Player Matchup

Mercury
Mercury
 
Mercury
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
CSOClK
Discordia
Level 160
God Stats
19W - 8L
1,721 SR
Queue Stats
345W - 206L
1,827 Elo+
Party 2
Chaac
Chaac
Sairoglou13
Chaac
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 106L
1,788 Elo+
Party 2
Chiron
Chiron
Sayese
Chiron
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
329W - 183L
1,827 Elo+
Party 2
Sylvanus
Sylvanus
santiago118best
Sylvanus
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 47L
1,363 Elo+
Party 1
Team Averages
Level 154
1,544 SR
1,661 Elo+

VS

Team Averages
Level 140
1,543 SR
1,463 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DullestFire556
Bacchus
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,161 Elo+
Solo
Nu Wa
Nu Wa
Kovxr
Nu Wa
Level 128
God Stats
1W - 1L
1,715 SR
Queue Stats
28W - 31L
1,659 Elo+
Solo
Fenrir
Fenrir
Kynte
Fenrir
Level 138
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 40L
1,445 Elo+
Solo
Cu Chulainn
Cu Chulainn
OG Mohawk
Cu Chulainn
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
233W - 239L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 1 / 2
4,877
610
975
4,709
1,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
CSOClK
Discordia
10
1 / 0 / 1
5,365
671
1,846
2,868
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 1 / 1
5,091
636
3,551
6,868
4,799
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
Sayese
Chiron
8
2 / 2 / 1
4,594
574
3,870
5,077
1,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
8
1 / 3 / 2
4,452
557
2,241
4,444
2,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
3 / 1 / 1
4,979
622
3,576
4,586
2,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 1 / 1
4,813
602
3,146
4,603
2,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nu Wa
Kovxr
Nu Wa
1
0 / 0 / 0
1,509
189
0
0
0
Fenrir
Kynte
Fenrir
7
1 / 3 / 2
4,363
545
4,110
6,690
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
OG Mohawk
Cu Chulainn
9
2 / 2 / 0
5,103
638
5,314
5,562
3,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
7
Kills
7
7
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
2
2
L
Danzaburou
 
Danzaburou
3
1
1
3.5
W
Discordia
CSOClK
Discordia
1
0
1
1.5
L
1
1
1
1.5
L
Nu Wa
Kovxr
Nu Wa
0
0
0
0
L
Fenrir
Kynte
Fenrir
1
3
2
0.67
L
Cu Chulainn
OG Mohawk
Cu Chulainn
2
2
0
1
W
2
1
1
2.5
W
Chiron
Sayese
Chiron
2
2
1
1.25
W
Sylvanus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,483
Damage
16,146
23,966
Taken
21,441
10,497
Mitigated
10,791
8,271
Healing
6,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
975
234
0
2,060
4,709
1,350
0
213
4,496
0
22,855
L
Danzaburou
 
Danzaburou
3,576
1,629
0
1,489
4,586
2,182
0
1,340
3,246
3,253
18,964
W
Discordia
CSOClK
Discordia
1,846
267
0
588
2,868
779
0
894
1,974
28,827
0
L
3,146
823
0
771
4,603
2,663
0
1,146
3,359
15,442
0
L
Nu Wa
Kovxr
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
Kynte
Fenrir
4,110
1,382
0
1,878
6,690
1,955
0
1,391
5,187
0
14,886
L
Cu Chulainn
OG Mohawk
Cu Chulainn
5,314
1,725
0
1,967
5,562
3,991
0
0
5,562
2,121
25,248
W
3,551
639
0
2,370
6,868
4,799
261
519
6,349
0
24,308
W
Chiron
Sayese
Chiron
3,870
1,932
177
1,426
5,077
1,160
0
1,446
3,631
0
17,509
W
Sylvanus
2,241
917
476
1,174
4,444
2,409
410
997
3,447
18,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,379
Gold Earned
20,767
249
Minions Killed
158
0
Camps Cleared
0
789,596
Distance Traveled
618,861
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,877
610
46
6
0
180,376
2
L
Danzaburou
4,979
622
47
6
0
135,543
1
W
Discordia
5,365
671
75
9
0
148,562
1
L
Bacchus
4,813
602
26
3
0
169,322
2
L
Nu Wa
1,509
189
0
0
0
0
0
L
Fenrir
4,363
545
28
4
0
154,274
1
L
Cu Chulainn
5,103
638
57
7
0
159,722
1
W
Chaac
5,091
636
54
7
0
158,618
0
W
Chiron
4,594
574
40
5
0
159,135
0
W
Sylvanus
4,452
557
34
4
0
142,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role