Player Matchup

Cthulhu
Cthulhu
Fl1ame
Cthulhu
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
146W - 140L
1,500 Elo+
Solo
Fenrir
Fenrir
Kitrak07
Fenrir
Level 69
God Stats
8W - 2L
1,248 SR
Queue Stats
182W - 194L
1,268 Elo+
Party 1
Anubis
Anubis
TheSurvivor89
Anubis
Level 59
God Stats
2W - 2L
1,295 SR
Queue Stats
166W - 199L
1,294 Elo+
Party 1
Rama
Rama
Watcho7000
Rama
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
337W - 324L
1,502 Elo+
Solo
Sun Wukong
Sun Wukong
paringupta
Sun Wukong
Level 65
God Stats
5W - 8L
1,387 SR
Queue Stats
122W - 147L
1,187 Elo+
Party 1
Team Averages
Level 79
1,386 SR
1,350 Elo+

VS

Team Averages
Level 95
1,470 SR
1,375 Elo+
Loki
Loki
Igunaku
Loki
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 90L
1,323 Elo+
Solo
Ah Puch
Ah Puch
OgLtSurge
Ah Puch
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,304 Elo+
Party 2
Sobek
Sobek
amis26
Sobek
Level 106
God Stats
3W - 8L
1,500 SR
Queue Stats
287W - 273L
1,358 Elo+
Party 3
Cernunnos
Cernunnos
necco21
Cernunnos
Level 105
God Stats
4W - 3L
1,586 SR
Queue Stats
726W - 698L
1,435 Elo+
Party 3
Arachne
Arachne
pwurity
Arachne
Level 73
God Stats
0W - 2L
1,265 SR
Queue Stats
9W - 10L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fl1ame
Cthulhu
16
2 / 3 / 5
9,887
471
10,890
18,230
13,438
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Kitrak07
Fenrir
19
7 / 1 / 3
11,983
571
11,510
15,857
7,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
4 / 4 / 3
11,219
534
6,942
12,396
7,400
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 6 / 1
9,342
445
9,458
14,931
8,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
paringupta
Sun Wukong
16
2 / 2 / 2
10,517
501
6,826
17,853
11,973
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Igunaku
Loki
8
0 / 1 / 0
7,408
353
1,980
3,666
1,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Puch
OgLtSurge
Ah Puch
17
5 / 8 / 5
11,529
549
16,958
13,727
4,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
amis26
Sobek
16
4 / 3 / 4
10,619
506
11,539
20,215
21,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
necco21
Cernunnos
16
0 / 2 / 10
9,671
461
13,749
15,978
5,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arachne
pwurity
Arachne
18
7 / 3 / 5
11,396
543
6,700
19,222
7,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
40
17
Kills
16
16
Deaths
17
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Fl1ame
Cthulhu
2
3
5
1.5
L
Loki
Igunaku
Loki
0
1
0
0
W
Fenrir
Kitrak07
Fenrir
7
1
3
8.5
L
Ah Puch
OgLtSurge
Ah Puch
5
8
5
0.94
W
4
4
3
1.38
W
2
6
1
0.42
L
Sobek
amis26
Sobek
4
3
4
2
L
Cernunnos
necco21
Cernunnos
0
2
10
2.5
W
Sun Wukong
paringupta
Sun Wukong
2
2
2
1.5
L
Arachne
pwurity
Arachne
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,626
Damage
50,926
79,267
Taken
72,808
48,771
Mitigated
41,747
21,849
Healing
30,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Fl1ame
Cthulhu
10,890
921
943
962
18,230
13,438
0
8,400
9,830
45,553
0
L
Loki
Igunaku
Loki
1,980
479
0
1,135
3,666
1,904
0
0
3,666
38
18,248
W
Fenrir
Kitrak07
Fenrir
11,510
2,684
0
8,312
15,857
7,668
30
3,180
12,652
0
93,808
L
Ah Puch
OgLtSurge
Ah Puch
16,958
154
0
3,320
13,727
4,674
215
5,732
7,995
83,642
0
W
6,942
261
0
4,524
12,396
7,400
0
6,681
5,715
79,674
0
W
9,458
6,075
0
2,840
14,931
8,292
304
4,653
10,278
7,448
63,006
L
Sobek
amis26
Sobek
11,539
800
540
8,955
20,215
21,694
599
5,981
14,234
39,469
0
L
Cernunnos
necco21
Cernunnos
13,749
5,373
0
7,721
15,978
5,734
0
3,256
12,722
0
78,662
W
Sun Wukong
paringupta
Sun Wukong
6,826
1,146
0
4,268
17,853
11,973
116
5,621
12,082
0
67,139
L
Arachne
pwurity
Arachne
6,700
4,395
0
8,911
19,222
7,741
33
3,936
15,286
0
65,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,948
Gold Earned
50,623
611
Minions Killed
486
0
Camps Cleared
0
1,967,401
Distance Traveled
1,703,668
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,887
471
77
4
0
421,442
0
L
Loki
7,408
353
51
2
0
135,740
1
W
Fenrir
11,983
571
144
7
0
468,207
7
L
Ah Puch
11,529
549
158
8
0
364,910
4
W
Anubis
11,219
534
152
7
0
345,774
15
W
Rama
9,342
445
109
5
0
329,624
2
L
Sobek
10,619
506
53
3
0
365,298
2
L
Cernunnos
9,671
461
120
6
0
400,219
4
W
Sun Wukong
10,517
501
129
6
0
402,354
1
L
Arachne
11,396
543
104
5
0
437,501
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role