Player Matchup

Ares
Ares
Conman95
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Osiris
Osiris
Mumusiraneitor
Osiris
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,332 Elo+
Solo
Merlin
Merlin
TiaOnyx
Merlin
Level 28
God Stats
27W - 19L
1,881 SR
Queue Stats
38W - 29L
1,405 Elo+
Solo
Izanami
Izanami
Y0LSY
Izanami
Level 33
God Stats
7W - 3L
1,678 SR
Queue Stats
8W - 6L
1,576 Elo+
Party 2
Loki
Loki
xZoomonkeyx
Loki
Level 12
God Stats
3W - 0L
1,821 SR
Queue Stats
12W - 7L
1,609 Elo+
Party 2
Team Averages
Level 20
1,676 SR
1,484 Elo+

VS

Team Averages
Level 9
1,435 SR
1,312 Elo+
Medusa
Medusa
Cl4PTPClaptrap
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DinoCreek
Sylvanus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,093 Elo+
Solo
Thor
Thor
ImBrinks
Thor
Level 6
God Stats
1W - 5L
1,398 SR
Queue Stats
20W - 25L
1,305 Elo+
Party 1
Scylla
Scylla
KingSmalls
Scylla
Level 13
God Stats
3W - 5L
1,278 SR
Queue Stats
42W - 40L
1,444 Elo+
Party 1
Yemoja
Yemoja
TheeCrescent
Yemoja
Level 9
God Stats
2W - 3L
1,500 SR
Queue Stats
35W - 65L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
4 / 4 / 18
11,393
1,139
5,694
11,585
9,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
4 / 0 / 17
10,515
1,052
4,079
6,975
4,760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Merlin
TiaOnyx
Merlin
18
4 / 0 / 18
10,682
1,068
11,134
4,712
1,923
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Y0LSY
Izanami
19
21 / 2 / 15
13,963
1,396
34,802
13,743
5,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 2 / 17
11,163
1,116
11,041
9,542
4,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

315

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 5
8,728
873
4,568
9,979
3,972
Sylvanus
DinoCreek
Sylvanus
14
0 / 7 / 3
8,404
840
974
11,267
5,146
Thor
16
3 / 10 / 5
10,064
1,006
9,798
22,662
10,122
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
KingSmalls
Scylla
16
5 / 6 / 3
10,905
1,091
18,585
14,078
4,975
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
15
0 / 9 / 5
9,369
937
6,351
16,054
7,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
29
38
Kills
8
8
Deaths
38
85
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
W
Ares
4
4
18
3.25
L
Sylvanus
DinoCreek
Sylvanus
0
7
3
0.21
L
Thor
3
10
5
0.55
L
Scylla
KingSmalls
Scylla
5
6
3
1.08
W
4
0
17
12.5
L
Yemoja
0
9
5
0.28
W
Merlin
TiaOnyx
Merlin
4
0
18
13
W
Izanami
Y0LSY
Izanami
21
2
15
14.25
W
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,750
Damage
40,276
46,557
Taken
74,040
26,381
Mitigated
31,928
10,121
Healing
3,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,568
1,224
0
0
9,979
3,972
0
1,597
8,382
0
17,076
W
Ares
5,694
614
0
1,094
11,585
9,429
0
6,017
5,322
10,729
0
L
Sylvanus
DinoCreek
Sylvanus
974
59
288
372
11,267
5,146
0
1,991
9,276
1,888
0
L
Thor
9,798
3,219
0
0
22,662
10,122
0
5,268
17,394
0
21,002
L
Scylla
KingSmalls
Scylla
18,585
1,751
0
235
14,078
4,975
0
2,364
11,714
36,355
0
W
4,079
1,311
0
256
6,975
4,760
0
4,468
2,341
0
12,235
L
Yemoja
6,351
1,113
1,150
1,244
16,054
7,713
0
5,608
10,446
20,540
0
W
Merlin
TiaOnyx
Merlin
11,134
739
0
359
4,712
1,923
0
2,562
2,084
27,970
0
W
Izanami
Y0LSY
Izanami
34,802
28,562
0
7,509
13,743
5,765
0
8,564
4,938
0
72,384
W
11,041
3,592
0
903
9,542
4,504
0
3,342
5,962
0
21,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,716
Gold Earned
47,470
198
Minions Killed
126
7
Camps Cleared
5
902,176
Distance Traveled
633,281
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,728
873
21
2
0
107,346
1
W
Ares
11,393
1,139
12
1
1
182,233
1
L
Sylvanus
8,404
840
0
0
0
93,058
0
L
Thor
10,064
1,006
28
3
1
176,179
0
L
Scylla
10,905
1,091
46
5
2
151,814
0
W
Osiris
10,515
1,052
19
2
0
167,339
0
L
Yemoja
9,369
937
31
3
2
104,884
0
W
Merlin
10,682
1,068
35
4
2
185,718
0
W
Izanami
13,963
1,396
102
10
1
163,383
0
W
Loki
11,163
1,116
30
3
3
203,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role