Player Matchup

Izanami
Izanami
DieHardTryHardHD
Izanami
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 15L
1,433 Elo+
Party 1
Susano
Susano
LordAssClapius
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,705 Elo+
Party 1
Tyr
Tyr
Molify-
Tyr
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
81W - 68L
1,514 Elo+
Solo
Thoth
Thoth
PlushVoice15
Thoth
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 237L
1,704 Elo+
Solo
Athena
Athena
RocketShip119
Athena
Level 11
God Stats
24W - 16L
1,577 SR
Queue Stats
302W - 304L
1,592 Elo+
Solo
Team Averages
Level 23
1,515 SR
1,590 Elo+

VS

Team Averages
Level 24
1,473 SR
1,593 Elo+
Anhur
Anhur
 
Anhur
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
SoapStone101
Vamana
Level 18
God Stats
16W - 12L
1,172 SR
Queue Stats
113W - 106L
1,682 Elo+
Solo
Poseidon
Poseidon
SwishersNWoods
Poseidon
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
160W - 141L
1,500 Elo+
Solo
Ullr
Ullr
ko-n-ni-chi-ha--
Ullr
Level 23
God Stats
7W - 4L
1,692 SR
Queue Stats
16W - 8L
1,785 Elo+
Solo
Bellona
Bellona
peon_legal
Bellona
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 30L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,048
470
2,867
9,943
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 3 / 6
7,602
507
7,277
11,943
4,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tyr
13
0 / 4 / 0
7,762
517
3,497
12,063
7,648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
4 / 5 / 4
7,897
526
6,075
8,730
2,886
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 5 / 5
7,448
497
5,290
15,192
10,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
0 / 4 / 4
7,048
470
2,668
8,843
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
13
4 / 1 / 2
7,843
523
5,959
8,802
6,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poseidon
14
2 / 2 / 10
8,340
556
11,409
7,616
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
5 / 3 / 2
7,970
531
6,237
9,257
3,195
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
peon_legal
Bellona
18
10 / 0 / 1
10,732
715
11,452
7,783
7,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
10
Kills
21
21
Deaths
10
17
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
4
4
0.5
L
1
4
2
0.5
L
2
3
6
1.67
L
Tyr
0
4
0
0
L
4
5
4
1.2
L
3
5
5
1.1
W
Vamana
4
1
2
5
W
Poseidon
2
2
10
3.5
W
5
3
2
2
W
Bellona
peon_legal
Bellona
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,006
Damage
37,725
57,871
Taken
42,301
28,242
Mitigated
21,303
15,324
Healing
10,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,668
1,020
0
1,824
8,843
2,499
231
3,656
5,187
0
26,986
L
2,867
2,112
0
4,053
9,943
2,864
223
2,806
6,921
0
38,629
L
7,277
1,008
0
5,371
11,943
4,268
0
2,028
9,811
0
39,863
L
Tyr
3,497
671
0
3,593
12,063
7,648
410
1,301
10,762
0
47,652
L
6,075
463
151
1,445
8,730
2,886
1,186
1,389
7,135
43,173
0
L
5,290
1,779
0
711
15,192
10,576
0
5,166
9,612
23,846
0
W
Vamana
5,959
3,129
0
2,896
8,802
6,015
0
1,109
7,693
8,005
40,229
W
Poseidon
11,409
1,474
0
617
7,616
2,211
70
2,946
4,670
46,592
0
W
6,237
2,535
0
1,155
9,257
3,195
362
2,363
6,894
0
39,727
W
Bellona
peon_legal
Bellona
11,452
6,118
0
3,524
7,783
7,383
27
1,291
6,492
6,853
64,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,757
Gold Earned
41,933
372
Minions Killed
415
0
Camps Cleared
0
1,484,511
Distance Traveled
1,585,149
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,048
470
50
3
0
269,962
0
L
Izanami
7,048
470
91
6
0
249,936
2
L
Susano
7,602
507
71
5
0
317,245
2
L
Tyr
7,762
517
97
6
0
321,951
2
L
Thoth
7,897
526
78
5
0
271,543
1
L
Athena
7,448
497
35
2
0
323,836
6
W
Vamana
7,843
523
81
5
0
335,723
5
W
Poseidon
8,340
556
79
5
0
326,648
2
W
Ullr
7,970
531
73
5
0
305,751
6
W
Bellona
10,732
715
132
9
0
347,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role