Player Matchup

Thor
Thor
 
Thor
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
Captain_R-Holt
Hachiman
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 36L
1,694 Elo+
Party 3
Nu Wa
Nu Wa
Dangerous_Genm
Nu Wa
Level 85
God Stats
1W - 1L
1,692 SR
Queue Stats
50W - 108L
1,571 Elo+
Party 3
Jormungandr
Jormungandr
TheOtherLoaf
Jormungandr
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
mrGlorytime
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 52
1,538 SR
1,553 Elo+

VS

Team Averages
Level 46
1,500 SR
1,353 Elo+
Danzaburou
Danzaburou
FrankPlz
Danzaburou
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 7L
1,255 Elo+
Party 1
Horus
Horus
Kakashmi
Horus
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,255 Elo+
Party 1
Discordia
Discordia
LurpakButter1901
Discordia
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
Revolt
Ravana
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Weirdnessizatio
Sun Wukong
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
1 / 3 / 0
4,829
483
1,421
5,441
2,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
6
0 / 4 / 0
4,215
422
1,364
7,342
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 4 / 1
5,311
531
2,307
4,393
1,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jormungandr
TheOtherLoaf
Jormungandr
10
0 / 2 / 0
5,467
547
3,307
6,206
5,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
0 / 4 / 0
4,403
440
919
6,731
2,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrankPlz
Danzaburou
12
2 / 0 / 4
6,925
693
4,462
4,209
1,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Kakashmi
Horus
8
1 / 0 / 5
5,486
549
1,725
3,054
1,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Discordia
12
5 / 1 / 6
7,112
711
5,902
3,935
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Revolt
Ravana
12
9 / 0 / 3
7,056
706
6,336
4,043
1,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Weirdnessizatio
Sun Wukong
10
0 / 0 / 2
5,677
568
3,124
6,529
2,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
17
17
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
0
0.33
L
Hachiman
0
4
0
0
L
0
4
1
0.13
W
Danzaburou
FrankPlz
Danzaburou
2
0
4
4
W
Horus
Kakashmi
Horus
1
0
5
3.5
W
Discordia
5
1
6
8
W
Ravana
Revolt
Ravana
9
0
3
10.5
L
Jormungandr
TheOtherLoaf
Jormungandr
0
2
0
0
W
Sun Wukong
Weirdnessizatio
Sun Wukong
0
0
2
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,318
Damage
21,549
30,113
Taken
21,770
12,910
Mitigated
8,372
6,938
Healing
10,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,421
604
0
1,155
5,441
2,654
0
1,224
4,149
4,687
13,929
L
Hachiman
1,364
731
0
1,761
7,342
1,395
0
574
6,728
0
15,438
L
2,307
356
0
998
4,393
1,049
0
1,899
2,298
27,690
0
W
Danzaburou
FrankPlz
Danzaburou
4,462
1,805
0
2,575
4,209
1,270
548
827
3,382
0
41,968
W
Horus
Kakashmi
Horus
1,725
825
223
1,889
3,054
1,607
0
588
2,466
0
7,408
W
Discordia
5,902
717
0
904
3,935
1,194
291
691
3,219
39,019
0
W
Ravana
Revolt
Ravana
6,336
2,221
0
2,134
4,043
1,406
463
864
3,179
0
33,440
L
Jormungandr
TheOtherLoaf
Jormungandr
3,307
1,433
0
2,003
6,206
5,530
288
901
5,235
28,512
0
W
Sun Wukong
Weirdnessizatio
Sun Wukong
3,124
1,078
0
2,627
6,529
2,895
527
3,320
2,884
0
28,523
L
919
82
0
1,021
6,731
2,282
0
850
5,801
4,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,225
Gold Earned
32,256
198
Minions Killed
315
0
Camps Cleared
0
862,059
Distance Traveled
950,586
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,829
483
38
4
0
168,269
3
L
Hachiman
4,215
422
27
3
0
174,632
1
L
Nu Wa
5,311
531
58
6
0
195,403
1
W
Danzaburou
6,925
693
87
9
0
175,151
3
W
Horus
5,486
549
16
2
0
199,325
8
W
Discordia
7,112
711
77
8
0
188,546
3
W
Ravana
7,056
706
69
7
0
212,911
0
L
Jormungandr
5,467
547
63
6
0
159,147
4
W
Sun Wukong
5,677
568
66
7
0
174,653
1
L
Ares
4,403
440
12
1
0
164,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role