Player Matchup

Ah Puch
Ah Puch
BADOK93
Ah Puch
Level 53
God Stats
23W - 35L
1,278 SR
Queue Stats
106W - 174L
1,261 Elo+
Solo
Cthulhu
Cthulhu
YNSDMRDGL
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
groves19
Merlin
Level 27
God Stats
0W - 1L
1,243 SR
Queue Stats
3W - 8L
1,268 Elo+
Solo
Team Averages
Level 28
1,340 SR
1,343 Elo+

VS

Team Averages
Level 45
1,500 SR
1,500 Elo+
Artemis
Artemis
Im RyanH ye
Artemis
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 133L
1,500 Elo+
Solo
Hades
Hades
Simpan3000
Hades
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Loki
Loki
Tk_GHOST_PEAK
Loki
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BADOK93
Ah Puch
15
3 / 5 / 1
11,075
615
10,284
14,943
4,828
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
YNSDMRDGL
Cthulhu
5
1 / 4 / 0
8,829
491
1,142
4,785
1,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Merlin
groves19
Merlin
14
0 / 9 / 2
10,200
567
9,119
14,327
4,643
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Im RyanH ye
Artemis
16
5 / 2 / 11
12,639
702
13,550
14,930
6,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
16
6 / 1 / 8
12,205
678
9,261
8,102
4,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

16
7 / 3 / 7
12,031
668
5,019
12,325
4,338
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
4
Kills
18
18
Deaths
6
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
BADOK93
Ah Puch
3
5
1
0.7
W
Artemis
Im RyanH ye
Artemis
5
2
11
5.25
W
Hades
6
1
8
10
W
7
3
7
3.5
L
Cthulhu
YNSDMRDGL
Cthulhu
1
4
0
0.25
L
Merlin
groves19
Merlin
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,545
Damage
27,830
34,055
Taken
35,357
10,952
Mitigated
15,498
5,142
Healing
14,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
BADOK93
Ah Puch
10,284
617
171
3,448
14,943
4,828
486
5,259
9,406
47,328
0
W
Artemis
Im RyanH ye
Artemis
13,550
7,699
0
8,190
14,930
6,707
1,245
8,637
6,293
0
78,961
W
Hades
9,261
415
1,489
2,764
8,102
4,453
726
5,061
3,041
33,750
0
W
5,019
759
927
1,443
12,325
4,338
799
7,267
5,058
0
34,855
L
Cthulhu
YNSDMRDGL
Cthulhu
1,142
111
0
0
4,785
1,481
80
984
3,724
3,369
0
L
Merlin
groves19
Merlin
9,119
414
0
1,523
14,327
4,643
233
2,827
11,342
48,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,104
Gold Earned
36,875
156
Minions Killed
192
0
Camps Cleared
0
633,521
Distance Traveled
764,466
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,075
615
82
5
0
289,472
5
W
Artemis
12,639
702
96
5
0
249,756
0
W
Hades
12,205
678
66
4
0
232,101
4
W
Loki
12,031
668
30
2
0
282,609
0
L
Cthulhu
8,829
491
4
0
0
92,126
0
L
Merlin
10,200
567
70
4
0
251,923
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role