Player Matchup

King Arthur
King Arthur
Gold V
BoneHorn
King Arthur
Gold V
Level 156
God Stats
1W - 1L
1,715 SR
Queue Stats
13W - 10L
1,695 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
GetFisher
Erlang Shen
Silver I
Level 160
God Stats
7W - 2L
1,500 SR
Queue Stats
140W - 114L
1,633 MMR
Party 1
Thoth
Thoth
Gold IV
Necroddy
Thoth
Gold IV
Level 140
God Stats
12W - 5L
1,715 SR
Queue Stats
179W - 147L
1,736 MMR
Party 1
Rama
Rama
Silver I
SLurep
Rama
Silver I
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 58L
1,679 MMR
Solo
Geb
Geb
Gold IV
datotooo
Geb
Gold IV
Level 158
God Stats
6W - 11L
1,500 SR
Queue Stats
378W - 407L
1,677 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,586 SR
1,684 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,423 SR
1,648 MMR
Achilles
Achilles
Gold IV
HiImCameron
Achilles
Gold IV
Level 158
God Stats
8W - 8L
1,500 SR
Queue Stats
402W - 389L
1,754 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
MisterDargon
Cu Chulainn
Gold V
Level 106
God Stats
1W - 3L
1,285 SR
Queue Stats
27W - 31L
1,715 MMR
Solo
Ares
Ares
Gold IV
Quasar961
Ares
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
Roast
Janus
Gold V
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,685 MMR
Solo
Danzaburou
Danzaburou
Silver II
Venatør
Danzaburou
Silver II
Level 159
God Stats
16W - 24L
1,332 SR
Queue Stats
310W - 297L
1,584 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoneHorn
King Arthur
15
1 / 6 / 3
9,417
471
5,560
23,674
20,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
GetFisher
Erlang Shen
17
4 / 4 / 5
10,932
547
13,309
17,443
14,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
Necroddy
Thoth
19
8 / 2 / 3
12,114
606
16,224
9,363
3,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
SLurep
Rama
17
0 / 5 / 6
10,279
514
5,814
14,179
5,284
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 6 / 6
8,269
413
4,265
17,276
16,008
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
PersephoneThe MorriganApolloSet

VS

Bans
TsukuyomiChang'eFenrirThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HiImCameron
Achilles
18
5 / 2 / 11
11,858
593
14,584
19,902
11,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cu Chulainn
MisterDargon
Cu Chulainn
17
5 / 3 / 7
11,893
595
15,787
19,038
20,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ares
16
2 / 4 / 13
11,059
553
7,658
22,320
26,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
Roast
Janus
19
3 / 2 / 9
12,042
602
7,320
9,291
3,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Venatør
Danzaburou
18
8 / 2 / 9
12,532
627
17,009
14,891
6,906
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
72
13
Kills
23
23
Deaths
13
23
Assists
49
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BoneHorn
King Arthur
1
6
3
0.42
L
Erlang Shen
GetFisher
Erlang Shen
4
4
5
1.63
W
Achilles
HiImCameron
Achilles
5
2
11
5.25
W
Cu Chulainn
MisterDargon
Cu Chulainn
5
3
7
2.83
L
Thoth
Necroddy
Thoth
8
2
3
4.75
W
Ares
2
4
13
2.13
W
Janus
Roast
Janus
3
2
9
3.75
L
Rama
SLurep
Rama
0
5
6
0.6
W
Danzaburou
Venatør
Danzaburou
8
2
9
6.25
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,172
Damage
62,358
81,935
Taken
85,442
60,707
Mitigated
68,863
20,219
Healing
30,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BoneHorn
King Arthur
5,560
130
0
8,969
23,674
20,635
0
4,713
18,874
0
48,764
L
Erlang Shen
GetFisher
Erlang Shen
13,309
7,426
0
3,074
17,443
14,954
0
3,700
13,661
11,391
80,683
W
Achilles
HiImCameron
Achilles
14,584
7,211
0
7,528
19,902
11,474
723
4,586
15,107
0
80,244
W
Cu Chulainn
MisterDargon
Cu Chulainn
15,787
3,850
0
5,546
19,038
20,704
717
4,477
14,087
18,554
55,864
L
Thoth
Necroddy
Thoth
16,224
706
0
1,605
9,363
3,826
226
2,775
6,534
91,541
0
W
Ares
7,658
1,342
0
7,445
22,320
26,062
641
6,725
15,244
31,818
0
W
Janus
Roast
Janus
7,320
802
0
2,678
9,291
3,717
1,542
3,286
5,790
91,126
0
L
Rama
SLurep
Rama
5,814
3,757
0
4,815
14,179
5,284
0
1,799
12,362
0
71,886
W
Danzaburou
Venatør
Danzaburou
17,009
8,208
0
7,571
14,891
6,906
5,592
4,386
10,433
0
94,690
L
4,265
487
0
1,756
17,276
16,008
14
4,893
12,203
16,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,011
Gold Earned
59,384
575
Minions Killed
605
0
Camps Cleared
0
1,918,561
Distance Traveled
1,992,720
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,417
471
103
5
0
339,590
0
L
Erlang Shen
10,932
547
131
7
0
415,858
3
W
Achilles
11,858
593
124
6
0
429,095
6
W
Cu Chulainn
11,893
595
124
6
0
384,503
2
L
Thoth
12,114
606
177
9
0
422,859
5
W
Ares
11,059
553
27
1
0
407,395
6
W
Janus
12,042
602
181
9
0
413,579
6
L
Rama
10,279
514
155
8
0
342,297
6
W
Danzaburou
12,532
627
149
7
0
358,148
4
L
Geb
8,269
413
9
0
0
397,957
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role