Player Matchup

Ymir
Ymir
CafecitoRico
Ymir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,277 Elo+
Party 1
Artemis
Artemis
Mousenvari
Artemis
Level 8
God Stats
3W - 2L
1,696 SR
Queue Stats
3W - 10L
1,277 Elo+
Party 1
Neith
Neith
NR22
Neith
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Guan Yu
Guan Yu
NaueruHabanata
Guan Yu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,277 Elo+
Party 1
Janus
Janus
ReshalaIsDead
Janus
Level 17
God Stats
19W - 15L
1,500 SR
Queue Stats
150W - 115L
1,500 Elo+
Solo
Team Averages
Level 18
1,539 SR
1,366 Elo+

VS

Team Averages
Level 25
1,540 SR
1,610 Elo+
Merlin
Merlin
BigHamma2u
Merlin
Level 26
God Stats
4W - 9L
1,413 SR
Queue Stats
19W - 36L
1,173 Elo+
Solo
Cthulhu
Cthulhu
Diegogyx
Cthulhu
Level 17
God Stats
7W - 5L
1,283 SR
Queue Stats
35W - 46L
1,548 Elo+
Solo
Erlang Shen
Erlang Shen
DrunknYetti
Erlang Shen
Level 28
God Stats
4W - 2L
2,004 SR
Queue Stats
22W - 15L
1,773 Elo+
Solo
Heimdallr
Heimdallr
Hkelly205
Heimdallr
Level 28
God Stats
5W - 14L
1,500 SR
Queue Stats
577W - 670L
1,697 Elo+
Solo
King Arthur
King Arthur
Verminzxc
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 42L
1,861 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 17
9,922
472
9,589
15,742
16,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
Mousenvari
Artemis
17
4 / 3 / 3
10,991
523
6,258
11,066
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
NR22
Neith
17
14 / 6 / 5
11,638
554
21,555
15,380
7,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 10
9,280
442
8,938
18,342
14,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
10 / 0 / 5
13,218
629
20,548
11,914
4,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BigHamma2u
Merlin
13
3 / 6 / 3
9,171
437
6,855
12,889
4,634
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Diegogyx
Cthulhu
14
1 / 5 / 5
9,173
437
5,194
14,979
10,821
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
DrunknYetti
Erlang Shen
15
2 / 8 / 3
9,711
462
9,359
17,311
9,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
Hkelly205
Heimdallr
13
1 / 8 / 2
8,248
393
6,643
16,801
4,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Verminzxc
King Arthur
16
5 / 4 / 4
10,979
523
18,079
24,542
18,798
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
29
31
Kills
12
13
Deaths
31
40
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
BigHamma2u
Merlin
3
6
3
0.75
W
2
2
17
5.25
L
Cthulhu
Diegogyx
Cthulhu
1
5
5
0.7
L
Erlang Shen
DrunknYetti
Erlang Shen
2
8
3
0.44
L
Heimdallr
Hkelly205
Heimdallr
1
8
2
0.25
W
Artemis
Mousenvari
Artemis
4
3
3
1.83
W
Neith
NR22
Neith
14
6
5
2.75
W
1
2
10
3
W
10
0
5
12.5
L
King Arthur
Verminzxc
King Arthur
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,888
Damage
46,130
72,444
Taken
86,522
47,400
Mitigated
48,936
19,697
Healing
15,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BigHamma2u
Merlin
6,855
451
0
2,956
12,889
4,634
656
5,038
7,776
38,758
0
W
9,589
2,278
0
917
15,742
16,027
675
5,145
10,597
26,311
0
L
Cthulhu
Diegogyx
Cthulhu
5,194
471
0
298
14,979
10,821
0
4,130
10,784
30,069
0
L
Erlang Shen
DrunknYetti
Erlang Shen
9,359
3,113
0
1,879
17,311
9,881
0
7,418
9,810
9,929
53,988
L
Heimdallr
Hkelly205
Heimdallr
6,643
2,801
0
3,938
16,801
4,802
239
4,927
11,849
0
28,840
W
Artemis
Mousenvari
Artemis
6,258
2,313
0
4,684
11,066
4,571
1,711
2,519
8,547
0
58,224
W
Neith
NR22
Neith
21,555
13,555
0
3,297
15,380
7,380
5,659
1,648
13,336
0
77,461
W
8,938
2,006
919
5,894
18,342
14,589
1,485
2,216
16,126
0
39,871
W
20,548
392
0
3,986
11,914
4,833
0
906
11,008
122,728
0
L
King Arthur
Verminzxc
King Arthur
18,079
1,619
0
6,377
24,542
18,798
43
8,624
15,525
0
65,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,049
Gold Earned
47,282
488
Minions Killed
351
0
Camps Cleared
0
2,031,453
Distance Traveled
1,697,208
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,171
437
68
3
0
262,357
0
W
Ymir
9,922
472
25
1
0
398,419
3
L
Cthulhu
9,173
437
41
2
0
340,489
4
L
Erlang Shen
9,711
462
102
5
0
384,533
1
L
Heimdallr
8,248
393
38
2
0
337,957
0
W
Artemis
10,991
523
104
5
0
353,971
2
W
Neith
11,638
554
104
5
0
358,014
1
W
Guan Yu
9,280
442
65
3
0
434,041
0
W
Janus
13,218
629
190
9
0
487,008
2
L
King Arthur
10,979
523
102
5
0
371,872
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role