Player Matchup

Fenrir
Fenrir
BOR3Lz1n
Fenrir
Level 56
God Stats
4W - 7L
1,500 SR
Queue Stats
555W - 481L
1,254 Elo+
Party 2
Cthulhu
Cthulhu
SailorMooniie
Cthulhu
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 6L
1,907 Elo+
Party 1
Erlang Shen
Erlang Shen
TheDLM
Erlang Shen
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
zStrang3r
Ra
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 39L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Ørio
Heimdallr
Level 134
God Stats
11W - 8L
1,500 SR
Queue Stats
645W - 562L
1,323 Elo+
Party 2
Team Averages
Level 100
1,500 SR
1,497 Elo+

VS

Team Averages
Level 84
1,500 SR
1,675 Elo+
Jing Wei
Jing Wei
LordWes
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Lurker7w
Freya
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
224W - 218L
1,521 Elo+
Solo
Apollo
Apollo
MonaghanBoy
Apollo
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 23L
1,765 Elo+
Solo
Horus
Horus
ReaDerx2662
Horus
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 61L
1,624 Elo+
Solo
Fenrir
Fenrir
Valemito
Fenrir
Level 73
God Stats
4W - 2L
1,500 SR
Queue Stats
352W - 315L
1,967 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BOR3Lz1n
Fenrir
14
1 / 2 / 5
8,243
485
5,720
11,758
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
13
2 / 0 / 3
8,238
485
5,399
8,685
6,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
TheDLM
Erlang Shen
15
5 / 4 / 1
9,205
541
12,271
16,800
11,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
0 / 2 / 1
8,698
512
8,447
6,937
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Ørio
Heimdallr
18
6 / 0 / 2
10,437
614
12,426
10,812
4,292
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LordWes
Jing Wei
13
0 / 4 / 0
7,528
443
3,279
10,955
3,720
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
Lurker7w
Freya
14
2 / 1 / 0
8,258
486
5,542
14,072
5,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Apollo
13
2 / 2 / 2
7,772
457
9,683
12,862
4,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 4 / 1
7,501
441
2,583
13,238
9,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Valemito
Fenrir
14
2 / 3 / 3
8,236
484
5,154
14,194
6,370
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
14
Kills
7
8
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BOR3Lz1n
Fenrir
1
2
5
1.75
L
Jing Wei
LordWes
Jing Wei
0
4
0
0
L
Freya
Lurker7w
Freya
2
1
0
2
L
Apollo
2
2
2
1.5
L
1
4
1
0.38
W
Cthulhu
2
0
3
3.5
W
Erlang Shen
TheDLM
Erlang Shen
5
4
1
1.38
L
Fenrir
Valemito
Fenrir
2
3
3
1.17
W
0
2
1
0.25
W
Heimdallr
Ørio
Heimdallr
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,263
Damage
26,241
54,992
Taken
65,321
30,075
Mitigated
30,145
28,140
Healing
26,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BOR3Lz1n
Fenrir
5,720
2,087
0
5,302
11,758
4,867
229
1,586
10,172
0
42,798
L
Jing Wei
LordWes
Jing Wei
3,279
2,431
0
2,852
10,955
3,720
0
1,351
9,603
0
57,441
L
Freya
Lurker7w
Freya
5,542
1,721
0
8,812
14,072
5,454
0
5,510
8,238
56,401
0
L
Apollo
9,683
6,114
0
4,804
12,862
4,892
0
3,835
8,911
0
54,618
L
2,583
1,361
1,712
3,421
13,238
9,709
0
2,069
11,117
0
12,426
W
Cthulhu
5,399
258
153
2,709
8,685
6,679
237
348
8,337
26,488
0
W
Erlang Shen
TheDLM
Erlang Shen
12,271
7,171
0
7,388
16,800
11,485
95
0
16,800
328
57,785
L
Fenrir
Valemito
Fenrir
5,154
1,412
168
4,834
14,194
6,370
0
850
13,332
0
43,384
W
8,447
518
1,341
3,396
6,937
2,752
501
2,682
4,255
66,200
0
W
Heimdallr
Ørio
Heimdallr
12,426
7,182
0
7,851
10,812
4,292
1,957
926
9,886
0
93,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,821
Gold Earned
39,295
516
Minions Killed
437
0
Camps Cleared
0
1,668,233
Distance Traveled
1,575,348
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,243
485
79
5
0
349,850
1
L
Jing Wei
7,528
443
115
7
0
327,575
3
L
Freya
8,258
486
113
7
0
295,242
4
L
Apollo
7,772
457
92
5
0
302,912
4
L
Horus
7,501
441
24
1
0
357,274
2
W
Cthulhu
8,238
485
45
3
0
345,449
7
W
Erlang Shen
9,205
541
110
6
0
311,521
6
L
Fenrir
8,236
484
93
5
0
292,345
8
W
Ra
8,698
512
138
8
0
362,268
2
W
Heimdallr
10,437
614
144
8
0
299,145
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role