Player Matchup

Mulan
Mulan
Kreullll
Mulan
Level 27
God Stats
14W - 8L
1,500 SR
Queue Stats
206W - 194L
1,314 Elo+
Solo
Cthulhu
Cthulhu
PσstMalone
Cthulhu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
QuangChou
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Scylla
Scylla
RacismNotCoolBro
Scylla
Level 18
God Stats
20W - 10L
1,715 SR
Queue Stats
115W - 82L
1,450 Elo+
Solo
Artemis
Artemis
bbwaifu
Artemis
Level 26
God Stats
0W - 2L
1,292 SR
Queue Stats
16W - 23L
1,453 Elo+
Solo
Team Averages
Level 22
1,501 SR
1,443 Elo+

VS

Team Averages
Level 28
1,416 SR
1,379 Elo+
Odin
Odin
IAMPASIDENYT
Odin
Level 29
God Stats
3W - 4L
1,421 SR
Queue Stats
133W - 58L
1,361 Elo+
Party 1
Rama
Rama
TT147TT
Rama
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,607 Elo+
Party 1
Bellona
Bellona
Xdreem
Bellona
Level 29
God Stats
17W - 13L
1,355 SR
Queue Stats
61W - 77L
1,204 Elo+
Solo
Zeus
Zeus
XxZippyxX
Zeus
Level 28
God Stats
5W - 2L
1,303 SR
Queue Stats
151W - 74L
1,361 Elo+
Party 1
Geb
Geb
king1mike1
Geb
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 10L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Kreullll
Mulan
9
2 / 2 / 1
6,290
484
3,885
8,169
3,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
PσstMalone
Cthulhu
13
3 / 3 / 0
7,489
576
7,324
10,203
8,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
QuangChou
Nemesis
9
0 / 3 / 2
5,608
431
1,189
4,537
2,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 4 / 1
6,096
469
4,777
7,183
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
bbwaifu
Artemis
11
0 / 2 / 1
6,387
491
5,323
6,216
1,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
7,434
572
3,489
8,699
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rama
TT147TT
Rama
14
4 / 2 / 3
8,028
618
6,721
11,086
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Xdreem
Bellona
12
1 / 2 / 2
6,924
533
4,230
7,070
5,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
13
4 / 0 / 0
7,812
601
4,514
3,014
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 3
6,032
464
2,497
6,340
2,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
13
14
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
Mulan
Kreullll
Mulan
2
2
1
1.25
L
Cthulhu
PσstMalone
Cthulhu
3
3
0
1
L
Nemesis
QuangChou
Nemesis
0
3
2
0.33
L
1
4
1
0.38
W
Rama
TT147TT
Rama
4
2
3
2.75
W
Bellona
Xdreem
Bellona
1
2
2
1
W
Zeus
4
0
0
4
L
Artemis
bbwaifu
Artemis
0
2
1
0.25
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,498
Damage
21,451
36,308
Taken
36,209
18,021
Mitigated
15,631
9,677
Healing
12,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,489
1,034
0
3,443
8,699
3,228
0
1,773
6,896
0
43,011
L
Mulan
Kreullll
Mulan
3,885
387
0
2,647
8,169
3,628
0
2,834
5,335
0
20,339
L
Cthulhu
PσstMalone
Cthulhu
7,324
1,247
0
2,914
10,203
8,467
0
1,283
8,652
47,166
0
L
Nemesis
QuangChou
Nemesis
1,189
211
0
350
4,537
2,129
0
0
4,515
4,720
14,530
L
4,777
213
0
1,957
7,183
2,009
102
2,607
4,576
34,933
0
W
Rama
TT147TT
Rama
6,721
5,413
0
6,485
11,086
3,282
0
1,951
9,057
0
58,021
W
Bellona
Xdreem
Bellona
4,230
1,551
0
1,553
7,070
5,559
0
4,767
2,303
0
32,838
W
Zeus
4,514
260
0
393
3,014
920
0
795
2,147
46,416
0
L
Artemis
bbwaifu
Artemis
5,323
2,412
0
1,809
6,216
1,788
0
287
5,929
0
37,699
W
2,497
0
0
792
6,340
2,642
236
2,516
3,676
11,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,870
Gold Earned
36,230
316
Minions Killed
393
0
Camps Cleared
0
1,115,598
Distance Traveled
1,181,983
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,434
572
84
6
0
250,191
1
L
Mulan
6,290
484
43
3
0
274,251
4
L
Cthulhu
7,489
576
95
7
0
227,556
1
L
Nemesis
5,608
431
35
3
0
213,917
0
L
Scylla
6,096
469
66
5
0
200,119
6
W
Rama
8,028
618
108
8
0
203,085
2
W
Bellona
6,924
533
85
7
0
221,085
1
W
Zeus
7,812
601
106
8
0
252,590
1
L
Artemis
6,387
491
77
6
0
199,755
0
W
Geb
6,032
464
10
1
0
255,032
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role