Player Matchup

Danzaburou
Danzaburou
Saizew
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
creakong93
Scylla
Level 84
God Stats
6W - 1L
1,728 SR
Queue Stats
17W - 17L
1,466 Elo+
Party 2
Osiris
Osiris
eeriesome
Osiris
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 3L
1,570 Elo+
Party 2
Team Averages
Level 66
1,576 SR
1,512 Elo+

VS

Team Averages
Level 79
1,500 SR
1,751 Elo+
Tsukuyomi
Tsukuyomi
Bondir
Tsukuyomi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,707 Elo+
Party 1
Artemis
Artemis
Bondira
Artemis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 58L
1,707 Elo+
Party 1
Chang'e
Chang'e
MrThopeggy
Chang'e
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,839 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Saizew
Danzaburou
17
5 / 8 / 8
14,718
640
18,681
22,687
9,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
creakong93
Scylla
19
7 / 4 / 7
15,820
688
16,982
10,850
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
eeriesome
Osiris
18
4 / 3 / 12
14,455
628
10,731
17,919
22,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bondir
Tsukuyomi
18
3 / 7 / 11
14,182
617
18,665
20,519
15,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Bondira
Artemis
15
1 / 6 / 10
12,879
560
5,671
16,438
5,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
MrThopeggy
Chang'e
20
11 / 3 / 4
15,888
691
18,918
19,245
12,288
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
40
16
Kills
15
15
Deaths
16
27
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Bondir
Tsukuyomi
3
7
11
1.21
L
Artemis
Bondira
Artemis
1
6
10
1
L
Chang'e
MrThopeggy
Chang'e
11
3
4
4.33
W
Danzaburou
Saizew
Danzaburou
5
8
8
1.13
W
Scylla
creakong93
Scylla
7
4
7
2.63
W
Osiris
eeriesome
Osiris
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,394
Damage
43,254
51,456
Taken
56,202
35,589
Mitigated
33,217
12,252
Healing
23,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Bondir
Tsukuyomi
18,665
4,201
0
1,972
20,519
15,346
1,154
3,860
16,205
3,937
54,036
L
Artemis
Bondira
Artemis
5,671
1,480
0
3,915
16,438
5,583
1,463
7,392
8,456
0
28,563
L
Chang'e
MrThopeggy
Chang'e
18,918
745
6,438
11,225
19,245
12,288
1,117
5,679
12,902
96,021
0
W
Danzaburou
Saizew
Danzaburou
18,681
14,798
0
6,759
22,687
9,104
1,888
7,242
15,123
0
93,379
W
Scylla
creakong93
Scylla
16,982
493
0
985
10,850
3,661
231
3,787
6,921
82,141
0
W
Osiris
eeriesome
Osiris
10,731
1,210
0
4,508
17,919
22,824
491
7,415
9,998
4,059
37,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,993
Gold Earned
42,949
266
Minions Killed
239
0
Camps Cleared
0
1,166,639
Distance Traveled
1,263,290
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
14,182
617
44
2
0
443,105
4
L
Artemis
12,879
560
43
2
0
359,161
4
L
Chang'e
15,888
691
152
7
0
461,024
3
W
Danzaburou
14,718
640
115
5
0
338,542
4
W
Scylla
15,820
688
112
5
0
393,947
4
W
Osiris
14,455
628
39
2
0
434,150
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role