Player Matchup

Merlin
Merlin
D27GAMING
Merlin
Level 45
God Stats
13W - 10L
1,321 SR
Queue Stats
247W - 245L
1,425 Elo+
Party 2
Loki
Loki
DopeBoyEli13
Loki
Level 18
God Stats
1W - 2L
1,711 SR
Queue Stats
19W - 30L
1,462 Elo+
Party 2
Nox
Nox
GumGumONIICHAN_
Nox
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,854 Elo+
Party 3
Cthulhu
Cthulhu
Sky_DragneelYT
Cthulhu
Level 66
God Stats
10W - 9L
1,525 SR
Queue Stats
16W - 18L
1,486 Elo+
Party 3
Cu Chulainn
Cu Chulainn
killerbunny4321
Cu Chulainn
Level 27
God Stats
1W - 1L
1,672 SR
Queue Stats
15W - 21L
1,537 Elo+
Party 3
Team Averages
Level 36
1,546 SR
1,553 Elo+

VS

Team Averages
Level 65
1,423 SR
1,598 Elo+
Chaac
Chaac
Angelof_music
Chaac
Level 47
God Stats
6W - 8L
1,383 SR
Queue Stats
132W - 157L
1,379 Elo+
Solo
Hel
Hel
EL SNEAKY COMPA
Hel
Level 47
God Stats
4W - 1L
1,406 SR
Queue Stats
6W - 7L
1,865 Elo+
Party 1
Awilix
Awilix
Febrezeay
Awilix
Level 128
God Stats
12W - 9L
1,793 SR
Queue Stats
858W - 828L
1,663 Elo+
Party 1
Sol
Sol
Izzyeto9
Sol
Level 48
God Stats
22W - 18L
1,292 SR
Queue Stats
416W - 467L
1,571 Elo+
Solo
Hou Yi
Hou Yi
arcangel72
Hou Yi
Level 57
God Stats
2W - 3L
1,241 SR
Queue Stats
18W - 21L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
D27GAMING
Merlin
16
3 / 6 / 4
10,448
418
15,943
10,271
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 6 / 5
8,374
335
4,790
13,218
6,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 8 / 6
10,244
410
11,944
13,857
5,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 5 / 3
11,830
473
15,837
21,581
22,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cu Chulainn
killerbunny4321
Cu Chulainn
16
5 / 8 / 5
10,375
415
11,911
23,019
21,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 13
12,312
492
12,470
22,777
18,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 3 / 14
12,549
502
5,724
17,166
15,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
Febrezeay
Awilix
20
18 / 4 / 9
14,794
592
19,980
21,176
9,651
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 5 / 12
12,217
489
13,680
18,689
6,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
arcangel72
Hou Yi
18
6 / 3 / 9
12,524
501
9,139
18,503
7,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
89
14
Kills
32
33
Deaths
17
23
Assists
57
Player
Kills
Deaths
Assists
KDA
W
2
2
13
4.25
L
Merlin
D27GAMING
Merlin
3
6
4
0.83
L
0
6
5
0.42
W
2
3
14
3
W
Awilix
Febrezeay
Awilix
18
4
9
5.63
L
2
8
6
0.63
W
4
5
12
2
L
4
5
3
1.1
W
Hou Yi
arcangel72
Hou Yi
6
3
9
3.5
L
Cu Chulainn
killerbunny4321
Cu Chulainn
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,425
Damage
60,993
81,946
Taken
98,311
59,092
Mitigated
57,205
9,859
Healing
46,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,470
1,412
0
10,884
22,777
18,630
868
11,177
10,998
0
66,272
L
Merlin
D27GAMING
Merlin
15,943
723
0
96
10,271
3,426
369
1,771
8,500
74,217
0
L
4,790
1,213
0
2,094
13,218
6,146
578
4,225
8,949
4,268
20,737
W
5,724
397
6,105
10,666
17,166
15,221
700
9,696
7,213
35,910
0
W
Awilix
Febrezeay
Awilix
19,980
8,550
0
5,299
21,176
9,651
2,886
7,144
13,660
0
115,595
L
11,944
1,122
0
2,105
13,857
5,017
1,569
2,719
10,983
41,447
0
W
13,680
3,766
0
6,928
18,689
6,545
3,775
8,024
10,224
60,156
0
L
15,837
742
0
3,734
21,581
22,927
278
4,255
16,946
59,923
0
W
Hou Yi
arcangel72
Hou Yi
9,139
4,203
0
6,208
18,503
7,158
2,544
8,608
9,739
0
70,136
L
Cu Chulainn
killerbunny4321
Cu Chulainn
11,911
2,436
516
1,314
23,019
21,576
280
6,434
16,299
12,148
37,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,271
Gold Earned
64,396
399
Minions Killed
516
0
Camps Cleared
0
2,019,180
Distance Traveled
2,173,258
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,312
492
109
4
0
426,550
2
L
Merlin
10,448
418
124
5
0
396,295
0
L
Loki
8,374
335
36
1
0
375,550
1
W
Hel
12,549
502
61
2
0
424,275
4
W
Awilix
14,794
592
161
6
0
492,321
1
L
Nox
10,244
410
86
3
0
426,593
2
W
Sol
12,217
489
70
3
0
388,612
3
L
Cthulhu
11,830
473
101
4
0
406,119
0
W
Hou Yi
12,524
501
115
5
0
441,500
5
L
Cu Chulainn
10,375
415
52
2
0
414,623
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role