Player Matchup

Achilles
Achilles
Balvc9
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,500 Elo+
Solo
Neith
Neith
Egeninh
Neith
Level 8
God Stats
1W - 5L
1,487 SR
Queue Stats
1W - 5L
1,434 Elo+
Party 1
Tsukuyomi
Tsukuyomi
beastsation
Tsukuyomi
Level 18
God Stats
5W - 7L
1,087 SR
Queue Stats
6W - 10L
1,251 Elo+
Solo
Yemoja
Yemoja
giulinhawn
Yemoja
Level 11
God Stats
1W - 4L
1,483 SR
Queue Stats
1W - 5L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
heydevil66
Cthulhu
Level 4
God Stats
1W - 2L
1,700 SR
Queue Stats
2W - 3L
1,806 Elo+
Solo
Team Averages
Level 12
1,451 SR
1,485 Elo+

VS

Team Averages
Level 30
1,523 SR
1,451 Elo+
Sobek
Sobek
Elajjaz
Sobek
Level 31
God Stats
9W - 8L
1,417 SR
Queue Stats
89W - 80L
1,405 Elo+
Solo
Bellona
Bellona
HolyJengus
Bellona
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
MommaDeku
Chang'e
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 8L
1,480 Elo+
Solo
Tsukuyomi
Tsukuyomi
springbooing
Tsukuyomi
Level 10
God Stats
3W - 0L
1,697 SR
Queue Stats
4W - 4L
1,372 Elo+
Party 2
Hachiman
Hachiman
夜羽sja
Hachiman
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Balvc9
Achilles
2
0 / 3 / 0
2,792
465
707
2,680
1,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
Egeninh
Neith
3
0 / 4 / 0
2,805
468
1,101
3,595
621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
beastsation
Tsukuyomi
3
0 / 2 / 0
3,068
511
1,028
2,711
578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
giulinhawn
Yemoja
4
0 / 3 / 0
3,005
501
1,563
3,238
1,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
heydevil66
Cthulhu
4
0 / 4 / 0
3,158
526
1,219
3,676
1,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Elajjaz
Sobek
6
2 / 0 / 3
4,232
705
1,455
3,313
1,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
HolyJengus
Bellona
8
7 / 0 / 0
4,850
808
4,921
3,550
3,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
MommaDeku
Chang'e
7
3 / 0 / 0
4,301
717
1,512
1,722
817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes

Shoes

+6%
Movement Speed

Tsukuyomi
springbooing
Tsukuyomi
5
1 / 0 / 1
3,549
592
935
2,323
506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hachiman
夜羽sja
Hachiman
6
3 / 0 / 2
3,970
662
2,226
2,544
605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
16
16
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
Balvc9
Achilles
0
3
0
0
L
Neith
Egeninh
Neith
0
4
0
0
W
Sobek
Elajjaz
Sobek
2
0
3
3.5
W
Bellona
HolyJengus
Bellona
7
0
0
7
W
Chang'e
MommaDeku
Chang'e
3
0
0
3
L
Tsukuyomi
beastsation
Tsukuyomi
0
2
0
0
L
Yemoja
giulinhawn
Yemoja
0
3
0
0
L
Cthulhu
heydevil66
Cthulhu
0
4
0
0
W
Tsukuyomi
springbooing
Tsukuyomi
1
0
1
1.5
W
Hachiman
夜羽sja
Hachiman
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,618
Damage
11,049
15,900
Taken
13,452
5,285
Mitigated
6,563
2,267
Healing
6,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Balvc9
Achilles
707
344
0
278
2,680
1,601
0
0
2,542
0
4,498
L
Neith
Egeninh
Neith
1,101
753
0
592
3,595
621
0
856
2,739
0
5,455
W
Sobek
Elajjaz
Sobek
1,455
90
0
1,696
3,313
1,548
0
651
2,662
8,294
0
W
Bellona
HolyJengus
Bellona
4,921
1,817
0
1,214
3,550
3,087
0
597
2,838
0
21,591
W
Chang'e
MommaDeku
Chang'e
1,512
401
99
762
1,722
817
0
855
867
11,719
0
L
Tsukuyomi
beastsation
Tsukuyomi
1,028
420
0
1,052
2,711
578
0
225
2,461
0
5,719
L
Yemoja
giulinhawn
Yemoja
1,563
186
62
259
3,238
1,049
0
599
2,589
6,061
0
L
Cthulhu
heydevil66
Cthulhu
1,219
396
0
24
3,676
1,436
0
1,287
2,369
5,792
0
W
Tsukuyomi
springbooing
Tsukuyomi
935
371
0
992
2,323
506
0
38
2,285
0
8,031
W
Hachiman
夜羽sja
Hachiman
2,226
1,092
0
1,822
2,544
605
315
641
1,903
0
15,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,828
Gold Earned
20,902
42
Minions Killed
144
0
Camps Cleared
0
492,991
Distance Traveled
597,722
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
2,792
465
3
1
0
97,301
0
L
Neith
2,805
468
5
1
0
112,803
0
W
Sobek
4,232
705
11
2
0
107,420
0
W
Bellona
4,850
808
52
9
0
127,326
0
W
Chang'e
4,301
717
24
4
0
113,042
0
L
Tsukuyomi
3,068
511
21
4
0
79,775
1
L
Yemoja
3,005
501
7
1
0
104,451
0
L
Cthulhu
3,158
526
6
1
0
98,661
2
W
Tsukuyomi
3,549
592
22
4
0
151,366
0
W
Hachiman
3,970
662
35
6
0
98,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role