Player Matchup

Ares
Ares
FRIENDSHIP1502
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,460 Elo+
Solo
Bellona
Bellona
ForeSkim
Bellona
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 36L
1,776 Elo+
Solo
Discordia
Discordia
PaininthePodex
Discordia
Level 26
God Stats
9W - 8L
1,500 SR
Queue Stats
62W - 53L
1,756 Elo+
Solo
Bastet
Bastet
anhtador
Bastet
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Chernobog
Chernobog
matrosserg
Chernobog
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 7L
1,288 Elo+
Solo
Team Averages
Level 13
1,500 SR
1,556 Elo+

VS

Team Averages
Level 16
1,413 SR
1,523 Elo+
Cthulhu
Cthulhu
Basedr
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,724 Elo+
Solo
Nu Wa
Nu Wa
GotCrashed
Nu Wa
Level 15
God Stats
6W - 4L
1,282 SR
Queue Stats
32W - 22L
1,322 Elo+
Party 1
Neith
Neith
Maleboenbobaum
Neith
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,716 Elo+
Solo
Thor
Thor
hotwinglol
Thor
Level 18
God Stats
7W - 6L
1,285 SR
Queue Stats
39W - 25L
1,265 Elo+
Party 1
King Arthur
King Arthur
naksri
King Arthur
Level 26
God Stats
4W - 10L
1,500 SR
Queue Stats
449W - 479L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,844
440
1,162
7,453
3,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
ForeSkim
Bellona
7
1 / 1 / 2
5,081
462
2,743
4,187
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
PaininthePodex
Discordia
8
2 / 2 / 1
5,546
504
1,171
3,414
852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bastet
anhtador
Bastet
2
0 / 0 / 0
3,706
337
0
837
166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chernobog
matrosserg
Chernobog
11
6 / 3 / 0
7,151
650
5,452
8,865
2,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Basedr
Cthulhu
9
0 / 3 / 2
5,640
513
1,460
5,616
2,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
11
4 / 2 / 2
6,825
620
4,489
3,820
946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 3 / 0
6,538
594
3,466
6,741
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 1 / 4
6,103
555
1,881
5,180
1,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

King Arthur
naksri
King Arthur
10
1 / 1 / 4
5,945
540
3,841
7,052
4,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
9
Kills
9
9
Deaths
10
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Basedr
Cthulhu
0
3
2
0.33
L
0
3
0
0
L
Bellona
ForeSkim
Bellona
1
1
2
2
W
Nu Wa
4
2
2
2.5
W
3
3
0
1
L
Discordia
PaininthePodex
Discordia
2
2
1
1.25
L
Bastet
anhtador
Bastet
0
0
0
0
W
1
1
4
3
L
Chernobog
matrosserg
Chernobog
6
3
0
2
W
King Arthur
naksri
King Arthur
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,528
Damage
15,137
24,756
Taken
28,409
10,858
Mitigated
10,743
5,772
Healing
7,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Basedr
Cthulhu
1,460
220
0
335
5,616
2,232
387
193
5,423
12,131
0
L
1,162
188
0
72
7,453
3,965
0
779
6,250
10,170
0
L
Bellona
ForeSkim
Bellona
2,743
844
0
1,246
4,187
2,951
0
1,026
3,045
3,498
14,890
W
Nu Wa
4,489
1,110
0
500
3,820
946
1,532
728
2,936
32,708
0
W
3,466
2,227
0
2,137
6,741
1,525
0
0
6,741
0
22,210
L
Discordia
PaininthePodex
Discordia
1,171
130
0
1,054
3,414
852
258
1,292
2,009
22,783
0
L
Bastet
anhtador
Bastet
0
0
0
39
837
166
0
332
469
0
472
W
1,881
541
0
2,375
5,180
1,433
1,002
352
4,770
0
33,527
L
Chernobog
matrosserg
Chernobog
5,452
2,899
0
3,361
8,865
2,924
1,614
2,141
6,623
0
37,260
W
King Arthur
naksri
King Arthur
3,841
370
0
2,620
7,052
4,607
271
1,039
6,013
0
20,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,328
Gold Earned
31,051
204
Minions Killed
244
0
Camps Cleared
0
666,462
Distance Traveled
1,025,126
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,640
513
20
2
0
225,374
1
L
Ares
4,844
440
17
2
0
185,797
0
L
Bellona
5,081
462
44
4
0
138,300
1
W
Nu Wa
6,825
620
78
7
0
196,642
2
W
Neith
6,538
594
39
4
0
195,467
0
L
Discordia
5,546
504
53
5
0
116,030
2
L
Bastet
3,706
337
1
0
0
37,288
0
W
Thor
6,103
555
71
6
0
211,749
3
L
Chernobog
7,151
650
89
8
0
189,047
1
W
King Arthur
5,945
540
36
3
0
195,894
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role