Player Matchup

Merlin
Merlin
Foggy_Window
Merlin
Level 18
God Stats
3W - 5L
1,500 SR
Queue Stats
27W - 43L
1,073 Elo+
Solo
Sobek
Sobek
JtXadiel7u7
Sobek
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 11L
1,056 Elo+
Party 1
Hercules
Hercules
Mortal_hiro7u7
Hercules
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,056 Elo+
Party 1
Team Averages
Level 16
1,500 SR
1,062 Elo+

VS

Team Averages
Level 39
1,481 SR
1,522 Elo+
Bacchus
Bacchus
BallaTHG
Bacchus
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 2
Scylla
Scylla
FlowTHG
Scylla
Level 44
God Stats
1W - 0L
1,450 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
miscible_gearbox
Cernunnos
Level 25
God Stats
10W - 3L
1,494 SR
Queue Stats
339W - 424L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
0 / 5 / 1
5,770
577
5,766
5,935
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 5 / 0
5,884
588
1,301
8,493
4,803
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
8
0 / 3 / 1
5,757
576
2,708
7,252
4,628
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BallaTHG
Bacchus
10
1 / 0 / 12
7,342
734
4,192
7,698
6,359
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
FlowTHG
Scylla
11
4 / 1 / 5
7,353
735
7,053
3,224
982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
11
8 / 0 / 2
8,179
818
5,358
4,784
1,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
13
13
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BallaTHG
Bacchus
1
0
12
7
W
Scylla
FlowTHG
Scylla
4
1
5
6.5
L
Merlin
0
5
1
0.1
L
1
5
0
0.2
L
Hercules
0
3
1
0.17
W
Cernunnos
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,775
Damage
16,603
21,680
Taken
15,706
11,286
Mitigated
8,975
2,004
Healing
2,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BallaTHG
Bacchus
4,192
976
486
675
7,698
6,359
273
2,088
5,372
14,044
0
W
Scylla
FlowTHG
Scylla
7,053
733
0
769
3,224
982
540
1,854
1,146
25,748
0
L
Merlin
5,766
479
0
912
5,935
1,855
0
2,978
2,835
22,009
0
L
1,301
249
0
210
8,493
4,803
0
4,250
4,099
3,335
0
L
Hercules
2,708
1,041
0
882
7,252
4,628
0
3,614
3,428
0
10,538
W
Cernunnos
5,358
2,277
0
775
4,784
1,634
600
2,465
2,037
0
19,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,411
Gold Earned
22,874
62
Minions Killed
88
0
Camps Cleared
0
519,841
Distance Traveled
526,917
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,342
734
16
2
0
199,452
0
W
Scylla
7,353
735
35
4
0
158,265
2
L
Merlin
5,770
577
40
4
0
139,158
0
L
Sobek
5,884
588
4
0
0
182,857
0
L
Hercules
5,757
576
18
2
0
197,826
0
W
Cernunnos
8,179
818
37
4
0
169,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role