Player Matchup

Janus
Janus
NIIN00
Janus
Level 31
God Stats
13W - 17L
1,249 SR
Queue Stats
207W - 247L
1,468 Elo+
Party 2
Anhur
Anhur
Obszczymur
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,327 Elo+
Solo
Anubis
Anubis
Seismi270
Anubis
Level 29
God Stats
22W - 18L
1,652 SR
Queue Stats
239W - 276L
1,454 Elo+
Party 2
Ratatoskr
Ratatoskr
Sp77dy
Ratatoskr
Level 16
God Stats
4W - 3L
1,578 SR
Queue Stats
20W - 21L
1,551 Elo+
Solo
Cthulhu
Cthulhu
ganibes
Cthulhu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,532 Elo+
Solo
Team Averages
Level 20
1,496 SR
1,467 Elo+

VS

Team Averages
Level 16
1,641 SR
1,686 Elo+
Jormungandr
Jormungandr
Bannafish241
Jormungandr
Level 12
God Stats
5W - 3L
1,657 SR
Queue Stats
5W - 4L
1,640 Elo+
Party 1
Thanatos
Thanatos
Ildum
Thanatos
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,640 Elo+
Party 1
Tyr
Tyr
JorSenpai
Tyr
Level 18
God Stats
5W - 4L
1,654 SR
Queue Stats
207W - 180L
1,548 Elo+
Solo
Izanami
Izanami
Megzwegz
Izanami
Level 12
God Stats
4W - 2L
1,692 SR
Queue Stats
5W - 4L
1,640 Elo+
Party 1
Anubis
Anubis
helmetcrusher2
Anubis
Level 29
God Stats
33W - 28L
1,703 SR
Queue Stats
55W - 60L
1,962 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
NIIN00
Janus
15
0 / 7 / 8
9,366
446
4,670
12,175
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
18
11 / 4 / 11
11,599
552
19,247
14,910
7,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
Seismi270
Anubis
18
7 / 7 / 8
11,326
539
16,198
17,327
7,421
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
Sp77dy
Ratatoskr
13
4 / 6 / 4
9,007
429
4,608
10,541
3,086
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
ganibes
Cthulhu
12
3 / 8 / 7
8,897
424
8,440
20,877
14,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bannafish241
Jormungandr
15
1 / 7 / 2
9,560
455
4,150
14,960
7,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
Ildum
Thanatos
19
6 / 5 / 7
11,986
571
8,399
17,303
6,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
7 / 1 / 8
12,102
576
9,650
12,136
12,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Megzwegz
Izanami
13
0 / 7 / 7
8,609
410
3,672
12,865
2,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
18 / 5 / 4
13,201
629
32,762
20,320
9,391
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
60
25
Kills
32
32
Deaths
25
38
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Bannafish241
Jormungandr
1
7
2
0.29
W
Thanatos
Ildum
Thanatos
6
5
7
1.9
W
7
1
8
11
W
Izanami
Megzwegz
Izanami
0
7
7
0.5
L
Janus
NIIN00
Janus
0
7
8
0.57
L
Anhur
11
4
11
4.13
L
Anubis
Seismi270
Anubis
7
7
8
1.57
L
Ratatoskr
Sp77dy
Ratatoskr
4
6
4
1
L
Cthulhu
ganibes
Cthulhu
3
8
7
0.81
W
18
5
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,163
Damage
58,633
75,830
Taken
77,584
35,744
Mitigated
38,584
9,805
Healing
34,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Bannafish241
Jormungandr
4,150
882
0
720
14,960
7,186
704
5,187
9,727
40,931
0
W
Thanatos
Ildum
Thanatos
8,399
1,700
0
13,331
17,303
6,513
0
5,207
12,046
0
76,216
W
9,650
1,372
0
6,066
12,136
12,506
1,112
4,809
7,243
0
59,961
W
Izanami
Megzwegz
Izanami
3,672
2,509
0
2,547
12,865
2,988
1,920
4,096
8,769
0
33,525
L
Janus
NIIN00
Janus
4,670
708
0
675
12,175
3,270
734
5,890
6,185
51,289
0
L
Anhur
19,247
12,904
0
1,039
14,910
7,403
1,984
5,134
9,754
8,250
68,097
L
Anubis
Seismi270
Anubis
16,198
786
0
6,246
17,327
7,421
518
10,245
6,832
53,983
0
L
Ratatoskr
Sp77dy
Ratatoskr
4,608
1,356
0
1,137
10,541
3,086
638
6,335
4,181
0
30,329
L
Cthulhu
ganibes
Cthulhu
8,440
555
99
609
20,877
14,564
170
9,308
11,494
33,501
0
W
32,762
2,281
0
11,577
20,320
9,391
1,410
10,804
9,336
91,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,195
Gold Earned
55,458
414
Minions Killed
455
0
Camps Cleared
0
1,778,797
Distance Traveled
1,839,286
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,560
455
51
2
0
347,253
1
W
Thanatos
11,986
571
129
6
0
399,413
2
W
Tyr
12,102
576
96
5
0
441,826
4
W
Izanami
8,609
410
67
3
0
315,827
2
L
Janus
9,366
446
106
5
0
377,676
2
L
Anhur
11,599
552
110
5
0
335,424
1
L
Anubis
11,326
539
83
4
0
301,945
0
L
Ratatoskr
9,007
429
60
3
0
400,349
2
L
Cthulhu
8,897
424
55
3
0
363,403
0
W
Anubis
13,201
629
112
5
0
334,967
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role