Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Dennilox123
Medusa
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,288 Elo+
Party 1
Raijin
Raijin
Der kauziege
Raijin
Level 59
God Stats
0W - 1L
1,729 SR
Queue Stats
6W - 9L
1,288 Elo+
Party 1
Arachne
Arachne
FgE x Imnxskin
Arachne
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 88L
1,577 Elo+
Party 2
Khepri
Khepri
WalSmite bot
Khepri
Level 69
God Stats
17W - 23L
1,590 SR
Queue Stats
130W - 161L
1,577 Elo+
Party 2
Team Averages
Level 80
1,564 SR
1,446 Elo+

VS

Team Averages
Level 119
1,549 SR
1,418 Elo+
Vamana
Vamana
 
Vamana
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
KeepUsSoHigh6
Nu Wa
Level 115
God Stats
31W - 35L
1,683 SR
Queue Stats
1,005W - 1,048L
1,471 Elo+
Solo
Loki
Loki
erkanoezcan
Loki
Level 126
God Stats
601W - 679L
1,562 SR
Queue Stats
747W - 820L
1,446 Elo+
Solo
Bacchus
Bacchus
samuribear
Bacchus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,173 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 2 / 0
5,326
533
1,340
5,638
6,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
8
2 / 2 / 2
5,426
543
3,824
4,166
1,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
8
0 / 6 / 1
5,005
501
3,295
6,124
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 3 / 0
4,772
477
2,093
5,445
2,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
9
1 / 0 / 2
5,476
548
1,490
2,145
1,014
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
3 / 0 / 2
6,540
654
4,438
4,597
3,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
 
Artemis
9
1 / 1 / 1
5,343
534
1,678
3,626
1,072
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 0 / 4
6,889
689
5,622
5,115
1,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 2 / 0
5,773
577
2,703
6,377
1,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
samuribear
Bacchus
8
0 / 1 / 1
4,485
449
1,126
2,905
2,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
12
13
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
0
0
W
Vamana
 
Vamana
3
0
2
4
W
Artemis
 
Artemis
1
1
1
1.5
L
Medusa
2
2
2
1.5
L
Raijin
0
6
1
0.08
L
1
3
0
0.33
W
5
0
4
7
L
Khepri
1
0
2
2
W
3
2
0
1.5
W
Bacchus
samuribear
Bacchus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,042
Damage
15,567
23,518
Taken
22,620
13,092
Mitigated
10,652
4,830
Healing
9,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
1,340
219
0
2,000
5,638
6,274
0
760
4,846
20,961
0
W
Vamana
 
Vamana
4,438
2,568
0
2,827
4,597
3,899
212
710
3,887
3,127
34,748
W
Artemis
 
Artemis
1,678
808
0
1,754
3,626
1,072
0
702
2,924
0
22,883
L
Medusa
3,824
1,659
0
870
4,166
1,154
111
1,233
2,818
0
16,483
L
Raijin
3,295
326
0
369
6,124
1,692
0
3,144
2,830
23,681
0
L
2,093
1,026
0
686
5,445
2,958
0
1,309
4,067
4,290
13,875
W
5,622
1,926
0
3,145
5,115
1,600
0
2,540
2,575
37,040
0
L
Khepri
1,490
29
0
905
2,145
1,014
0
311
1,775
17,074
0
W
2,703
737
0
1,469
6,377
1,712
0
1,924
4,453
0
31,806
W
Bacchus
samuribear
Bacchus
1,126
37
166
631
2,905
2,369
93
471
2,434
9,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,005
Gold Earned
29,030
186
Minions Killed
285
0
Camps Cleared
0
943,244
Distance Traveled
998,083
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,326
533
50
5
0
164,111
0
W
Vamana
6,540
654
80
8
0
208,711
3
W
Artemis
5,343
534
53
5
0
183,355
2
L
Medusa
5,426
543
26
3
0
188,704
2
L
Raijin
5,005
501
41
4
0
168,354
0
L
Arachne
4,772
477
38
4
0
213,195
0
W
Nu Wa
6,889
689
75
8
0
197,308
3
L
Khepri
5,476
548
31
3
0
208,880
7
W
Loki
5,773
577
61
6
0
199,979
0
W
Bacchus
4,485
449
16
2
0
208,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role