Player Matchup

Chang'e
Chang'e
Retro Orbital
Chang'e
Level 65
God Stats
12W - 8L
1,748 SR
Queue Stats
119W - 134L
1,507 Elo+
Party 1
Skadi
Skadi
RetroPegasus663
Skadi
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,447 Elo+
Party 1
Nemesis
Nemesis
killuaazTT
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 64L
1,308 Elo+
Solo
Team Averages
Level 31
1,583 SR
1,421 Elo+

VS

Team Averages
Level 32
1,599 SR
1,509 Elo+
Nemesis
Nemesis
Going ViraI
Nemesis
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 117L
1,509 Elo+
Party 2
Chang'e
Chang'e
Randm black guy
Chang'e
Level 46
God Stats
13W - 4L
1,696 SR
Queue Stats
184W - 159L
1,509 Elo+
Party 2
Ymir
Ymir
SAINTZ GOD
Ymir
Level 27
God Stats
2W - 8L
1,602 SR
Queue Stats
190W - 159L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
18
13 / 1 / 2
12,940
809
20,311
16,356
4,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 7 / 14
10,094
631
6,055
10,480
2,648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
killuaazTT
Nemesis
14
2 / 4 / 8
10,761
673
5,928
8,840
2,705
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Going ViraI
Nemesis
13
4 / 8 / 6
10,203
638
9,374
14,031
4,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 6 / 7
10,594
662
10,838
13,910
4,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
4 / 1 / 4
9,846
615
6,961
11,400
11,209
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
15
Kills
12
12
Deaths
15
24
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Going ViraI
Nemesis
4
8
6
0.88
L
4
6
7
1.25
W
Chang'e
13
1
2
14
W
0
7
14
1
L
4
1
4
6
W
Nemesis
killuaazTT
Nemesis
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,294
Damage
27,173
35,676
Taken
39,341
10,235
Mitigated
20,357
15,210
Healing
3,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Going ViraI
Nemesis
9,374
4,393
0
610
14,031
4,980
0
7,371
6,177
0
27,072
L
10,838
835
1,232
2,077
13,910
4,168
0
7,886
5,679
39,144
0
W
Chang'e
20,311
1,069
1,654
12,333
16,356
4,882
1,383
8,211
8,145
79,689
0
W
6,055
3,852
0
485
10,480
2,648
909
4,264
6,216
0
20,314
L
6,961
1,505
0
0
11,400
11,209
0
4,042
7,024
24,079
0
W
Nemesis
killuaazTT
Nemesis
5,928
655
0
738
8,840
2,705
0
5,374
3,466
0
40,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,795
Gold Earned
30,643
190
Minions Killed
114
0
Camps Cleared
0
858,753
Distance Traveled
773,731
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,203
638
34
2
0
270,691
0
L
Chang'e
10,594
662
44
3
0
228,447
1
W
Chang'e
12,940
809
123
8
0
304,452
1
W
Skadi
10,094
631
23
1
0
210,684
0
L
Ymir
9,846
615
36
2
0
274,593
1
W
Nemesis
10,761
673
44
3
0
343,617
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role