Player Matchup

Sol
Sol
AquaFoxTail
Sol
Level 59
God Stats
0W - 1L
1,251 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
ChKDarakon
Fenrir
Level 48
God Stats
1W - 1L
1,698 SR
Queue Stats
1W - 6L
1,229 Elo+
Solo
Neith
Neith
LedShorts
Neith
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
MyOnlyLoS
Bellona
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,883 Elo+
Party 2
Ares
Ares
Orbiit06
Ares
Level 37
God Stats
1W - 2L
1,268 SR
Queue Stats
48W - 41L
1,004 Elo+
Solo
Team Averages
Level 43
1,444 SR
1,423 Elo+

VS

Team Averages
Level 66
1,556 SR
1,644 Elo+
He Bo
He Bo
Arkaius27
He Bo
Level 62
God Stats
3W - 2L
1,572 SR
Queue Stats
138W - 103L
1,532 Elo+
Party 1
Cupid
Cupid
Killerdawgs1024
Cupid
Level 48
God Stats
5W - 7L
1,285 SR
Queue Stats
57W - 67L
1,638 Elo+
Solo
Achilles
Achilles
keegan1234567890
Achilles
Level 109
God Stats
7W - 4L
1,500 SR
Queue Stats
93W - 80L
1,683 Elo+
Party 1
Geb
Geb
krakatoa91
Geb
Level 23
God Stats
15W - 19L
1,694 SR
Queue Stats
27W - 43L
1,683 Elo+
Party 1
Nu Wa
Nu Wa
lucasincheerup
Nu Wa
Level 90
God Stats
10W - 7L
1,728 SR
Queue Stats
35W - 35L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,974
436
5,604
7,668
2,398
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
ChKDarakon
Fenrir
12
2 / 3 / 1
7,266
454
4,306
14,967
5,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
LedShorts
Neith
9
0 / 6 / 0
6,110
382
6,901
10,691
3,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
MyOnlyLoS
Bellona
13
6 / 4 / 0
7,880
493
5,688
11,018
8,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
4
0 / 2 / 0
4,997
312
876
5,376
1,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Arkaius27
He Bo
13
6 / 4 / 1
8,671
542
7,934
8,372
2,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
6 / 0 / 1
9,915
620
8,568
8,612
2,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 3 / 2
8,535
533
5,781
15,911
9,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
1 / 0 / 9
8,678
542
3,417
8,964
5,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 2 / 2
8,603
538
10,137
6,943
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
9
Kills
18
18
Deaths
9
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
He Bo
Arkaius27
He Bo
6
4
1
1.63
L
Fenrir
ChKDarakon
Fenrir
2
3
1
0.83
W
6
0
1
6.5
L
Neith
LedShorts
Neith
0
6
0
0
L
Bellona
MyOnlyLoS
Bellona
6
4
0
1.5
L
Ares
0
2
0
0
W
2
3
2
1
W
1
0
9
5.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,375
Damage
35,837
49,720
Taken
48,802
20,961
Mitigated
23,131
13,807
Healing
18,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,604
119
0
1,300
7,668
2,398
0
5,662
1,570
36,958
0
W
He Bo
Arkaius27
He Bo
7,934
152
0
2,133
8,372
2,483
807
774
7,598
43,258
0
L
Fenrir
ChKDarakon
Fenrir
4,306
849
0
6,114
14,967
5,277
0
5,031
9,608
0
39,703
W
8,568
4,948
182
5,173
8,612
2,840
268
367
8,245
0
66,622
L
Neith
LedShorts
Neith
6,901
2,865
0
2,559
10,691
3,090
0
3,450
7,039
0
32,102
L
Bellona
MyOnlyLoS
Bellona
5,688
1,561
0
2,788
11,018
8,462
808
4,591
6,047
1,946
32,364
L
Ares
876
0
0
1,046
5,376
1,734
0
1,278
3,968
5,171
0
W
5,781
2,550
0
6,051
15,911
9,973
1,169
922
14,989
0
51,116
W
3,417
81
636
3,146
8,964
5,413
32
1,680
7,284
17,489
0
W
10,137
2,072
180
1,406
6,943
2,422
1,958
3,126
3,817
38,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,227
Gold Earned
44,402
289
Minions Killed
367
0
Camps Cleared
0
1,198,859
Distance Traveled
1,442,461
5
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,974
436
73
5
0
280,467
1
W
He Bo
8,671
542
75
5
0
272,852
8
L
Fenrir
7,266
454
84
5
0
288,209
0
W
Cupid
9,915
620
109
7
0
246,967
7
L
Neith
6,110
382
57
4
0
240,478
2
L
Bellona
7,880
493
68
4
0
283,186
1
L
Ares
4,997
312
7
0
0
106,519
1
W
Achilles
8,535
533
94
6
0
316,461
0
W
Geb
8,678
542
26
2
0
329,124
0
W
Nu Wa
8,603
538
63
4
0
277,057
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role