Player Matchup

Ao Kuang
Ao Kuang
Gold II
vladmega18
Ao Kuang
Gold II
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 33L
1,872 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 89
1,500 SR
1,872 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,500 SR
1,500 MMR
Izanami
Izanami
Gold I
BucksFire
Izanami
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
vladmega18
Ao Kuang
14
1 / 3 / 0
8,195
745
6,165
15,134
5,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
UllrDanzaburouSkadiAnhurPoseidon

VS

Bans
BakasuraAh Muzen CabHe BoKaliSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BucksFire
Izanami
17
3 / 1 / 0
10,218
929
9,326
8,477
4,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
BucksFire
Izanami
3
1
0
3
L
Ao Kuang
vladmega18
Ao Kuang
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,165
Damage
9,326
15,134
Taken
8,477
5,952
Mitigated
4,779
6,311
Healing
2,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BucksFire
Izanami
9,326
6,172
0
2,566
8,477
4,779
2,303
6,177
2,300
5,092
74,076
L
Ao Kuang
vladmega18
Ao Kuang
6,165
1,551
0
6,311
15,134
5,952
0
1,210
13,924
48,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,195
Gold Earned
10,218
94
Minions Killed
150
0
Camps Cleared
0
230,316
Distance Traveled
202,364
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,218
929
150
14
0
202,364
2
L
Ao Kuang
8,195
745
94
9
0
230,316
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role