Player Matchup

Apollo
Apollo
SERAPHzZz
Apollo
Level 35
God Stats
7W - 14L
1,318 SR
Queue Stats
199W - 216L
1,258 Elo+
Party 1
Mercury
Mercury
SpitzkopfLaarryy
Mercury
Level 85
God Stats
11W - 9L
1,546 SR
Queue Stats
46W - 39L
1,476 Elo+
Party 2
Osiris
Osiris
Superpants91
Osiris
Level 89
God Stats
4W - 4L
1,500 SR
Queue Stats
274W - 249L
1,431 Elo+
Solo
Scylla
Scylla
denbo97
Scylla
Level 109
God Stats
19W - 10L
1,651 SR
Queue Stats
125W - 104L
1,486 Elo+
Party 2
Sun Wukong
Sun Wukong
onecheaser
Sun Wukong
Level 74
God Stats
4W - 4L
1,444 SR
Queue Stats
216W - 231L
1,443 Elo+
Party 1
Team Averages
Level 78
1,492 SR
1,419 Elo+

VS

Team Averages
Level 67
1,500 SR
1,313 Elo+
Cerberus
Cerberus
GHOSTWARRIOR411
Cerberus
Level 48
God Stats
4W - 4L
1,500 SR
Queue Stats
215W - 236L
1,133 Elo+
Solo
Scylla
Scylla
HackoiQ
Scylla
Level 68
God Stats
19W - 24L
1,500 SR
Queue Stats
230W - 215L
1,461 Elo+
Solo
Hades
Hades
LockeDerBoss6536
Hades
Level 67
God Stats
2W - 5L
1,500 SR
Queue Stats
37W - 42L
1,144 Elo+
Solo
Apollo
Apollo
Migueliifero
Apollo
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ThatMooster
Hun Batz
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 145L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
SERAPHzZz
Apollo
10
4 / 1 / 3
5,921
592
6,040
6,239
1,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 0 / 2
6,499
650
2,897
6,275
1,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
11
4 / 1 / 2
6,236
624
5,034
9,544
4,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
denbo97
Scylla
12
2 / 0 / 2
6,464
646
3,311
2,477
691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
onecheaser
Sun Wukong
10
3 / 0 / 3
5,677
568
4,143
5,502
1,991
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
5
0 / 4 / 0
4,148
415
1,800
7,443
2,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
HackoiQ
Scylla
8
0 / 4 / 0
4,643
464
1,046
5,428
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 4 / 1
5,411
541
5,474
7,234
2,887
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
8
1 / 2 / 0
4,764
476
3,203
5,359
1,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
ThatMooster
Hun Batz
9
1 / 4 / 1
5,359
536
2,583
5,665
3,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
18
Kills
2
2
Deaths
18
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
4
0
0
L
Scylla
HackoiQ
Scylla
0
4
0
0
L
0
4
1
0.13
L
Apollo
1
2
0
0.5
W
Apollo
SERAPHzZz
Apollo
4
1
3
5.5
W
5
0
2
6
W
Osiris
4
1
2
5
L
Hun Batz
ThatMooster
Hun Batz
1
4
1
0.38
W
Scylla
denbo97
Scylla
2
0
2
3
W
Sun Wukong
onecheaser
Sun Wukong
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,425
Damage
14,106
30,037
Taken
31,129
10,606
Mitigated
11,193
15,606
Healing
7,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
1,800
80
0
955
7,443
2,243
0
0
7,443
8,657
0
L
Scylla
HackoiQ
Scylla
1,046
130
0
1,348
5,428
1,542
0
2,909
2,257
16,116
0
L
5,474
1,468
280
2,960
7,234
2,887
135
0
7,234
29,430
0
L
Apollo
3,203
2,292
0
1,697
5,359
1,249
0
0
5,359
0
22,305
W
Apollo
SERAPHzZz
Apollo
6,040
4,374
0
3,754
6,239
1,780
804
988
5,251
0
32,059
W
2,897
1,863
0
2,910
6,275
1,997
424
1,443
4,832
0
31,527
W
Osiris
5,034
2,670
0
5,746
9,544
4,147
0
4,255
5,289
0
30,051
L
Hun Batz
ThatMooster
Hun Batz
2,583
1,158
0
0
5,665
3,272
0
119
5,525
2,979
20,255
W
Scylla
denbo97
Scylla
3,311
140
0
324
2,477
691
305
988
1,325
36,904
0
W
Sun Wukong
onecheaser
Sun Wukong
4,143
1,061
334
2,538
5,502
1,991
306
680
4,822
0
18,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,797
Gold Earned
24,325
270
Minions Killed
211
0
Camps Cleared
0
979,092
Distance Traveled
891,235
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,148
415
24
2
0
181,208
0
L
Scylla
4,643
464
32
3
0
160,128
3
L
Hades
5,411
541
62
6
0
177,961
4
L
Apollo
4,764
476
40
4
0
174,505
1
W
Apollo
5,921
592
51
5
0
174,101
0
W
Mercury
6,499
650
69
7
0
204,880
0
W
Osiris
6,236
624
53
5
0
187,776
4
L
Hun Batz
5,359
536
53
5
0
197,433
2
W
Scylla
6,464
646
67
7
0
190,706
3
W
Sun Wukong
5,677
568
30
3
0
221,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role