Player Matchup

Yemoja
Yemoja
Feicin
Yemoja
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ymir
Ymir
KafirZeus
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
Promisenotasmurf
Apollo
Level 18
God Stats
4W - 5L
1,500 SR
Queue Stats
102W - 79L
1,502 Elo+
Solo
Nemesis
Nemesis
TheyosCocaZ
Nemesis
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 5L
1,886 Elo+
Solo
Cu Chulainn
Cu Chulainn
mousy73
Cu Chulainn
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
182W - 169L
1,736 Elo+
Solo
Team Averages
Level 17
1,500 SR
1,625 Elo+

VS

Team Averages
Level 25
1,563 SR
1,474 Elo+
King Arthur
King Arthur
Kakkuna
King Arthur
Level 27
God Stats
15W - 15L
1,500 SR
Queue Stats
253W - 278L
1,382 Elo+
Solo
Artemis
Artemis
Vanaatje
Artemis
Level 29
God Stats
2W - 3L
1,330 SR
Queue Stats
93W - 131L
1,323 Elo+
Solo
Ares
Ares
Zuga6201
Ares
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,189 Elo+
Solo
Hun Batz
Hun Batz
marzoff9
Hun Batz
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
608W - 551L
1,688 Elo+
Solo
Baron Samedi
Baron Samedi
ramu93
Baron Samedi
Level 25
God Stats
11W - 4L
1,986 SR
Queue Stats
97W - 72L
1,788 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Feicin
Yemoja
13
0 / 5 / 2
7,891
395
1,897
11,982
7,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ymir
14
1 / 5 / 9
9,177
459
3,650
13,094
9,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
10 / 5 / 3
11,997
600
22,537
18,057
6,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
TheyosCocaZ
Nemesis
15
3 / 6 / 2
9,402
470
5,798
16,262
6,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
mousy73
Cu Chulainn
17
3 / 5 / 3
10,343
517
13,236
18,119
19,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kakkuna
King Arthur
16
2 / 5 / 4
10,145
507
10,421
16,949
10,673
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Vanaatje
Artemis
15
2 / 5 / 4
9,228
461
6,598
11,337
4,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
15
1 / 3 / 7
9,379
469
4,120
10,966
8,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
marzoff9
Hun Batz
20
9 / 2 / 10
12,169
608
13,601
16,643
8,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
ramu93
Baron Samedi
18
12 / 2 / 8
11,945
597
25,187
15,259
8,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
59
17
Kills
26
26
Deaths
17
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Feicin
Yemoja
0
5
2
0.2
L
Ymir
1
5
9
1.1
W
King Arthur
Kakkuna
King Arthur
2
5
4
0.8
L
10
5
3
2.3
L
Nemesis
TheyosCocaZ
Nemesis
3
6
2
0.67
W
Artemis
Vanaatje
Artemis
2
5
4
0.8
W
Ares
1
3
7
1.5
W
Hun Batz
marzoff9
Hun Batz
9
2
10
7
L
Cu Chulainn
mousy73
Cu Chulainn
3
5
3
0.9
W
Baron Samedi
ramu93
Baron Samedi
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,118
Damage
59,927
77,514
Taken
71,154
49,611
Mitigated
39,315
16,267
Healing
28,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Feicin
Yemoja
1,897
166
40
124
11,982
7,648
0
8,232
3,750
19,867
0
L
Ymir
3,650
1,048
0
809
13,094
9,407
136
5,576
7,518
26,196
0
W
King Arthur
Kakkuna
King Arthur
10,421
1,999
0
4,320
16,949
10,673
961
971
15,978
0
54,180
L
22,537
12,105
0
4,939
18,057
6,505
1,048
9,169
8,888
0
88,467
L
Nemesis
TheyosCocaZ
Nemesis
5,798
2,675
0
6,368
16,262
6,442
0
5,300
10,962
0
43,766
W
Artemis
Vanaatje
Artemis
6,598
2,347
207
4,219
11,337
4,462
1,020
401
10,936
0
53,587
W
Ares
4,120
363
0
2,737
10,966
8,068
417
1,531
9,435
28,844
0
W
Hun Batz
marzoff9
Hun Batz
13,601
5,769
0
7,072
16,643
8,058
0
1,608
15,035
0
102,046
L
Cu Chulainn
mousy73
Cu Chulainn
13,236
3,594
0
3,987
18,119
19,609
0
1,030
16,615
4,836
68,108
W
Baron Samedi
ramu93
Baron Samedi
25,187
3,840
793
8,796
15,259
8,054
1,602
1,763
13,496
68,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,810
Gold Earned
52,866
440
Minions Killed
496
0
Camps Cleared
0
1,674,538
Distance Traveled
1,803,417
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,891
395
31
2
0
270,728
0
L
Ymir
9,177
459
55
3
0
350,329
1
W
King Arthur
10,145
507
117
6
0
364,397
0
L
Apollo
11,997
600
137
7
0
317,002
3
L
Nemesis
9,402
470
78
4
0
359,003
0
W
Artemis
9,228
461
85
4
0
318,256
1
W
Ares
9,379
469
45
2
0
364,385
5
W
Hun Batz
12,169
608
150
8
0
399,924
5
L
Cu Chulainn
10,343
517
139
7
0
377,476
5
W
Baron Samedi
11,945
597
99
5
0
356,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role