Player Matchup

Danzaburou
Danzaburou
Pilllzz
Danzaburou
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,409 Elo+
Party 2
Ymir
Ymir
RockMinty
Ymir
Level 79
God Stats
2W - 0L
1,508 SR
Queue Stats
9W - 4L
1,409 Elo+
Party 2
Scylla
Scylla
Trapyug
Scylla
Level 61
God Stats
6W - 2L
1,500 SR
Queue Stats
10W - 9L
1,409 Elo+
Party 2
Team Averages
Level 81
1,503 SR
1,409 Elo+

VS

Team Averages
Level 116
1,582 SR
1,561 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Deacon_st_joh813
Ganesha
Level 146
God Stats
11W - 15L
1,747 SR
Queue Stats
403W - 431L
1,468 Elo+
Party 1
Hel
Hel
lucassddwsd-gg
Hel
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 28L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Pilllzz
Danzaburou
11
3 / 0 / 2
7,883
788
5,416
3,310
1,142
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
10
1 / 0 / 4
7,678
768
6,033
7,764
5,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Trapyug
Scylla
10
1 / 0 / 4
6,942
694
6,076
3,798
1,458
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
0 / 1 / 0
6,189
619
3,106
6,728
3,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 2 / 0
7,057
706
3,173
10,420
9,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8
0 / 2 / 0
6,656
666
3,590
5,851
2,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
5
Kills
0
0
Deaths
5
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
1
0
0
L
0
2
0
0
W
Danzaburou
Pilllzz
Danzaburou
3
0
2
4
W
Ymir
1
0
4
3
W
Scylla
Trapyug
Scylla
1
0
4
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,525
Damage
9,869
14,872
Taken
22,999
8,218
Mitigated
15,215
4,723
Healing
13,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,106
1,293
453
1,665
6,728
3,488
0
3,529
3,199
2,473
19,389
L
3,173
106
351
2,896
10,420
9,041
0
5,453
4,967
15,909
0
W
Danzaburou
Pilllzz
Danzaburou
5,416
2,427
0
1,373
3,310
1,142
877
1,485
1,825
0
37,948
W
Ymir
6,033
1,348
0
2,068
7,764
5,618
217
3,909
3,855
16,434
0
W
Scylla
Trapyug
Scylla
6,076
422
0
1,282
3,798
1,458
190
1,671
2,127
18,718
0
L
3,590
510
4,995
2,682
5,851
2,686
0
3,237
2,614
17,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,503
Gold Earned
19,902
117
Minions Killed
115
0
Camps Cleared
0
580,619
Distance Traveled
517,668
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,189
619
61
6
0
175,324
6
L
Ganesha
7,057
706
4
0
0
168,453
1
W
Danzaburou
7,883
788
62
6
0
178,819
2
W
Ymir
7,678
768
25
3
0
216,243
2
W
Scylla
6,942
694
30
3
0
185,557
0
L
Hel
6,656
666
50
5
0
173,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role