Player Matchup

Chiron
Chiron
 
Chiron
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Healer-tank
Chang'e
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,266 Elo+
Solo
Ravana
Ravana
R3DN3K5150
Ravana
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
adzziemac
Hun Batz
Level 123
God Stats
5W - 2L
1,500 SR
Queue Stats
261W - 269L
1,370 Elo+
Solo
Ah Puch
Ah Puch
ubaltohned
Ah Puch
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 72L
1,383 Elo+
Solo
Team Averages
Level 100
1,500 SR
1,404 Elo+

VS

Team Averages
Level 102
1,500 SR
1,376 Elo+
Chronos
Chronos
 
Chronos
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
IEatMyCupCakeI
Hou Yi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 33L
1,146 Elo+
Party 2
Medusa
Medusa
Idroth
Medusa
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hel
Hel
oOoSoldiero0o
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,234 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
2 / 2 / 19
8,923
892
11,047
9,020
3,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Healer-tank
Chang'e
16
2 / 1 / 21
9,182
918
5,011
10,058
8,984
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ravana
R3DN3K5150
Ravana
16
13 / 4 / 15
10,255
1,026
12,590
13,238
6,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
adzziemac
Hun Batz
15
7 / 3 / 12
9,175
918
11,383
10,470
3,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Puch
ubaltohned
Ah Puch
16
7 / 2 / 17
9,711
971
13,713
9,170
3,596
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
3 / 4 / 4
8,179
818
10,405
11,533
6,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
 
Khepri
13
1 / 7 / 3
8,108
811
4,016
15,052
17,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 4 / 2
8,031
803
9,061
9,444
3,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
Idroth
Medusa
13
2 / 8 / 2
7,775
778
4,779
10,299
3,638
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 8 / 5
6,907
691
3,785
9,693
3,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
24
31
Kills
8
12
Deaths
31
84
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
2
19
5.75
L
Chronos
 
Chronos
3
4
4
1.25
L
Khepri
 
Khepri
1
7
3
0.36
W
Chang'e
Healer-tank
Chang'e
2
1
21
12.5
L
2
4
2
0.75
L
Medusa
Idroth
Medusa
2
8
2
0.38
W
Ravana
R3DN3K5150
Ravana
13
4
15
5.13
W
Hun Batz
adzziemac
Hun Batz
7
3
12
4.33
L
0
8
5
0.31
W
Ah Puch
ubaltohned
Ah Puch
7
2
17
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,744
Damage
32,046
51,956
Taken
56,021
26,994
Mitigated
34,403
29,245
Healing
10,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,047
2,655
2,743
3,180
9,020
3,627
2,376
3,496
5,424
0
21,737
L
Chronos
 
Chronos
10,405
2,078
1,328
2,364
11,533
6,266
0
3,822
7,711
22,902
0
L
Khepri
 
Khepri
4,016
724
881
753
15,052
17,481
0
4,670
10,382
11,134
0
W
Chang'e
Healer-tank
Chang'e
5,011
994
7,416
5,186
10,058
8,984
1,523
3,930
6,103
16,387
0
L
9,061
2,730
0
791
9,444
3,725
68
3,419
6,025
0
21,204
L
Medusa
Idroth
Medusa
4,779
2,354
0
0
10,299
3,638
0
3,618
6,681
0
10,561
W
Ravana
R3DN3K5150
Ravana
12,590
4,957
1,766
3,996
13,238
6,874
707
4,180
8,894
0
24,144
W
Hun Batz
adzziemac
Hun Batz
11,383
3,227
536
1,340
10,470
3,913
514
3,337
6,439
0
16,524
L
3,785
867
3,155
1,083
9,693
3,293
0
3,195
6,498
6,709
0
W
Ah Puch
ubaltohned
Ah Puch
13,713
371
1,264
1,818
9,170
3,596
214
2,874
6,246
29,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,246
Gold Earned
39,000
115
Minions Killed
112
0
Camps Cleared
0
935,533
Distance Traveled
772,299
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,923
892
23
2
0
181,037
1
L
Chronos
8,179
818
41
4
0
155,477
0
L
Khepri
8,108
811
15
2
0
149,132
0
W
Chang'e
9,182
918
28
3
0
171,655
0
L
Hou Yi
8,031
803
31
3
0
159,006
0
L
Medusa
7,775
778
17
2
0
177,981
0
W
Ravana
10,255
1,026
22
2
0
179,281
0
W
Hun Batz
9,175
918
10
1
0
211,942
3
L
Hel
6,907
691
8
1
0
130,703
3
W
Ah Puch
9,711
971
32
3
0
191,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role