Player Matchup

Yemoja
Yemoja
BEASTMODE32115
Yemoja
Level 87
God Stats
0W - 3L
1,285 SR
Queue Stats
74W - 84L
1,284 Elo+
Solo
Hades
Hades
Recruta 000
Hades
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,422 Elo+
Solo
Bakasura
Bakasura
whitesnakeroot
Bakasura
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 75
1,428 SR
1,402 Elo+

VS

Team Averages
Level 104
1,575 SR
1,444 Elo+
Cernunnos
Cernunnos
CaseyR187
Cernunnos
Level 64
God Stats
5W - 6L
1,500 SR
Queue Stats
170W - 145L
1,500 Elo+
Party 1
Nox
Nox
SaturnoX_Xbr
Nox
Level 144
God Stats
15W - 14L
1,500 SR
Queue Stats
370W - 334L
1,296 Elo+
Solo
Chaac
Chaac
Turbocharged22
Chaac
Level 104
God Stats
13W - 8L
1,724 SR
Queue Stats
463W - 494L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
4,794
369
0
0
0
14
6 / 3 / 2
9,300
715
11,910
13,186
7,554
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
13
3 / 7 / 5
8,824
679
6,938
15,292
7,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CaseyR187
Cernunnos
13
3 / 4 / 6
9,816
755
6,572
8,427
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 2 / 3
9,965
767
6,932
7,635
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 3 / 7
9,028
694
6,683
9,748
7,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
9
Kills
10
10
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Cernunnos
CaseyR187
Cernunnos
3
4
6
1.5
L
6
3
2
2.33
W
6
2
3
3.75
W
1
3
7
1.5
L
Bakasura
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,848
Damage
20,187
28,478
Taken
25,810
14,896
Mitigated
12,415
8,115
Healing
8,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Cernunnos
CaseyR187
Cernunnos
6,572
2,875
0
1,418
8,427
2,481
1,101
4,839
3,314
0
21,149
L
11,910
345
358
5,213
13,186
7,554
0
3,884
8,978
44,021
0
W
6,932
606
477
3,070
7,635
2,678
845
3,861
3,602
33,412
0
W
6,683
1,722
0
3,873
9,748
7,256
538
3,294
6,013
4,752
44,044
L
Bakasura
6,938
5,506
0
2,544
15,292
7,342
0
2,795
12,281
0
19,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,918
Gold Earned
28,809
98
Minions Killed
169
0
Camps Cleared
0
422,654
Distance Traveled
630,895
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,794
369
0
0
0
0
0
W
Cernunnos
9,816
755
35
3
0
189,545
1
L
Hades
9,300
715
64
5
0
219,367
2
W
Nox
9,965
767
55
4
0
211,017
1
W
Chaac
9,028
694
79
6
0
230,333
0
L
Bakasura
8,824
679
34
3
0
203,287
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role