Player Matchup

Chaac
Chaac
HEADLESSLØKI
Chaac
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
LemurSteve
Sun Wukong
Level 109
God Stats
6W - 5L
1,500 SR
Queue Stats
102W - 79L
1,730 Elo+
Party 1
Ullr
Ullr
MireTheMoisty
Ullr
Level 128
God Stats
9W - 5L
1,695 SR
Queue Stats
358W - 269L
1,568 Elo+
Party 1
Yemoja
Yemoja
Nendamos
Yemoja
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
stefano03
Olorun
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
313W - 223L
1,600 Elo+
Party 1
Team Averages
Level 138
1,539 SR
1,580 Elo+

VS

Team Averages
Level 136
1,530 SR
1,453 Elo+
Chang'e
Chang'e
Albatrossteak
Chang'e
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Heartseeker17
Hun Batz
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,385 Elo+
Solo
Ymir
Ymir
Securita
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Tarnnuks
Sun Wukong
Level 145
God Stats
3W - 5L
1,649 SR
Queue Stats
167W - 167L
1,382 Elo+
Solo
Jing Wei
Jing Wei
tiagodjamanca
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 3
4,806
534
1,962
6,001
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
LemurSteve
Sun Wukong
10
0 / 0 / 0
5,115
568
3,187
4,517
2,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
5 / 1 / 1
5,873
653
4,903
5,182
1,636
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
Nendamos
Yemoja
8
1 / 1 / 3
5,517
613
1,494
5,971
3,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Olorun
stefano03
Olorun
9
1 / 1 / 1
5,445
605
3,529
4,207
1,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
2
0 / 2 / 0
3,434
382
517
1,434
222
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hun Batz
Heartseeker17
Hun Batz
10
1 / 2 / 2
5,670
630
3,969
6,567
2,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ymir
8
2 / 3 / 0
5,514
613
2,749
5,533
2,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
Tarnnuks
Sun Wukong
10
0 / 0 / 0
5,595
622
2,663
5,191
3,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
tiagodjamanca
Jing Wei
9
1 / 0 / 0
5,083
565
2,732
4,707
1,206
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
7
Kills
4
4
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
0
2
0
0
W
0
1
3
1.5
L
Hun Batz
Heartseeker17
Hun Batz
1
2
2
1
W
Sun Wukong
LemurSteve
Sun Wukong
0
0
0
0
W
5
1
1
5.5
W
Yemoja
Nendamos
Yemoja
1
1
3
2.5
L
Ymir
2
3
0
0.67
L
Sun Wukong
Tarnnuks
Sun Wukong
0
0
0
0
W
Olorun
stefano03
Olorun
1
1
1
1.5
L
Jing Wei
tiagodjamanca
Jing Wei
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,075
Damage
12,630
25,878
Taken
23,432
10,958
Mitigated
9,242
12,145
Healing
8,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
517
0
0
170
1,434
222
0
162
1,272
2,348
0
W
1,962
488
0
3,226
6,001
2,138
402
441
5,560
0
28,164
L
Hun Batz
Heartseeker17
Hun Batz
3,969
1,489
0
2,144
6,567
2,317
0
494
6,073
0
32,832
W
Sun Wukong
LemurSteve
Sun Wukong
3,187
142
0
2,185
4,517
2,638
0
0
4,195
0
24,249
W
4,903
3,014
0
1,678
5,182
1,636
0
1,011
4,171
0
27,106
W
Yemoja
Nendamos
Yemoja
1,494
289
893
1,890
5,971
3,453
195
1,508
4,463
9,720
0
L
Ymir
2,749
336
0
1,180
5,533
2,376
0
1,578
3,955
18,367
0
L
Sun Wukong
Tarnnuks
Sun Wukong
2,663
141
0
2,629
5,191
3,121
0
0
4,823
0
32,338
W
Olorun
stefano03
Olorun
3,529
1,826
241
2,032
4,207
1,093
239
306
3,901
30,641
0
L
Jing Wei
tiagodjamanca
Jing Wei
2,732
2,145
0
2,022
4,707
1,206
0
2,789
1,918
0
22,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,756
Gold Earned
25,296
236
Minions Killed
244
0
Camps Cleared
0
812,621
Distance Traveled
774,474
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
3,434
382
7
1
0
59,770
0
W
Chaac
4,806
534
48
5
0
173,345
3
L
Hun Batz
5,670
630
77
9
0
189,973
1
W
Sun Wukong
5,115
568
56
6
0
179,033
2
W
Ullr
5,873
653
55
6
0
177,677
0
W
Yemoja
5,517
613
7
1
0
132,019
2
L
Ymir
5,514
613
41
5
0
160,741
3
L
Sun Wukong
5,595
622
68
8
0
176,654
4
W
Olorun
5,445
605
70
8
0
150,547
0
L
Jing Wei
5,083
565
51
6
0
187,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role