Player Matchup

Medusa
Medusa
INLLEL
Medusa
Level 129
God Stats
5W - 1L
1,500 SR
Queue Stats
98W - 114L
1,350 Elo+
Solo
Fafnir
Fafnir
Nightingale24
Fafnir
Level 88
God Stats
6W - 1L
1,673 SR
Queue Stats
69W - 72L
1,654 Elo+
Solo
Bellona
Bellona
OldManJenkins01
Bellona
Level 122
God Stats
1W - 0L
1,305 SR
Queue Stats
64W - 53L
1,406 Elo+
Solo
Ra
Ra
Punk The Loser
Ra
Level 146
God Stats
9W - 9L
1,500 SR
Queue Stats
164W - 156L
1,287 Elo+
Party 2
Ravana
Ravana
ThatOneWeeb369
Ravana
Level 102
God Stats
16W - 7L
1,582 SR
Queue Stats
468W - 431L
1,543 Elo+
Party 2
Team Averages
Level 117
1,512 SR
1,448 Elo+

VS

Team Averages
Level 102
1,464 SR
1,259 Elo+
Sylvanus
Sylvanus
OzTheStoner
Sylvanus
Level 156
God Stats
14W - 9L
1,500 SR
Queue Stats
176W - 182L
1,588 Elo+
Solo
Bakasura
Bakasura
RecklessDreams
Bakasura
Level 85
God Stats
0W - 2L
1,210 SR
Queue Stats
9W - 4L
1,092 Elo+
Party 1
Nu Wa
Nu Wa
RumpyRage
Nu Wa
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 27L
1,092 Elo+
Party 1
Danzaburou
Danzaburou
SchwiftyShark
Danzaburou
Level 116
God Stats
20W - 13L
1,608 SR
Queue Stats
212W - 196L
1,433 Elo+
Party 1
Bellona
Bellona
Yourjustdone
Bellona
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 70L
1,092 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
INLLEL
Medusa
6
0 / 0 / 0
3,248
650
3,202
2,657
544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 0 / 0
3,684
737
694
2,452
1,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

6
0 / 2 / 0
3,605
721
3,091
4,395
3,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 0 / 0
3,792
758
1,217
1,888
577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

1
0 / 0 / 0
1,068
214
0
136
30

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
OzTheStoner
Sylvanus
5
0 / 0 / 0
3,496
699
1,139
2,410
1,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
1
0 / 0 / 0
993
199
0
0
0
Nu Wa
RumpyRage
Nu Wa
6
0 / 1 / 1
3,214
643
1,710
1,862
502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
SchwiftyShark
Danzaburou
5
0 / 0 / 0
3,143
629
1,979
3,251
698
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
Yourjustdone
Bellona
7
2 / 0 / 0
4,069
814
2,753
5,185
2,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
2
2
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
INLLEL
Medusa
0
0
0
0
W
0
0
0
0
W
0
2
0
0
L
Sylvanus
OzTheStoner
Sylvanus
0
0
0
0
W
1
0
0
1
L
Bakasura
0
0
0
0
L
Nu Wa
RumpyRage
Nu Wa
0
1
1
0.5
L
Danzaburou
SchwiftyShark
Danzaburou
0
0
0
0
W
0
0
0
0
L
Bellona
Yourjustdone
Bellona
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,204
Damage
7,581
11,528
Taken
12,708
6,175
Mitigated
5,159
6,212
Healing
7,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
INLLEL
Medusa
3,202
957
0
1,716
2,657
544
0
933
1,684
0
17,259
W
694
35
0
1,601
2,452
1,395
0
374
2,038
5,626
0
W
3,091
1,394
0
1,823
4,395
3,629
0
77
4,281
2,929
10,829
L
Sylvanus
OzTheStoner
Sylvanus
1,139
475
811
1,267
2,410
1,231
0
371
2,039
7,139
0
W
1,217
282
0
1,072
1,888
577
529
1,024
676
15,411
0
L
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
RumpyRage
Nu Wa
1,710
610
0
750
1,862
502
164
1,109
645
9,998
0
L
Danzaburou
SchwiftyShark
Danzaburou
1,979
1,119
0
1,541
3,251
698
0
323
2,928
0
15,346
W
0
0
0
0
136
30
0
96
0
0
0
L
Bellona
Yourjustdone
Bellona
2,753
1,195
0
3,121
5,185
2,728
0
532
4,653
0
14,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,397
Gold Earned
14,915
103
Minions Killed
91
0
Camps Cleared
0
402,510
Distance Traveled
363,272
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,248
650
37
7
0
87,063
0
W
Fafnir
3,684
737
11
2
0
113,726
2
W
Bellona
3,605
721
26
5
0
117,791
0
L
Sylvanus
3,496
699
13
3
0
84,138
0
W
Ra
3,792
758
29
6
0
83,930
0
L
Bakasura
993
199
0
0
0
0
0
L
Nu Wa
3,214
643
17
3
0
91,897
0
L
Danzaburou
3,143
629
32
6
0
83,903
0
W
Ravana
1,068
214
0
0
0
0
0
L
Bellona
4,069
814
29
6
0
103,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role