Player Matchup

Danzaburou
Danzaburou
Bronze III
 
Danzaburou
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Bronze III
CurtAllan
Horus
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,413 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
DvlsAssassin
Nu Wa
Bronze III
Level 156
God Stats
8W - 6L
1,285 SR
Queue Stats
417W - 405L
1,413 MMR
Party 2
Artio
Artio
Bronze III
Yung-SkinnyMFC
Artio
Bronze III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,413 MMR
Party 1
Fenrir
Fenrir
Silver III
xTheGameTG
Fenrir
Silver III
Level 159
God Stats
5W - 1L
1,907 SR
Queue Stats
372W - 353L
1,418 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 149
1,538 SR
1,431 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 101
1,465 SR
1,414 MMR
Izanami
Izanami
Bronze III
Disciple17
Izanami
Bronze III
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 132L
1,413 MMR
Solo
Bacchus
Bacchus
Bronze III
Hectxor
Bacchus
Bronze III
Level 106
God Stats
3W - 7L
1,265 SR
Queue Stats
176W - 191L
1,419 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
Tsumi_Semoi
Erlang Shen
Bronze III
Level 101
God Stats
118W - 90L
1,563 SR
Queue Stats
239W - 242L
1,413 MMR
Solo
Ne Zha
Ne Zha
Bronze III
ros007
Ne Zha
Bronze III
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
259W - 261L
1,413 MMR
Solo
Artemis
Artemis
Silver III
space1mill
Artemis
Silver III
Level 65
God Stats
1W - 4L
1,500 SR
Queue Stats
64W - 68L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
5 / 3 / 3
13,898
632
9,113
15,560
6,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
CurtAllan
Horus
19
7 / 5 / 6
12,641
575
15,537
18,728
20,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
10 / 1 / 7
13,587
618
20,061
11,199
4,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

17
7 / 1 / 15
11,551
525
11,574
15,892
13,499
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Fenrir
xTheGameTG
Fenrir
16
2 / 2 / 7
10,984
499
8,214
15,384
12,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
AphroditeHadesJanusHeraTsukuyomi

VS

Bans
ArachneCthulhuPoseidonChaacScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Disciple17
Izanami
18
2 / 6 / 2
11,267
512
6,726
16,411
6,067
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Hectxor
Bacchus
15
4 / 2 / 2
10,268
467
7,177
15,481
13,947
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
Tsumi_Semoi
Erlang Shen
15
2 / 9 / 1
9,757
444
7,021
20,936
11,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Ne Zha
ros007
Ne Zha
16
2 / 8 / 1
10,042
456
5,098
19,375
6,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
space1mill
Artemis
15
2 / 6 / 2
9,666
439
5,441
14,502
4,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
20
31
Kills
12
12
Deaths
31
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
3
3
2.17
W
Horus
CurtAllan
Horus
7
5
6
2
L
Izanami
Disciple17
Izanami
2
6
2
0.5
W
10
1
7
13.5
L
Bacchus
Hectxor
Bacchus
4
2
2
2.5
L
Erlang Shen
Tsumi_Semoi
Erlang Shen
2
9
1
0.28
W
7
1
15
14.5
L
Ne Zha
ros007
Ne Zha
2
8
1
0.31
L
Artemis
space1mill
Artemis
2
6
2
0.5
W
Fenrir
xTheGameTG
Fenrir
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,499
Damage
31,463
76,763
Taken
86,705
56,767
Mitigated
43,442
27,759
Healing
23,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,113
5,325
0
8,205
15,560
6,041
240
3,133
12,427
0
127,142
W
Horus
CurtAllan
Horus
15,537
6,661
1,023
3,507
18,728
20,414
635
3,762
14,526
14,398
64,214
L
Izanami
Disciple17
Izanami
6,726
4,012
0
4,524
16,411
6,067
0
5,571
10,560
0
92,182
W
20,061
3,261
3
3,828
11,199
4,327
1,028
2,830
8,369
118,029
0
L
Bacchus
Hectxor
Bacchus
7,177
1,214
0
1,576
15,481
13,947
68
7,123
8,168
28,334
0
L
Erlang Shen
Tsumi_Semoi
Erlang Shen
7,021
3,715
0
5,275
20,936
11,991
0
8,895
11,851
0
51,298
W
11,574
1,938
1,650
6,818
15,892
13,499
585
2,692
13,100
26,697
0
L
Ne Zha
ros007
Ne Zha
5,098
2,062
0
7,129
19,375
6,795
0
6,447
12,728
0
71,268
L
Artemis
space1mill
Artemis
5,441
1,174
0
5,248
14,502
4,642
0
5,530
8,794
0
52,786
W
Fenrir
xTheGameTG
Fenrir
8,214
2,072
0
2,725
15,384
12,486
668
2,348
13,036
8,577
62,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,661
Gold Earned
51,000
586
Minions Killed
532
0
Camps Cleared
0
2,073,709
Distance Traveled
1,868,154
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,898
632
170
8
0
383,778
6
W
Horus
12,641
575
127
6
0
382,103
0
L
Izanami
11,267
512
197
9
0
382,080
2
W
Nu Wa
13,587
618
178
8
0
417,612
6
L
Bacchus
10,268
467
44
2
0
428,784
0
L
Erlang Shen
9,757
444
101
5
0
306,051
0
W
Artio
11,551
525
30
1
0
458,612
2
L
Ne Zha
10,042
456
116
5
0
409,114
6
L
Artemis
9,666
439
74
3
0
342,125
5
W
Fenrir
10,984
499
81
4
0
431,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role