Player Matchup

Cupid
Cupid
ILOVEYOURMOM904
Cupid
Level 158
God Stats
7W - 9L
1,500 SR
Queue Stats
634W - 569L
1,617 Elo+
Solo
Thoth
Thoth
Innominable
Thoth
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
213W - 217L
1,314 Elo+
Solo
Sun Wukong
Sun Wukong
bipolar_BATMAN
Sun Wukong
Level 126
God Stats
6W - 10L
1,282 SR
Queue Stats
315W - 306L
1,624 Elo+
Party 1
Chang'e
Chang'e
fmayville
Chang'e
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Solo
Nox
Nox
xDESPAlRx
Nox
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 65L
1,594 Elo+
Party 1
Team Averages
Level 120
1,456 SR
1,530 Elo+

VS

Team Averages
Level 103
1,528 SR
1,405 Elo+
Chernobog
Chernobog
 
Chernobog
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
TH3J0K3RQc
Hun Batz
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
163W - 161L
1,507 Elo+
Solo
Thoth
Thoth
TSPM_TAKESHY
Thoth
Level 72
God Stats
1W - 4L
1,638 SR
Queue Stats
160W - 181L
1,425 Elo+
Solo
Chang'e
Chang'e
Twitchy_Viper
Chang'e
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
217W - 223L
1,095 Elo+
Party 2
Jing Wei
Jing Wei
ratwarrior811
Jing Wei
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 79L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 4 / 12
13,123
820
16,542
19,158
8,536
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
6 / 5 / 19
11,466
717
13,264
16,470
6,591
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
bipolar_BATMAN
Sun Wukong
20
7 / 3 / 24
12,157
760
11,805
21,006
20,573
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
fmayville
Chang'e
20
6 / 3 / 24
12,849
803
19,251
19,797
10,604
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 4 / 19
12,887
805
16,482
16,112
7,131
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
19
4 / 6 / 10
11,913
745
8,965
15,587
6,478
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
TH3J0K3RQc
Hun Batz
17
2 / 9 / 8
10,229
639
15,851
16,979
8,088
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

20
7 / 7 / 7
12,705
794
23,042
15,893
6,185
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
17
4 / 9 / 8
10,932
683
13,280
20,472
15,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
ratwarrior811
Jing Wei
17
2 / 9 / 11
10,325
645
14,911
18,753
7,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
63
40
Kills
19
19
Deaths
40
98
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
4
6
10
1.5
W
14
4
12
5
W
6
5
19
3.1
L
Hun Batz
TH3J0K3RQc
Hun Batz
2
9
8
0.67
L
7
7
7
1.5
L
Chang'e
4
9
8
0.89
W
Sun Wukong
bipolar_BATMAN
Sun Wukong
7
3
24
6.33
W
Chang'e
fmayville
Chang'e
6
3
24
6
L
Jing Wei
ratwarrior811
Jing Wei
2
9
11
0.83
W
7
4
19
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,344
Damage
76,049
92,543
Taken
87,684
53,435
Mitigated
43,935
48,392
Healing
24,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
8,965
4,891
487
3,351
15,587
6,478
1,663
6,390
9,129
0
30,373
W
16,542
7,769
2,487
3,134
19,158
8,536
1,168
6,792
12,152
0
32,781
W
13,264
1,225
2,750
2,953
16,470
6,591
814
7,962
8,116
29,013
0
L
Hun Batz
TH3J0K3RQc
Hun Batz
15,851
1,331
1,443
1,317
16,979
8,088
0
9,471
7,318
0
26,132
L
23,042
1,032
1,770
2,155
15,893
6,185
318
8,997
6,666
47,110
0
L
Chang'e
13,280
572
5,060
5,045
20,472
15,970
280
13,034
7,261
20,497
0
W
Sun Wukong
bipolar_BATMAN
Sun Wukong
11,805
1,702
5,776
5,723
21,006
20,573
1,121
8,693
12,075
0
24,924
W
Chang'e
fmayville
Chang'e
19,251
1,060
11,863
8,601
19,797
10,604
1,333
6,262
13,265
36,380
0
L
Jing Wei
ratwarrior811
Jing Wei
14,911
8,586
1,087
2,789
18,753
7,214
658
10,290
8,313
0
26,156
W
16,482
466
3,185
1,920
16,112
7,131
1,395
5,343
10,613
33,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,482
Gold Earned
56,104
154
Minions Killed
144
0
Camps Cleared
0
1,448,335
Distance Traveled
1,246,736
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
11,913
745
35
2
0
237,696
3
W
Cupid
13,123
820
32
2
0
272,059
0
W
Thoth
11,466
717
31
2
0
246,149
0
L
Hun Batz
10,229
639
24
2
0
272,917
1
L
Thoth
12,705
794
51
3
0
265,402
1
L
Chang'e
10,932
683
16
1
0
252,225
0
W
Sun Wukong
12,157
760
19
1
0
324,608
1
W
Chang'e
12,849
803
32
2
0
327,815
0
L
Jing Wei
10,325
645
18
1
0
218,496
0
W
Nox
12,887
805
40
3
0
277,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role