Player Matchup

King Arthur
King Arthur
AACO_PR
King Arthur
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,500 Elo+
Party 4
Fenrir
Fenrir
BigBlack737
Fenrir
Level 149
God Stats
8W - 7L
1,828 SR
Queue Stats
757W - 664L
1,560 Elo+
Party 1
Sol
Sol
CrwN-_-
Sol
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 63L
1,368 Elo+
Party 4
Mulan
Mulan
elementnb_
Mulan
Level 147
God Stats
47W - 34L
1,417 SR
Queue Stats
589W - 509L
1,537 Elo+
Party 1
Nox
Nox
jpugs24
Nox
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
702W - 612L
1,610 Elo+
Party 1
Team Averages
Level 84
1,549 SR
1,515 Elo+

VS

Team Averages
Level 77
1,497 SR
1,530 Elo+
Nemesis
Nemesis
HalfEvil33
Nemesis
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
129W - 102L
1,473 Elo+
Party 2
Odin
Odin
JMiniflips
Odin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Izanami
Izanami
Sir Oaks
Izanami
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
UchihaBlackList
Sun Wukong
Level 145
God Stats
6W - 3L
1,485 SR
Queue Stats
170W - 137L
1,678 Elo+
Party 2
Persephone
Persephone
blackdragonAS13
Persephone
Level 26
God Stats
12W - 12L
1,500 SR
Queue Stats
850W - 821L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AACO_PR
King Arthur
13
1 / 8 / 0
8,045
447
8,858
15,424
9,356
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
14
6 / 4 / 1
8,959
498
4,889
15,072
5,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sol
13
1 / 4 / 4
7,525
418
9,196
10,632
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
13
3 / 6 / 5
8,576
476
9,092
15,326
9,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Nox
13
2 / 8 / 2
7,827
435
4,483
10,309
3,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HalfEvil33
Nemesis
17
5 / 1 / 4
10,269
571
7,728
12,706
5,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 4 / 9
8,879
493
3,486
10,891
8,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Izanami
Sir Oaks
Izanami
15
6 / 3 / 1
9,751
542
11,816
13,473
4,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
UchihaBlackList
Sun Wukong
18
8 / 1 / 3
11,296
628
12,849
18,842
12,767
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Persephone
blackdragonAS13
Persephone
15
11 / 4 / 2
10,571
587
12,453
9,121
3,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
13
Kills
30
30
Deaths
13
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AACO_PR
King Arthur
1
8
0
0.13
L
Fenrir
6
4
1
1.63
L
Sol
1
4
4
0.75
W
Nemesis
HalfEvil33
Nemesis
5
1
4
7
W
0
4
9
1.13
W
Izanami
Sir Oaks
Izanami
6
3
1
2.17
W
Sun Wukong
UchihaBlackList
Sun Wukong
8
1
3
9.5
W
Persephone
blackdragonAS13
Persephone
11
4
2
3
L
Mulan
3
6
5
0.92
L
Nox
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,518
Damage
48,332
66,763
Taken
65,033
30,692
Mitigated
34,787
12,617
Healing
26,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AACO_PR
King Arthur
8,858
1,781
0
772
15,424
9,356
574
0
15,424
0
45,494
L
Fenrir
4,889
1,089
0
4,582
15,072
5,607
0
2,508
12,430
0
45,381
L
Sol
9,196
1,705
0
4,550
10,632
2,275
0
2,823
7,706
43,841
0
W
Nemesis
HalfEvil33
Nemesis
7,728
2,664
0
6,545
12,706
5,890
30
1,844
10,756
0
71,052
W
3,486
871
282
2,864
10,891
8,177
741
4,323
6,528
0
16,236
W
Izanami
Sir Oaks
Izanami
11,816
7,787
0
6,618
13,473
4,709
4,478
4,882
8,495
0
69,851
W
Sun Wukong
UchihaBlackList
Sun Wukong
12,849
3,193
0
9,273
18,842
12,767
23
1,041
17,775
0
75,429
W
Persephone
blackdragonAS13
Persephone
12,453
381
0
752
9,121
3,244
1,572
1,254
7,798
51,639
0
L
Mulan
9,092
830
0
1,879
15,326
9,741
0
2,682
12,550
0
32,905
L
Nox
4,483
86
0
834
10,309
3,713
0
3,812
6,200
37,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,932
Gold Earned
50,766
360
Minions Killed
502
0
Camps Cleared
0
1,562,100
Distance Traveled
1,691,648
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,045
447
77
4
0
302,190
1
L
Fenrir
8,959
498
83
5
0
319,147
4
L
Sol
7,525
418
60
3
0
319,834
1
W
Nemesis
10,269
571
124
7
0
363,288
6
W
Odin
8,879
493
28
2
0
355,396
0
W
Izanami
9,751
542
122
7
0
299,063
1
W
Sun Wukong
11,296
628
135
8
0
356,988
3
W
Persephone
10,571
587
93
5
0
316,913
1
L
Mulan
8,576
476
54
3
0
320,887
2
L
Nox
7,827
435
86
5
0
300,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role