Player Matchup

Apollo
Apollo
Gold III
BrianTooWavyy
Apollo
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Gold IV
Daicarrus
Osiris
Gold IV
Level 160
God Stats
38W - 20L
1,874 SR
Queue Stats
265W - 246L
1,688 MMR
Solo
Ganesha
Ganesha
Gold IV
KingForADay1
Ganesha
Gold IV
Level 158
God Stats
12W - 12L
1,706 SR
Queue Stats
20W - 23L
1,686 MMR
Party 2
Mercury
Mercury
Gold IV
PitoMuyGrande
Mercury
Gold IV
Level 154
God Stats
9W - 8L
1,500 SR
Queue Stats
238W - 244L
1,681 MMR
Solo
Nu Wa
Nu Wa
Gold II
littletime
Nu Wa
Gold II
Level 135
God Stats
4W - 3L
1,556 SR
Queue Stats
385W - 377L
1,683 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,627 SR
1,648 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,547 SR
1,611 MMR
Neith
Neith
Gold IV
Hemoplagued
Neith
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Gold III
NílsonMo
Hun Batz
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
SenorPositivity
Bacchus
Gold IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 185L
1,687 MMR
Party 1
Arachne
Arachne
Gold V
UnkleBunkles
Arachne
Gold V
Level 128
God Stats
4W - 11L
1,500 SR
Queue Stats
463W - 452L
1,681 MMR
Solo
Ra
Ra
Gold V
esbany
Ra
Gold V
Level 148
God Stats
55W - 49L
1,733 SR
Queue Stats
180W - 208L
1,688 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 4
8,612
574
7,726
12,187
4,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Daicarrus
Osiris
17
4 / 0 / 3
10,199
680
7,689
10,686
12,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ganesha
KingForADay1
Ganesha
12
0 / 3 / 7
6,944
463
2,925
9,215
3,404
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
15
4 / 1 / 5
9,046
603
5,883
9,886
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
16
7 / 1 / 4
10,142
676
10,394
4,620
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CthulhuPersephoneTsukuyomiNemesis

VS

Bans
DanzaburouScyllaFenrirSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
7,613
508
9,522
7,417
2,128
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hun Batz
NílsonMo
Hun Batz
11
0 / 2 / 0
6,475
432
2,260
8,074
5,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 2 / 3
7,672
511
5,173
8,140
6,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
UnkleBunkles
Arachne
12
2 / 5 / 1
7,170
478
5,203
13,903
4,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
12
0 / 6 / 1
7,113
474
2,716
9,392
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
19
Kills
7
7
Deaths
19
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
W
Osiris
Daicarrus
Osiris
4
0
3
5.5
L
2
4
3
0.88
W
Ganesha
KingForADay1
Ganesha
0
3
7
1.17
L
Hun Batz
NílsonMo
Hun Batz
0
2
0
0
W
Mercury
4
1
5
6.5
L
3
2
3
2.25
L
Arachne
UnkleBunkles
Arachne
2
5
1
0.5
L
Ra
0
6
1
0.08
W
Nu Wa
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,617
Damage
24,874
46,594
Taken
46,926
24,624
Mitigated
21,563
21,306
Healing
13,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,726
4,406
0
7,545
12,187
4,207
820
2,876
9,311
0
55,650
W
Osiris
Daicarrus
Osiris
7,689
2,264
0
5,714
10,686
12,083
1,324
665
9,637
9,169
56,508
L
9,522
4,598
0
1,439
7,417
2,128
0
2,048
5,295
0
58,610
W
Ganesha
KingForADay1
Ganesha
2,925
284
586
1,999
9,215
3,404
0
1,747
7,428
18,851
0
L
Hun Batz
NílsonMo
Hun Batz
2,260
486
0
2,436
8,074
5,702
0
1,258
6,772
0
37,673
W
Mercury
5,883
3,264
0
4,278
9,886
3,420
0
1,302
8,512
0
60,595
L
5,173
727
0
2,240
8,140
6,616
0
1,751
6,314
15,422
0
L
Arachne
UnkleBunkles
Arachne
5,203
2,823
0
5,987
13,903
4,672
0
2,936
10,838
0
36,665
L
Ra
2,716
121
167
1,462
9,392
2,445
0
5,462
3,662
42,240
0
W
Nu Wa
10,394
2,126
0
1,184
4,620
1,510
0
996
3,482
73,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,943
Gold Earned
36,043
548
Minions Killed
373
0
Camps Cleared
0
1,511,845
Distance Traveled
1,408,417
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,612
574
134
9
0
263,693
5
W
Osiris
10,199
680
146
10
0
302,549
3
L
Neith
7,613
508
115
8
0
256,863
3
W
Ganesha
6,944
463
3
0
0
298,776
8
L
Hun Batz
6,475
432
66
4
0
299,597
3
W
Mercury
9,046
603
113
8
0
370,144
4
L
Bacchus
7,672
511
22
1
0
277,554
1
L
Arachne
7,170
478
69
5
0
308,930
0
L
Ra
7,113
474
101
7
0
265,473
4
W
Nu Wa
10,142
676
152
10
0
276,683
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role