Player Matchup

Tyr
Tyr
Baaaaws
Tyr
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
108W - 71L
1,417 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Laczse
Cu Chulainn
Level 69
God Stats
3W - 3L
1,733 SR
Queue Stats
52W - 33L
1,586 Elo+
Party 2
Hercules
Hercules
RamaDaniel
Hercules
Level 115
God Stats
6W - 5L
1,748 SR
Queue Stats
173W - 97L
1,413 Elo+
Party 2
Team Averages
Level 95
1,660 SR
1,472 Elo+

VS

Team Averages
Level 99
1,545 SR
1,507 Elo+
Baron Samedi
Baron Samedi
AngelinaTrinity
Baron Samedi
Level 88
God Stats
62W - 65L
1,399 SR
Queue Stats
383W - 351L
1,457 Elo+
Party 1
Cthulhu
Cthulhu
LanderStandaert
Cthulhu
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Medusa
Medusa
Апейрон13
Medusa
Level 142
God Stats
10W - 5L
1,736 SR
Queue Stats
616W - 603L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
16
2 / 6 / 6
13,307
579
14,316
26,325
31,282
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
Laczse
Cu Chulainn
17
4 / 6 / 3
13,725
597
19,341
26,011
34,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Hercules
RamaDaniel
Hercules
16
5 / 7 / 5
14,235
619
18,504
34,046
42,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AngelinaTrinity
Baron Samedi
16
2 / 5 / 15
13,741
597
21,065
17,983
18,869
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
9 / 2 / 9
15,455
672
28,807
21,790
32,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
8 / 4 / 10
15,199
661
21,823
23,939
36,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
11
Kills
19
19
Deaths
11
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AngelinaTrinity
Baron Samedi
2
5
15
1.9
L
Tyr
2
6
6
0.83
L
Cu Chulainn
Laczse
Cu Chulainn
4
6
3
0.92
W
9
2
9
6.75
L
Hercules
RamaDaniel
Hercules
5
7
5
1.07
W
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,161
Damage
71,695
86,382
Taken
63,712
108,281
Mitigated
87,601
11,413
Healing
22,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AngelinaTrinity
Baron Samedi
21,065
881
6,890
4,864
17,983
18,869
1,067
5,134
12,674
56,262
0
L
Tyr
14,316
1,298
0
2,329
26,325
31,282
0
17,623
8,702
13,596
36,034
L
Cu Chulainn
Laczse
Cu Chulainn
19,341
1,678
0
1,527
26,011
34,774
13
15,871
10,140
19,089
67,546
W
28,807
3,831
2,422
5,076
21,790
32,407
950
6,053
15,325
88,888
0
L
Hercules
RamaDaniel
Hercules
18,504
3,976
0
7,557
34,046
42,225
0
19,899
14,147
19,086
33,236
W
21,823
10,364
0
3,303
23,939
36,325
1,612
5,379
18,227
14,614
68,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,267
Gold Earned
44,395
201
Minions Killed
229
0
Camps Cleared
0
1,191,540
Distance Traveled
1,244,965
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,741
597
69
3
0
388,780
1
L
Tyr
13,307
579
63
3
0
423,780
1
L
Cu Chulainn
13,725
597
94
4
0
389,038
1
W
Cthulhu
15,455
672
77
3
0
454,391
1
L
Hercules
14,235
619
44
2
0
378,722
4
W
Medusa
15,199
661
83
4
0
401,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role