Player Matchup

Danzaburou
Danzaburou
PipiVosk
Danzaburou
Level 39
God Stats
43W - 52L
1,343 SR
Queue Stats
73W - 100L
1,373 Elo+
Party 1
Nu Wa
Nu Wa
lucas1231499
Nu Wa
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 67L
1,736 Elo+
Party 2
Cthulhu
Cthulhu
qyrsuss
Cthulhu
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
rafaelsnot-AM
Zhong Kui
Level 67
God Stats
26W - 10L
1,475 SR
Queue Stats
212W - 268L
1,358 Elo+
Party 1
Loki
Loki
zyZeus_-
Loki
Level 39
God Stats
25W - 32L
1,086 SR
Queue Stats
559W - 580L
1,202 Elo+
Party 1
Team Averages
Level 74
1,381 SR
1,434 Elo+

VS

Team Averages
Level 93
1,474 SR
1,381 Elo+
The Morrigan
The Morrigan
DaikPr
The Morrigan
Level 53
God Stats
1W - 2L
1,370 SR
Queue Stats
3W - 5L
1,295 Elo+
Solo
Rama
Rama
LordDarkos
Rama
Level 118
God Stats
2W - 7L
1,500 SR
Queue Stats
511W - 537L
1,626 Elo+
Solo
Ares
Ares
PK MORTE
Ares
Level 128
God Stats
4W - 8L
1,500 SR
Queue Stats
132W - 157L
1,068 Elo+
Solo
Chronos
Chronos
VoidablePrism26
Chronos
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,657 Elo+
Solo
Tsukuyomi
Tsukuyomi
itaquebr
Tsukuyomi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 87L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PipiVosk
Danzaburou
10
4 / 0 / 1
6,364
579
1,969
4,818
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 1 / 2
6,546
595
7,926
4,646
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
qyrsuss
Cthulhu
9
1 / 1 / 4
6,061
551
2,574
4,358
2,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
rafaelsnot-AM
Zhong Kui
11
2 / 4 / 4
6,682
607
3,706
9,468
5,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Loki
10
2 / 1 / 1
6,187
562
665
5,366
1,452
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DaikPr
The Morrigan
11
2 / 3 / 2
6,389
581
3,414
3,739
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 2
5,687
517
1,667
4,028
1,073
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ares
2
0 / 1 / 0
3,812
347
0
1,352
515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 1 / 1
6,783
617
3,209
7,004
2,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
itaquebr
Tsukuyomi
11
2 / 2 / 2
6,208
564
4,026
8,029
2,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
9
Kills
6
7
Deaths
9
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
DaikPr
The Morrigan
2
3
2
1
L
1
2
2
1
L
Ares
0
1
0
0
W
Danzaburou
PipiVosk
Danzaburou
4
0
1
4.5
L
1
1
1
1.5
L
Tsukuyomi
itaquebr
Tsukuyomi
2
2
2
1.5
W
0
1
2
1
W
Cthulhu
qyrsuss
Cthulhu
1
1
4
3
W
Zhong Kui
rafaelsnot-AM
Zhong Kui
2
4
4
1
W
Loki
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,840
Damage
12,316
28,656
Taken
24,152
11,505
Mitigated
8,548
11,412
Healing
7,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
DaikPr
The Morrigan
3,414
777
0
713
3,739
1,307
530
2,498
1,169
24,776
1,170
L
1,667
1,131
0
353
4,028
1,073
0
1,803
2,175
0
18,796
L
Ares
0
0
0
108
1,352
515
0
729
573
451
0
W
Danzaburou
PipiVosk
Danzaburou
1,969
763
0
2,813
4,818
1,374
48
0
4,818
0
29,912
L
3,209
891
0
3,516
7,004
2,879
364
4,866
1,851
38,657
0
L
Tsukuyomi
itaquebr
Tsukuyomi
4,026
826
0
2,919
8,029
2,774
0
3,789
4,178
0
30,633
W
7,926
2,818
0
1,425
4,646
1,411
0
2,367
2,279
38,243
0
W
Cthulhu
qyrsuss
Cthulhu
2,574
104
336
959
4,358
2,144
0
540
3,818
13,211
0
W
Zhong Kui
rafaelsnot-AM
Zhong Kui
3,706
832
0
3,921
9,468
5,124
0
2,208
7,260
42,304
0
W
Loki
665
100
0
1,958
5,366
1,452
0
761
4,605
0
27,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,840
Gold Earned
28,879
287
Minions Killed
269
0
Camps Cleared
0
1,069,047
Distance Traveled
830,239
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,389
581
60
5
0
210,278
3
L
Rama
5,687
517
50
5
0
187,261
2
L
Ares
3,812
347
0
0
0
17,301
0
W
Danzaburou
6,364
579
52
5
0
212,763
2
L
Chronos
6,783
617
91
8
0
180,070
2
L
Tsukuyomi
6,208
564
68
6
0
235,329
2
W
Nu Wa
6,546
595
75
7
0
211,560
3
W
Cthulhu
6,061
551
25
2
0
226,353
2
W
Zhong Kui
6,682
607
74
7
0
184,943
4
W
Loki
6,187
562
61
6
0
233,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role