Player Matchup

Yemoja
Yemoja
Cymbaline94
Yemoja
Level 59
God Stats
35W - 35L
1,376 SR
Queue Stats
36W - 37L
1,374 Elo+
Party 1
Zeus
Zeus
ScottieSpliffen
Zeus
Level 84
God Stats
1W - 1L
1,806 SR
Queue Stats
96W - 84L
1,371 Elo+
Party 1
Erlang Shen
Erlang Shen
Void Toshiro
Erlang Shen
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
197W - 171L
1,601 Elo+
Solo
Izanami
Izanami
discodavee
Izanami
Level 91
God Stats
6W - 10L
1,154 SR
Queue Stats
165W - 156L
1,382 Elo+
Party 1
Sol
Sol
srninstlga
Sol
Level 124
God Stats
24W - 20L
1,738 SR
Queue Stats
842W - 793L
1,132 Elo+
Solo
Team Averages
Level 85
1,515 SR
1,372 Elo+

VS

Team Averages
Level 92
1,506 SR
1,488 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
KidFlazh30
Nox
Level 66
God Stats
2W - 2L
1,308 SR
Queue Stats
253W - 222L
1,500 Elo+
Solo
Terra
Terra
SupinePaladin
Terra
Level 74
God Stats
1W - 0L
1,721 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ltz_Tacos
Danzaburou
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
41W - 37L
1,516 Elo+
Solo
He Bo
He Bo
o0Mike0o
He Bo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 42L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 0 / 4
7,092
473
4,309
7,249
4,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
0 / 1 / 0
8,373
558
6,712
7,792
2,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Void Toshiro
Erlang Shen
12
4 / 3 / 0
7,364
491
6,187
12,593
4,874
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
discodavee
Izanami
12
2 / 2 / 1
7,118
475
6,451
10,003
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 1
7,812
521
6,274
9,447
5,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
2 / 0 / 1
8,659
577
6,402
9,690
6,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
1 / 3 / 3
7,585
506
6,601
8,897
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 0 / 0
7,231
482
2,633
6,000
3,191
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
ltz_Tacos
Danzaburou
9
0 / 4 / 2
6,249
417
5,510
8,665
2,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
o0Mike0o
He Bo
15
5 / 0 / 2
8,746
583
7,192
10,322
2,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
7
Kills
9
9
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
0
1
2.5
L
Yemoja
0
0
4
2
W
1
3
3
0.83
L
0
1
0
0
W
1
0
0
1
L
Erlang Shen
Void Toshiro
Erlang Shen
4
3
0
1.33
L
Izanami
discodavee
Izanami
2
2
1
1.25
W
Danzaburou
ltz_Tacos
Danzaburou
0
4
2
0.25
W
He Bo
o0Mike0o
He Bo
5
0
2
6
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,933
Damage
28,338
47,084
Taken
43,574
19,716
Mitigated
17,815
19,387
Healing
17,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
6,402
1,648
0
3,498
9,690
6,591
16
6,845
2,845
4,101
46,752
L
Yemoja
4,309
718
1,667
2,981
7,249
4,157
70
2,315
4,868
23,391
0
W
6,601
1,165
0
2,482
8,897
3,143
197
4,822
4,075
39,288
0
L
6,712
1,137
0
2,633
7,792
2,482
477
954
6,838
46,944
0
W
2,633
107
857
3,077
6,000
3,191
185
1,620
4,380
25,236
0
L
Erlang Shen
Void Toshiro
Erlang Shen
6,187
3,467
111
4,311
12,593
4,874
0
5,284
7,219
0
41,837
L
Izanami
discodavee
Izanami
6,451
4,106
0
4,015
10,003
2,989
1,224
2,650
7,333
0
48,051
W
Danzaburou
ltz_Tacos
Danzaburou
5,510
1,939
0
1,645
8,665
2,000
0
1,272
7,393
0
27,266
W
He Bo
o0Mike0o
He Bo
7,192
580
0
6,081
10,322
2,890
779
2,736
7,586
53,353
0
L
6,274
1,414
0
3,669
9,447
5,214
616
5,621
3,656
56,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,759
Gold Earned
38,470
409
Minions Killed
399
0
Camps Cleared
0
1,289,108
Distance Traveled
1,393,665
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,659
577
113
8
0
283,470
0
L
Yemoja
7,092
473
39
3
0
289,163
2
W
Nox
7,585
506
90
6
0
261,571
4
L
Zeus
8,373
558
99
7
0
226,941
3
W
Terra
7,231
482
53
4
0
317,748
4
L
Erlang Shen
7,364
491
63
4
0
276,424
2
L
Izanami
7,118
475
105
7
0
248,431
3
W
Danzaburou
6,249
417
51
3
0
253,140
4
W
He Bo
8,746
583
92
6
0
277,736
0
L
Sol
7,812
521
103
7
0
248,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role