Player Matchup

Ymir
Ymir
BeaRage99
Ymir
Level 108
God Stats
7W - 10L
1,500 SR
Queue Stats
116W - 120L
1,487 Elo+
Solo
Medusa
Medusa
BeerMeowYumm214
Medusa
Level 38
God Stats
44W - 46L
1,715 SR
Queue Stats
94W - 174L
1,326 Elo+
Solo
Nemesis
Nemesis
Obilque
Nemesis
Level 86
God Stats
2W - 0L
1,765 SR
Queue Stats
26W - 32L
1,752 Elo+
Solo
Team Averages
Level 77
1,660 SR
1,522 Elo+

VS

Team Averages
Level 75
1,500 SR
1,552 Elo+
Ra
Ra
Animoo Stew
Ra
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,441 Elo+
Solo
Cupid
Cupid
BL45T3RB0B_FGC
Cupid
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,715 Elo+
Solo
Kuzenbo
Kuzenbo
GoldSuperior766
Kuzenbo
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 47L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
3 / 4 / 19
10,079
775
8,563
12,712
11,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
6 / 2 / 11
10,411
801
10,017
10,261
4,158
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Obilque
Nemesis
15
16 / 4 / 6
12,192
938
13,449
14,361
6,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 5
9,673
744
6,921
10,969
3,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 10 / 2
9,899
761
10,262
13,568
4,653
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 7 / 2
8,733
672
6,845
11,951
13,295
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
25
Kills
9
10
Deaths
25
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
8
5
0.56
L
4
10
2
0.5
W
Ymir
3
4
19
3.13
W
6
2
11
5.75
L
3
7
2
0.57
W
Nemesis
Obilque
Nemesis
16
4
6
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,029
Damage
24,028
37,334
Taken
36,488
21,373
Mitigated
21,724
7,225
Healing
4,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,921
414
1,493
1,903
10,969
3,776
0
2,820
8,149
33,721
0
L
10,262
5,225
55
923
13,568
4,653
0
3,238
10,330
0
31,611
W
Ymir
8,563
1,141
0
250
12,712
11,113
303
5,227
7,485
25,069
0
W
10,017
4,037
0
4,389
10,261
4,158
2,194
4,026
6,235
0
55,320
L
6,845
1,566
0
0
11,951
13,295
39
2,545
9,055
18,205
0
W
Nemesis
Obilque
Nemesis
13,449
7,073
0
2,586
14,361
6,102
1,573
4,537
9,824
0
34,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,682
Gold Earned
28,305
161
Minions Killed
107
0
Camps Cleared
0
676,828
Distance Traveled
611,934
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,673
744
34
3
0
224,132
0
L
Cupid
9,899
761
57
4
0
183,332
0
W
Ymir
10,079
775
32
2
0
221,635
1
W
Medusa
10,411
801
90
7
0
220,197
0
L
Kuzenbo
8,733
672
16
1
0
204,470
0
W
Nemesis
12,192
938
39
3
0
234,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role