Player Matchup

Danzaburou
Danzaburou
Gold V
AW-DALTON
Danzaburou
Gold V
Level 113
God Stats
0W - 2L
1,315 SR
Queue Stats
238W - 233L
1,539 MMR
Solo
Awilix
Awilix
Silver II
CSG maniac
Awilix
Silver II
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
FTxX_-SNiZz
Cu Chulainn
Bronze III
Level 97
God Stats
2W - 7L
1,500 SR
Queue Stats
13W - 21L
1,500 MMR
Solo
Ymir
Ymir
Silver I
leeroy31
Ymir
Silver I
Level 79
God Stats
66W - 52L
1,609 SR
Queue Stats
136W - 154L
1,492 MMR
Solo
Nu Wa
Nu Wa
Gold IV
xX_anddres_Xx
Nu Wa
Gold IV
Level 127
God Stats
16W - 13L
1,774 SR
Queue Stats
441W - 436L
1,569 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,539 SR
1,520 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,500 SR
1,500 MMR
Chiron
Chiron
Gold V
 
Chiron
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Silver I
 
Cerberus
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold V
CeZa_RuZe
Fenrir
Gold V
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
183W - 180L
1,500 MMR
Solo
Scylla
Scylla
Gold V
Rutte010
Scylla
Gold V
Level 38
God Stats
3W - 3L
1,500 SR
Queue Stats
18W - 19L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze III
emilixvizarraga
Guan Yu
Bronze III
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AW-DALTON
Danzaburou
15
0 / 9 / 0
9,063
432
5,692
17,992
5,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
CSG maniac
Awilix
16
3 / 7 / 0
9,895
471
7,142
16,438
4,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
FTxX_-SNiZz
Cu Chulainn
14
1 / 6 / 1
9,247
440
12,068
18,422
16,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ymir
13
0 / 9 / 2
8,256
393
6,695
19,884
11,948
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
1 / 9 / 2
9,829
468
14,682
14,365
4,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ArachnePersephoneJanusTsukuyomiBakasura

VS

Bans
SetMerlinNemesisNoxHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
19
11 / 1 / 13
13,568
646
14,436
11,406
6,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
 
Cerberus
17
7 / 0 / 21
12,681
604
13,413
23,742
26,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
CeZa_RuZe
Fenrir
20
12 / 3 / 11
13,405
638
14,296
20,836
11,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Rutte010
Scylla
20
8 / 1 / 9
13,745
655
17,052
13,374
4,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 1 / 7
12,018
572
8,413
21,371
16,523
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
101
5
Kills
40
40
Deaths
6
5
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
11
1
13
17.5
W
Cerberus
 
Cerberus
7
0
21
17.5
L
Danzaburou
AW-DALTON
Danzaburou
0
9
0
0
L
Awilix
CSG maniac
Awilix
3
7
0
0.43
W
Fenrir
CeZa_RuZe
Fenrir
12
3
11
5.83
L
Cu Chulainn
FTxX_-SNiZz
Cu Chulainn
1
6
1
0.25
W
Scylla
Rutte010
Scylla
8
1
9
12.5
W
2
1
7
5.5
L
Ymir
0
9
2
0.11
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,279
Damage
67,610
87,101
Taken
90,729
42,560
Mitigated
65,980
14,386
Healing
48,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
14,436
8,061
1,396
4,598
11,406
6,441
5,599
3,508
7,784
8,373
88,399
W
Cerberus
 
Cerberus
13,413
1,015
0
11,680
23,742
26,842
2,198
6,925
16,623
47,015
0
L
Danzaburou
AW-DALTON
Danzaburou
5,692
2,331
0
5,638
17,992
5,263
3,238
5,591
12,381
0
58,534
L
Awilix
CSG maniac
Awilix
7,142
2,729
0
3,682
16,438
4,595
0
4,374
12,052
0
59,703
W
Fenrir
CeZa_RuZe
Fenrir
14,296
3,592
0
8,857
20,836
11,246
1,125
6,019
14,543
0
84,225
L
Cu Chulainn
FTxX_-SNiZz
Cu Chulainn
12,068
2,091
0
1,704
18,422
16,324
0
5,157
13,180
12,829
51,998
W
Scylla
Rutte010
Scylla
17,052
3,124
856
7,916
13,374
4,928
2,148
5,145
7,823
110,226
0
W
8,413
2,215
3,385
9,870
21,371
16,523
2,217
5,087
16,092
0
67,839
L
Ymir
6,695
905
0
2,667
19,884
11,948
0
8,505
11,345
23,390
0
L
14,682
3,622
0
695
14,365
4,430
0
7,812
6,331
79,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,290
Gold Earned
65,417
494
Minions Killed
645
0
Camps Cleared
0
1,892,903
Distance Traveled
2,128,591
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,568
646
159
8
0
392,580
9
W
Cerberus
12,681
604
55
3
0
442,772
2
L
Danzaburou
9,063
432
115
5
0
359,574
5
L
Awilix
9,895
471
98
5
0
426,048
1
W
Fenrir
13,405
638
119
6
0
453,298
6
L
Cu Chulainn
9,247
440
116
6
0
381,672
1
W
Scylla
13,745
655
186
9
0
411,095
4
W
Guan Yu
12,018
572
126
6
0
428,846
3
L
Ymir
8,256
393
28
1
0
382,398
7
L
Nu Wa
9,829
468
137
7
0
343,211
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role