Player Matchup

Osiris
Osiris
Darkpartypooper-
Osiris
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 59L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
Tektronic12
Cthulhu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,420 Elo+
Party 1
Thoth
Thoth
caros203
Thoth
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,367 Elo+
Party 1
Team Averages
Level 58
1,500 SR
1,390 Elo+

VS

Team Averages
Level 61
1,627 SR
1,538 Elo+
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Pepitedeweed19
Medusa
Level 13
God Stats
5W - 12L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Solo
Chaac
Chaac
Snapzalford23
Chaac
Level 26
God Stats
36W - 39L
1,881 SR
Queue Stats
504W - 607L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
9,421
628
8,773
12,898
8,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Tektronic12
Cthulhu
11
0 / 3 / 2
8,985
599
7,275
13,248
6,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
caros203
Thoth
12
1 / 5 / 1
8,973
598
2,268
9,235
2,811
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 0 / 4
10,069
671
13,368
8,198
2,881
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
1 / 2 / 1
8,260
551
1,158
2,742
801
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 2 / 5
10,098
673
10,767
12,829
8,566
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
9
10
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
4
6
L
3
2
1
1.75
W
1
2
1
0.75
W
4
2
5
3.25
L
Cthulhu
Tektronic12
Cthulhu
0
3
2
0.33
L
Thoth
caros203
Thoth
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,316
Damage
25,293
35,381
Taken
23,769
17,165
Mitigated
12,248
9,392
Healing
12,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,368
768
823
5,295
8,198
2,881
2,223
2,420
5,778
52,688
0
L
8,773
3,020
0
3,710
12,898
8,310
0
4,870
8,028
0
38,945
W
1,158
774
0
98
2,742
801
0
1,086
1,656
0
1,551
W
10,767
1,978
496
5,812
12,829
8,566
459
6,141
6,688
0
38,277
L
Cthulhu
Tektronic12
Cthulhu
7,275
476
96
3,444
13,248
6,044
0
5,111
8,137
29,875
0
L
Thoth
caros203
Thoth
2,268
490
0
2,142
9,235
2,811
498
4,088
5,147
20,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,379
Gold Earned
28,427
126
Minions Killed
132
0
Camps Cleared
0
722,488
Distance Traveled
601,660
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,069
671
87
6
0
245,555
2
L
Osiris
9,421
628
54
4
0
273,820
0
W
Medusa
8,260
551
3
0
0
82,675
1
W
Chaac
10,098
673
42
3
0
273,430
2
L
Cthulhu
8,985
599
36
2
0
249,596
0
L
Thoth
8,973
598
36
2
0
199,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role