,160
11,988
5,599
951
5,158
6,013
89,061
0
W
8,134
1,577
400
2,584
18,102
14,150
318
4,014
13,665
47,601
0
L
3,185
155
0
784
16,113
10,407
74
8,590
7,342
15,082
0
W
9,502
3,910
0
2,842
10,543
4,206
7,446
2,409
7,908
0
123,402
W
Anubis
7,584
714
0
6,230
13,663
6,392
1,155
4,344
8,828
58,022
0
W
11,075
2,622
0
8,188
21,893
19,177
864
10,790
10,302
0
58,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,433
Gold Earned
63,662
585
Minions Killed
585
0
Camps Cleared
0
1,894,699
Distance Traveled
2,066,775
28
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,453
521
148
7
0
358,379
2
L
Serqet
10,587
481
129
6
0
414,953
3
L
Merlin
11,099
505
152
7
0
365,086
11
L
Apollo
10,370
471
143
7
0
389,439
10
W
Chang'e
12,897
586
144
7
0
470,751
3
W
Ymir
12,386
563
69
3
0
428,844
7
L
Bacchus
8,924
406
13
1
0
366,842
2
W
Skadi
13,624
619
166
8
0
416,895
16
W
Anubis
12,713
578
94
4
0
371,395
5
W
Osiris
12,042
547
112
5
0
378,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role