Player Matchup

Cthulhu
Cthulhu
Carlos4999
Cthulhu
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,304 Elo+
Solo
Rama
Rama
HellKatV
Rama
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,554 Elo+
Party 2
Anubis
Anubis
Jacobobos
Anubis
Level 125
God Stats
2W - 3L
1,285 SR
Queue Stats
99W - 98L
1,417 Elo+
Party 2
Team Averages
Level 52
1,428 SR
1,425 Elo+

VS

Team Averages
Level 97
1,500 SR
1,415 Elo+
Ganesha
Ganesha
Corneossnor
Ganesha
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 56L
1,367 Elo+
Party 1
Vulcan
Vulcan
Mainor
Vulcan
Level 129
God Stats
6W - 8L
1,500 SR
Queue Stats
50W - 60L
1,511 Elo+
Solo
Horus
Horus
ScottishYorick
Horus
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 111L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Carlos4999
Cthulhu
20
0 / 6 / 16
18,207
587
15,631
38,096
51,206
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rama
20
10 / 3 / 5
21,015
678
21,493
27,419
8,302
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
Jacobobos
Anubis
20
11 / 10 / 5
21,073
680
39,156
32,664
20,287
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Corneossnor
Ganesha
20
0 / 8 / 17
17,717
572
16,528
27,653
10,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
Mainor
Vulcan
20
7 / 6 / 7
19,377
625
39,919
26,318
9,002
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
12 / 7 / 5
20,282
654
28,758
33,248
15,279
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
48
21
Kills
19
19
Deaths
21
26
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Carlos4999
Cthulhu
0
6
16
1.33
L
Ganesha
Corneossnor
Ganesha
0
8
17
1.06
W
Rama
10
3
5
4.17
W
Anubis
Jacobobos
Anubis
11
10
5
1.35
L
Vulcan
Mainor
Vulcan
7
6
7
1.75
L
12
7
5
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,280
Damage
85,205
98,179
Taken
87,219
79,795
Mitigated
34,634
27,588
Healing
14,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Carlos4999
Cthulhu
15,631
751
0
446
38,096
51,206
379
24,215
13,881
66,120
0
L
Ganesha
Corneossnor
Ganesha
16,528
448
0
0
27,653
10,353
569
18,265
9,388
112,915
0
W
Rama
21,493
15,058
0
12,117
27,419
8,302
3,706
15,386
12,033
0
149,721
W
Anubis
Jacobobos
Anubis
39,156
855
0
15,025
32,664
20,287
413
17,020
15,644
190,504
0
L
Vulcan
Mainor
Vulcan
39,919
8,094
410
5,779
26,318
9,002
195
18,730
7,588
150,670
0
L
28,758
13,141
3,292
4,899
33,248
15,279
728
17,907
15,341
0
79,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,295
Gold Earned
57,376
444
Minions Killed
370
0
Camps Cleared
0
1,598,676
Distance Traveled
1,637,574
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
18,207
587
57
2
0
593,372
3
L
Ganesha
17,717
572
17
1
0
557,415
0
W
Rama
21,015
678
185
6
0
540,318
1
W
Anubis
21,073
680
202
7
0
464,986
1
L
Vulcan
19,377
625
221
7
0
577,977
1
L
Horus
20,282
654
132
4
0
502,182
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role